(if:$health<10)[(display:"stats")]
# A Spaceship accident...
"In this story, you are $heroName, a young astronaut embarking on a mission of space exploration. But life aboard the SS Celestia station is routine, a series of predictable tasks and quiet moments. The vastness of space stretches endlessly outside your window, a constant reminder of your solitude, away from your daugther. Days blur together, a cycle of maintenance checks and data logging. Until one day, something unexpected disrupts the monotony..."
(click:"Frederick Anderson")[
(set: $heroName to (prompt: "Do you want to change the name ?","Frederick Anderson", ))(goto:"Start")]
(click:"disrupts")[(goto:"chooseJobs")]
<!--
(replace:?sidebar)[]
(link: " ")[==
-->Your heart pounds like a war drum, each beat echoing through your ribcage as you lunge toward the control panel. Your fingers fly across the buttons, tapping switches, adjusting dials, all in a desperate attempt to steady the ship. The alarms scream, a cacophony of urgency that cuts through the static-filled comms. The red glow of warning lights bathes everything in a sinister hue, casting long, jagged shadows across the walls.
Despite your frantic efforts, the ship continues its descent into chaos. It lurches and groans, as if it's crying out in agony, its systems buckling under the strain. The heat in the cabin rises, beads of sweat trickling down your forehead, mingling with the acrid smell of burning wires. The console flickers, threatening to go dark, and you feel the pit in your stomach grow deeper.
You take a step back, surveying the damage, and the reality hits you like a punch to the chest. It's all coming undone, unraveling faster than you can mend it. The ship's infrastructure is collapsing, its vital systems failing one by one. The cold grip of despair tightens around your throat, and for a moment, you question whether it's all in vain.
(click:"in vain")[
(display:"diceRollMacro")
(live: 3s)[
(stop:)
(if: $intelligence >= $diceRoll)
[
But then, something within you refuses to break. A spark of defiance, a glimmer of hope. You grit your teeth, forcing yourself to stand tall amidst the chaos. Even if the odds are stacked against you, even if the darkness threatens to swallow you whole, you will not yield. You will fight until the very end, because that's what survivors do.
Steeling yourself for what comes next, you know you have a choice to make: find a way to escape this crumbling vessel, or delve deeper into the chaos to see if there's a chance to salvage what's left.
[[Search for an escape pod]]
[[Look for the captain's office]]
]
(else:)
[
That's it. You are done. You try to convince yourself that you need to move, to act, to do something, but your body has already given up, forcing you to witness the destruction of your ship, and of your body.
For you, this is unfortunatly the end, without a doubt way too soon.
Let's try again, shall we?
<b><center>You have reached ending 49/$endingNumbers</center></b>
(click:"shall we")[(goto:"Start")]
]
]
]
The ship groans under the strain, metal creaking and tearing as chaos erupts from every corner. Your senses are on high alert, the acrid smell of burning circuits filling your nostrils, the dim lights casting jagged shadows across the walls. You move with urgency, your footsteps pounding against the metal floor, each step a stark reminder that time is slipping away.
As you race through the corridors, you can't help but feel the weight of the situation pressing down on you. Debris is strewn across your path—shards of glass, twisted metal, and tattered scraps of the ship's interior. Each piece tells a story of the violence that has torn through this vessel, and you know that finding an escape pod is your only chance to make it out alive.
(link: "Click to continue")[==
Your heart races, and your mind churns with thoughts of your crewmates, their faces flashing before your eyes. The mission, the people you've left behind on Earth, everything depends on you reaching that pod. But the corridors seem to stretch on forever, each turn revealing more destruction, more chaos.
Then, through the smoke and haze, you see it: a solitary escape pod, its outer shell scorched but intact. It's tucked into a small alcove, almost hidden from view, as if the ship itself is offering you a sliver of hope. Relief washes over you, but it's tempered by the knowledge that this might be your last chance.
(link: "Click to continue")[==
You quicken your pace, your breath coming in ragged gasps, your muscles burning with exertion. The escape pod looms closer, a beacon amidst the encroaching darkness. You reach out, your fingers brushing against its cool surface, and for a moment, the chaos fades away. There's a glimmer of hope, a spark of determination that lights the way forward.
But you know this isn't over. Not by a long shot. The ship is falling apart, and there's no time to waste. You need to move, need to act, need to survive. And as you grip the handle of the escape pod's door, you steel yourself for whatever comes next.
[[Enter the escape pod->Launch the escape pod]]
[[Look back to the corridor]]
Urgency pulses through your veins, an electric current that propels you into the escape pod. The hatch slams shut with a resonant thud, sealing you inside this tiny refuge from the chaos outside. The engines roar to life, vibrating beneath you as the pod detaches from the crippled vessel. Through the small viewport, you watch the ship drift away, a solemn silhouette against the infinite darkness. It's a haunting reminder of the trials you've endured, a monument to the sacrifices made in the name of exploration.
The pod accelerates into the void, the stars streaking past like streaks of white-hot light. Relief floods through you, a temporary balm to the raw anxiety that has been your companion since the first alarm blared. Yet, even as the ship becomes a distant memory, a pang of uncertainty grips your heart. This is uncharted territory, an expanse of emptiness and hidden dangers.
(link: "Click to continue")[==
But amid the darkness, a spark of hope flickers. It dances like a flame, small but resilient, refusing to be snuffed out. Because you are not just a survivor; you are a pioneer, a trailblazer in a universe that teems with unknown possibilities. This escape pod, this solitary vessel, is your gateway to new horizons, each one promising its own set of challenges.
You steel yourself for what lies ahead, tightening your grip on the pod's controls. Whatever awaits you among the stars, you will meet it with courage and resolve. For you are $heroName, and your journey is far from over. There is no turning back, no room for doubt. Only the vastness of space and the endless possibilities it holds.
[[Examine the pod->examineThePod]]
[[Look for survivors]]
...or perhaps it's already too late to save anyone. Maybe your only choice is to push forward, to continue the mission alone, and [[explore the galaxy|Explore the galaxyIntro]].
The cold vacuum of space presses against your soul, the blackness an unrelenting reminder of the vast void that surrounds you. As you gaze out at the debris field, the twisted metal and drifting shards of your former ship, a sense of responsibility weighs heavily upon you. The lives of your crewmates, once vibrant and full of promise, now seem like distant echoes in the silent abyss. Their fate hinges on your next move.
A surge of duty tugs at your heart, urging you to search through the chaos for any sign of life. You cannot ignore the nagging pull at your conscience, the desperate hope that perhaps someone, anyone, has survived the catastrophe that tore through your vessel. The journey ahead will be perilous, but you press on, driven by a glimmer of hope amidst the wreckage.
(link: "Click to continue")[==
You navigate the twisted remains of the ship, each step a cautious exploration into the unknown. The corridors are choked with debris, jagged edges casting ominous shadows that dance with every flicker of light. Your pulse quickens as you search for survivors, each rustling sound sending a shiver down your spine. The ghostly echoes of the ship's past seem to whisper through the corridors, a haunting reminder of the lives lost to the unforgiving cosmos.
Time becomes a blur as you push deeper into the ship, your search yielding nothing but emptiness. Despair creeps into the edges of your mind, the weight of the task threatening to crush your resolve. Yet you refuse to let go of hope, even as the odds turn against you. You are a sentinel in the darkness, a lone figure standing against the chaos, determined to find a spark of life amidst the wreckage.
(link: "Click to continue")[==
The choices before you are fraught with uncertainty, each path leading into the unknown. Do you continue your search, pressing through the twisted corridors, or do you accept the harsh reality and move on with your mission alone? The decision is yours, but you know that each step carries the weight of destiny.
With a heavy heart, you make your choice.
[[Continue the search]]
... or perhaps it is time to accept the harsh reality and [[explore the galaxy|Explore the galaxy]] alone.
... or you can also [[Search for supplies]] within the wreakage.
In the cramped quarters of the escape pod, each ration pack you find feels like a miracle. The rows of neatly packed food and water bottles offer a fleeting comfort, a touch of normalcy in an otherwise chaotic scenario. You methodically stack them, trying to create some semblance of order among the chaos. The pod is cramped, every movement constricted, yet in this tiny space, these supplies are your lifeline to survival.
Then you spot the med kit—simple, compact, but invaluable in times like this. It might not seem like much, but to you, it's a symbol of resilience, a tool for pushing through whatever challenges may come. You add it to your collection with a sense of grim satisfaction, knowing it might be the key to surviving the next few days.
(link: "Click to continue")[==
(set: $medKit to it + 1)
And if your health is faltering, there's the question of whether to use the med kit now, or save it for later, when you might need it even more desperately. It's not a question to take lightly.
What will you choose?
(display:"Medkit")
[[Continue gathering supplies]]
[[Try to repair the pod's communications]]
[[Continue drifting]], hoping for a rescue.
... or maybe it's time to embrace your solitary fate and [[explore the galaxy|Explore the galaxy]] alone.
You roll up your sleeves and set to work, determined to repair the communications system. Wires and circuits sprawl before you, a tangled mess of technology waiting to be untangled. With each careful maneuver, you inch closer to your goal, your fingers deftly manipulating the intricate components.
As you work, your mind races with possibilities, your intellect guiding your every move. You analyze the system's structure, identifying the damaged components and formulating a plan of action. With steady hands and a focused mind, you make the necessary repairs, each adjustment bringing you one step closer to success.
(link: "Click to continue")[==
The minutes stretch into hours as you toil away, the only sound the soft hum of machinery and the occasional click of a soldering iron. Despite the fatigue creeping into your bones, you press on, fueled by determination and the knowledge that lives may depend on your success.
Finally, after what feels like an eternity, you step back to assess your work. The damaged components have been replaced, the connections have been restored, and the communications system stands before you, silent but potentially functional once more. Yet, the true test lies ahead.
(link: "Click to continue")[==
With a deep breath, you steel yourself for the final challenge. The success of your mission hinges on your ability to bring the communications system back online. But first, you must put your intellect to the test.
(click:"intellect")[
(display:"diceRollMacro")
(live: 3s)[
(stop:)
(if: $intelligence >= $diceRoll)
[(set: $comFixed to true)
You carefully examine the damaged communications system, the intricate lattice of circuits and connections before you. Your mind works with precision, each calculated movement revealing a hint of the larger problem. It's a puzzle, and you, $heroName, have always had a knack for puzzles.
The alarms have stopped blaring, replaced by the low hum of electronics coming back to life. Your hands move deftly, reconnecting frayed wires and adjusting delicate components. The system stirs, a faint spark of energy pulsating through it. It’s a delicate dance, and one wrong move could send you spiraling back into chaos.
But you press on, your focus unwavering. Each adjustment brings a new clarity, and as you realign the final circuit, the communications system comes to life. A surge of triumph fills you as the detection array flickers on, its sensors sweeping across the blackness of space.
Then, a moment of revelation—an echo from the array, a signal. A nearby planet, its coordinates lighting up on the screen. Relief and awe intertwine, a lifeline thrown into the cold void. Your journey is not yet over; there's a new destination, a new hope.
Do you want to [[go there now ->Find a nearby planet]]
But the entire galaxy is now within your reach. You can go further and directly explore [[the rest of the galaxy ->Explore the galaxyIntro]]
]
(else:)
[(set: $comFixed to false)
Despite your best efforts, the communications system remains a tangled mess of wires and malfunctioning components. You fumble through the chaos, hoping to find a glimmer of order within the disarray. But the system resists your attempts, its broken pieces mocking your resolve.
Your fingers trace the complex circuits, but each connection seems to lead nowhere. The more you try, the more the frustration builds, like a suffocating weight on your shoulders. It's as if the universe itself has conspired against you, keeping you trapped in this void with no hope of escape.
Finally, you step back, exhaling deeply. The hum of the damaged system is a constant reminder of your failure, the echoes of a path not taken. The opportunity to find a nearby planet has slipped through your fingers, lost to the void.
The darkness of space looms, vast and indifferent. You realize that without a working communications system, you're cut off from the safety of a stable orbit. It's time to move on, to leave behind the shattered remnants of your hopes.
The universe is vast, with its own silent currents and hidden pathways. Perhaps, out there, you'll find a new way forward. With a heavy heart, you turn away from the broken system and steel yourself to [[Explore the galaxy->Explore the galaxyIntro]].
]
]
]
As the realization of your isolation sinks in, the silent expanse of space stretches out before you, an endless canvas of stars and darkness. The escape pod's hum feels both distant and deafening, the only sound in this vast emptiness. Your heart pounds in your chest, the rhythm of uncertainty and hope.
You know that without communications, there's no way to call for help. No voices on the other end to guide you, no signals to offer a glimmer of rescue. It's just you, adrift in the void, a solitary figure in a sea of cosmic silence.
(link: "Click to continue")[==
Yet, amidst the despair, a flicker of determination lights up within you. Perhaps luck will be on your side, you think. The galaxy is vast, but it is not entirely devoid of hope. You decide to take a chance, to let the currents of fate guide your pod toward a distant destination.
With a heavy sigh, you grip the pod's controls, feeling the subtle vibrations of its engines as you push forward into the unknown. Each moment feels like an eternity, the void pressing in on you, but you hold on to the belief that somewhere out there, a chance for salvation awaits.
(link: "Click to continue")[==
Now, it's a game of patience and luck. You watch the stars, tracing their slow movement across the black canvas, hoping for a sign—a distant planet, a passing ship, anything that could offer a lifeline. But the void has no guarantees, only endless possibilities.
You close your eyes, focusing on your breathing, willing the fear and uncertainty to subside. This is not the end, you tell yourself. This is merely another chapter in your journey. With a sense of resolve, you resign yourself to drifting in space, trusting that the cosmos will reveal its secrets when the time is right.
[[Roll the dice to test your luck]]
{(set:$findANearbyPlanet to true)}
As you draw closer to the planet, you marvel at the planet's beauty, captivated by its otherworldly allure. The planet's surface is a mosaic of contrasting landscapes—towering mountains rise majestically against the horizon, their peaks obscured by wisps of cloud, while vast oceans stretch out as far as the eye can see, shimmering in the light of distant stars. In between, a sprawling forest stretches into the distance, its canopy dense and mysterious, while crumbling ruins hint at a once-thriving civilization.
The sight of this planet stirs something deep within you, a sense of wonder mixed with the thrill of discovery. It's as if the universe is inviting you to step beyond the familiar, to embrace the unknown with open arms. What secrets might you find beneath those lush trees, amidst the ancient stones, or along the shores of those expansive seas?
(link: "Click to continue")[==
As you survey the planet's surface, your mind races with possibilities. This could be the beginning of a new chapter in your journey, an opportunity to delve into the mysteries of a world untouched by modern hands. The call of adventure beckons, and you find yourself at a crossroads.
With a sense of anticipation, you weigh your options. Will you [[land on the planet's surface->Land on the planet]], eager to uncover its secrets firsthand? Or will you continue your journey through the cosmos, driven by the desire to [[explore the unknown->Explore the galaxyIntro]]?
The choice is yours, and with it, the fate of your adventure. The stars await your decision, each one whispering of new horizons and untold stories.You guide your pod towards the planet's surface, the thrill of discovery coursing through your veins as you prepare to embark on a new adventure. The planet looms ever closer, its features becoming more distinct with each passing moment.
As you breach the atmosphere, you're greeted by a breathtaking sight. The planet's surface stretches out beneath you, a vast expanse of untamed wilderness and ancient ruins waiting to be explored. Mountains rise majestically on the horizon, their peaks shrouded in mist, while dense forests blanket the land below, teeming with life and mystery.
(link: "Click to continue")[==
With steady hands, you guide your pod towards a suitable landing spot, but as you make contact with the planet's surface, disaster strikes. The impact is jarring, sending shockwaves reverberating through the pod as it skids to a halt. Alarms blare as you assess the damage – the pod has sustained heavy damage, its hull cracked and systems offline.
But you are alive, still. This is the first time you walk on a new world. You make a mental note of this feeling, promissing yourself to remember every nuance, while already forgetting half of them, like the fool you will always be.
[[Let's take a look around !->Planet1Orientation]]
The plains, vast and golden, stretch out endlessly under the alien sun. You press on, your steps lighter now, buoyed by the thrill of survival. The landscape begins to change, subtle at first, then more pronounced—a hint of civilization amidst the wilderness. Structures rise in the distance, their silhouettes strange yet inviting.
As you approach, you realize you have stumbled upon a thriving community. The inhabitants, humanoid but distinctly different, greet you with cautious curiosity. Their eyes, large and expressive, reflect a wisdom and history that runs deep. They communicate in melodic tones, their language foreign yet soothing.
(link: "Click to continue")[==
They lead you to their village, where ancient artifacts and symbols adorn every surface. The leader, an elder with a regal bearing, steps forward, presenting you with an ancient artifact—a relic from a civilization that once visited their realm. The object is intricate, crafted from a material you cannot identify, its surface etched with runes that pulse faintly with an inner light.
The artifact lies on the ground before you, a tantalizing enigma. Do you dare to touch it, to uncover its secrets, or do you [[turn away->Planet1Orientation]], fearing the unknown?
(click:"touch")[It could have been a huge mistake...While holding the object in your hands, you mentally go through all the possible scenarios, your life flashing before your eyes several times. But it didn't kill you or made you insane. Instead, you feel a sort of clarity, your mind seems more efficient.
(set:$intelligence to it+3)
Grateful for their gift, you express your heartfelt thanks to the inhabitants. As you prepare to depart, the elder stops you, a grave expression on his face.
(link: "Click to continue")[==
The elder sits you down, his gaze penetrating. He speaks of the galaxy, a place of boundless wonder and unimaginable horror. He tells you of ancient evils, lurking dangers, and the relentless void that cares for no one. His words are a solemn warning, a plea for caution in the face of the unknown.
The elder then makes a surprising offer. "Stay," he says, "and live among us in peace. You have proven your worth, and you will find safety and community here. Or, if your heart yearns for the stars, continue your journey. But know this: the path you choose is fraught with peril."
Do you want to continue your journey through space, then [[Leave this place and try your luck elsewhere->Planet1Orientation]] ?
Or do you [[Settle on the planet and live peacefully->settlePlanet1Friendly]] ?
]Once more, you choose the path less traveled, drawn by the call of the unknown.
The stars become your compass, each one a potential gateway to new adventures and uncharted worlds. You set your course with a mix of excitement and uncertainty, knowing that the galaxy holds secrets waiting to be discovered.
{
<!--(link-rerun:"choice")[-->
<!--Si le test int est réussi -->
(if: $timeArray's length is not 0)[
(print:$timeArray's 1st)
<!--(display:$deathArray's 1st)-->
(move: $timeArray's 1st into $trashArray)
]
(else:)[
Too much time has passed already, impossible to even bear calculate !
]
<!--]-->
}
{
<!--(link-rerun:"choice")[-->
<!--Si le test int est réussi -->
(if: $jobArray's length is not 0)[
(print:$jobArray's 1st)
<!--(display:$deathArray's 1st)-->
(move: $jobArray's 1st into $trashArray)
]
(else:)[
You look around the pod like a caged animal. Impossible to see anything else to do but to wait for the destination.
]
<!--]-->
}
It's time to look for a planet to explore...
{
<!--(set: $galaxyMap to true)-->
(if: $galaxyMap is true)[
(display:"galaxyMapExplore")
]
(else-if:$comFixed is true)[
(display:"comFixedExplore")
]
(else:)[
(display:"randomExplore")
]
}You come across, not a planet, but a giant entity of light, that welcomes you with open arms.
"Welcome, my son."
"Come closer and you will see that you will not need your pod or space suit anymore. You will be able to live a fulfilling life next to me, finding happiness and purpose in the vastness of space. If you wish so, you can Ascend to become a cosmic entity ?
Or tell this god-like entity to shove it ?
(click:"Ascend")[
Embracing the cosmic energies around you, you ascend to become a powerful cosmic entity, transcending the limitations of mortal existence. You roam the universe, shaping reality according to your will.
As the eons go by, you wander if you could have made another choice...
[[Start over|Start]]
<b><center>You have reached ending 25/$endingNumbers</center></b>
]
(click:"shove")[(set:$luck to it +1)
The splendid light seems to dim as you talk.
"But... I am perfection... and you can be too... Isn't that what you aspire... what EVERYBODY should aspire to become ?
This is... very confusing !"
The lights stops talking to you, disapointed by this all affair.
You let it and continue your journey.
(click:"journey")[(goto:"Explore the galaxy")]
]The moment you arrive at the location where you were supposed to find a planet, you realize that this is a trap! A ship, gigantic compared to your tiny pod, emerges from the void and starts to approach you. Its dark, menacing hull bears the ominous insignia of the Confederation of Pirates, a sigil that strikes fear into the hearts of many travelers.
The pirate ship is an imposing sight, a behemoth of steel and shadow, its surface scarred by countless battles. Cannons bristle along its sides, and the faint glimmer of shields hint at its formidable defenses. The ship’s silhouette against the backdrop of distant stars looks like a predatory beast, ready to pounce.
(link: "Click to continue")[==
Your heart pounds in your chest, each beat a drum of rising panic. The cockpit feels claustrophobic as the pirate ship looms ever closer. Thoughts race through your mind – the stories of those who were captured, the fate that might await you. Sweat beads on your forehead, and your hands grip the controls with a white-knuckled intensity.
Try to flee their assault on your ship or let yourself get boarded?
(click:"flee")[
(display:"diceRollMacro")
(live: 3s)[
(stop:)
(if: $luck >= $diceRoll)
[After a thrilling chase, you manage to evade capture and continue your journey to see another star!
(click:"another star")[(goto:"Explore the galaxy")]
]
(else:)
[(goto:"pirateBoarded")
]
]
]
(click:"boarded")[(goto:"pirateBoarded")]You decide to join the space pirates, embracing a life of adventure and danger. While exciting at first, it eventually leads to your slow demise as you become caught in a deadly series of neverending conflicts between your ship and the other pirate ships.
You wonder if another series of decisions would have given you a better result...
(click:"result")[(goto:"Start")]
<b><center>You have reached ending 28/$endingNumbers</center></b>You are boarded, kidnapped, and brought to their filthy ship. The air is thick with the stench of oil and sweat, and the metallic clang of your footsteps echoes ominously as you’re shoved down a dimly lit corridor. The ship’s interior is a chaotic blend of rusted metal and exposed gears, pipes hissing steam at irregular intervals. The crew around you sneer and leer, their eyes glinting with malice.
You are thrust into the presence of their captain, a fearsome figure of steampunk menace. His attire is a patchwork of leather and metal, adorned with brass fittings and gears that click and whirr with every movement. An elaborate mechanical eyepiece covers one eye, glowing faintly with an eerie blue light. His other eye, sharp and piercing, assesses you with a predator’s gaze. His arms are a tangle of sinewy muscle, one ending in a fearsome metal claw that looks capable of rending steel. The captain’s presence is overwhelming, a living embodiment of the ship’s brutal efficiency and unrelenting hostility.
What do you have to tell him ?
- I want to fight you in a duel!
(click:"fight you")[
(set: $pirate to true)
(set: $eStrength to 12)
(set: $ehp to 13)
(set: $eAtkBonus to 2)
(set: $mhp to 20)
(set: $ename to "The pirate's captain")
(set: $turn to "you")
(set: $eatk to 15)
(set: $hitArray to (a:
"Your fist slams into the captain's jaw, sending him staggering backwards.",
"A well-aimed kick lands squarely on the captain's torso, causing him to gasp in pain.",
"You strike the captain right in his face, causing him to grunt loudly.",
"Your punch connects, and the captain lets out a fierce growl.",
"With a swift strike, you knock the captain back, leaving him momentarily stunned.",
"You lunge forward with surprising speed, your weapon slashing across the captain's arm, leaving a deep gash that oozes blood.",
"Seizing the opportunity, you deliver a powerful kick to the captain's chest, sending him staggering back into the shadows.",
"With a quick twist, you dodge the captain's electric saber and bring your weapon down hard on his shoulder, the impact reverberating through your arms.",
"You roll beneath the captain's sweeping strike and thrust upward, your blade slicing through his coat and into the muscle beneath.",
"As the captain lunges, you sidestep and strike his exposed side, the force of the blow knocking him off balance and into a nearby wall."
))
(set: $eHitArray to (a:
"Your fist swings through the air, and the captain counters with a brutal punch to your chest.",
"You aim a kick at the captain's lower body, but he dodges, delivering a sharp elbow to your ribs.",
"You charge at the captain, but he sidesteps, then shoves you forcefully into a nearby crate.",
"Your lunge falls short, and the captain lashes out with his electric saber, knocking the wind out of you with a swift knee to the stomach.",
"You reach to grab the captain, but he twists away, landing a hard slap across your face.",
"You swing wide, your weapon cutting only air, and the captain takes advantage, slashing across your back with his electric saber.",
"As you charge forward, the captain ducks low, dodging your strike and ramming his shoulder into your stomach, knocking the wind out of you.",
"You overextend with your attack, leaving you vulnerable, and the captain seizes the moment, slicing at your leg with a brutal swipe of his saber.",
"In a moment of hesitation, you miss your mark, and the captain pounces, his powerful hands clamping onto your arm with crushing force.",
"You leap to attack, but the captain is faster, his boot catching you in the side, sending you crashing to the ground."
))
(set: $eatkname to "its electric saber")
(set: $fightWin to "fightPirateCaptainHeroWon")
(set: $fightLoose to "fightPirateCaptainDefeat")
(set: $fightFlee to "fightPirateCaptainFlee")
(goto: "Combat")
]
- Whouaa! Space Pirate! That is the coolest thing I have ever seen!
You get a smash in the teeth as an answer.
(set:$health to it-2)
(if:$health<=0)[Unfortunately, in your current state, what could have just been a bruise turns into a fatal blow. This, unfortunately, is The end, or is it?
<b><center>You have reached ending 45/$endingNumbers</center></b>
(click:"is it?")[(goto:"Start")]
]
(if:$broom >=12)[- I can clean your ship! I am very, very good at cleaning!
(click:"cleaning")[(goto:"pirateClean")]
]
- Let me join your wonderful group of people!
(click:"people")[(goto:"Join them and embrace the pirate life")]
- Just kill me already!
(click:"kill me")[They oblige your request... But don’t hesitate to try another route.
(click:"another route")[(goto:"Start")
<b><center>You have reached ending 46/$endingNumbers</center></b>
]] The coordinates lead you to a planet unlike any other you’ve encountered. As your ship descends through its atmosphere, you are greeted by a breathtaking vista of verdant landscapes, shimmering lakes, and tranquil skies painted in hues of lavender and gold. The air is crisp and filled with the scent of blooming flora, a stark contrast to the cold emptiness of space. For a moment, you allow yourself to be captivated by the planet's serene beauty, a welcome respite from your long and arduous journey.
As you explore the planet’s surface, you come across a well-trodden path leading to a small settlement nestled between rolling hills and ancient trees. The outpost is a quaint collection of rustic buildings, each one constructed from local materials and adorned with vibrant murals depicting scenes from the planet's rich history. The atmosphere is peaceful, the quiet hum of daily life interspersed with laughter and conversation.
(link: "Click to continue")[==
You make your way to the central gathering area, where travelers from various parts of the galaxy have come together. They share stories and resources, forming a tight-knit community that welcomes newcomers with open arms. The outpost, though small, is a bustling hub of activity, a place where weary travelers can find solace and companionship. You find a lot of different aliens there, and all seem quiet and soft spoken.
In the midst of the outpost, you notice an older man, a human like you !
You can't believe it, it is the first human you encounters since the accident on the station !
He is sitting alone at a table, his eyes scanning the crowd with a mixture of curiosity and nostalgia. He has the look of someone who has seen many worlds and heard countless stories. As you approach, he looks up and smiles, inviting you to join him.
(link: "Click to continue")[==
"Welcome, fellow human" he says warmly. "I’m Samuel. I see you’re new here. What brings you to this corner of the galaxy?"
You introduce yourself and share your story—the endless wandering, the battles fought, and the longing for Earth. Samuel listens intently, his expression one of deep empathy. "I know that feeling all too well," he replies. "I've been a traveler for many years, always searching, always hoping."
Samuel leans in closer, lowering his voice. "Listen," he begins, lowering his voice to a near whisper. "Years ago, I stumbled upon a planet shrouded in mystery, a place where legends whispered through the winds. Hidden within its depths is a treasure like no other—a relic from an ancient civilization, imbued with powers that defy comprehension."
(link: "Click to continue")[==
He pauses, letting the weight of his words sink in before continuing. "The treasure is a stone, but not just any stone. It’s a sentient artifact, capable of speaking and holding the collective stories of an entire civilization. It is said that this stone has gain so much knowledge that it can weave tales that shape reality itself, influencing events and bending the fabric of time and space. If even one part of the stories that I heard are true, whoever possesses this stone could unlock the secrets of the universe, unraveling mysteries long forgotten and charting a path through the unknown."
Samuel’s gaze turns wistful. "When I found it, I was mesmerized. But I lacked the means to transport it safely. The stone is deeply connected to the planet’s essence, and it requires a vessel with both strength and wisdom to bear it away. I couldn’t do it alone."
He looks at you with a mixture of hope and determination. "But you—you might be able to. But if you can retrieve it, I will give you the location of Earth."
(link: "Click to continue")[==
His words ignite a spark of hope within you. The promise of finding Earth again, coupled with the lure of an extraordinary treasure, is too compelling to resist. You agree to Samuel's proposition, feeling a renewed sense of purpose.
Do you accept to travel to this planet or flat out refuse ?
(click:"accept")[
Samuel provides you with detailed coordinates and a rough map of the planet where the treasure lies. "Be careful," he cautions. "The planet is not without its dangers, and the treasure is well-guarded. But I believe you have what it takes to succeed."
With the map in hand and a sense of determination, you prepare for the journey ahead. The challenges will be great, but the reward—the way back to Earth and the extraordinary treasure—makes it all worthwhile.
You go back to your pod [[set out immediately->TreasureQuestStart]]
]
(click:"refuse")[
You consider Samuel's offer, weighing the risks and rewards. The idea of seeking out such a powerful relic is enticing, but the thought of facing unknown dangers makes you hesitate. Finally, you shake your head. "I'm sorry, Samuel. I can't take that risk."
Samuel's expression hardens, disappointment etched into his features. "I thought you were different," he says, his voice tinged with bitterness. "But you're just like the others—too afraid to grasp the extraordinary. That treasure could change everything, but you'd rather stay in your comfort zone."
(link: "Click to continue")[==
He turns away, the conversation clearly over. "Stay here if you want," he mutters. "But don’t expect any more help from me."
You watch him go, feeling the weight of your decision. The outpost suddenly seems smaller, its charm dimmed by the knowledge of what you’ve turned down. You can choose to stay here, living a quiet life among the other travelers, or you can resume your journey through the galaxy, searching for new adventures and perhaps, one day, another chance at greatness.
The choice is yours. Do you [[settle on the outpost->settleOutpost]] or [[continue exploring the galaxy->Explore the galaxy]]?
]After a few days of travelling through space, your journey takes an unexpected turn as you encounter what seems to be a cosmic anomaly unlike anything you've seen before.
It is a swirling vortex of luminous energy, a chaotic dance of colors that seem to defy the laws of physics. At its center, a pulsating sphere emits waves of gravitational distortion, warping space and time around it.
What remained of your telemetric instruments seem to give up understanding what is happening, but it is Ok as this is not your first rodeo, and you know that there are always more pieces of cables and non essential systems to recycle and repurpose.
Flickers of lightning crackle through the anomaly, casting eerie shadows against the void of space. Surrounding the core, fragments of shattered stars orbit erratically, caught in the anomaly's relentless pull. The entire phenomenon radiates an otherworldly beauty, a mesmerizing yet ominous beacon in the cosmic darkness.
The choice is yours : Do you want to investigate the anomaly or avoid it and continue ?
(click:"continue")[
Sensing danger, you decide to steer clear of the anomaly and continue your journey. While you avoid immediate peril, you can't shake the feeling of missed opportunity and wonder what secrets it held.
(click:"journey")[(goto:"Explore the galaxy")]
]
(click:"investigate the anomaly")[(goto:"Investigate the anomaly")]Driven by curiosity, you decide to investigate the anomaly. As you approach, you're enveloped by its mysterious energies, transporting you to another realm...
This story ends, but another awaits...
(click:"awaits")[(goto:"Start")]
<b><center>You have reached ending 23/$endingNumbers</center></b>You land your ship on what seems to be a very ancient world.
From the windows of your cockpit, you observe a diverse landscape crisscrossed with countless pathways, both grand and modest, punctuated by towering landmarks. As your ship touches down and you step out, you realize the ground is more like sand, scattered with countless shells that crunch underfoot. The vegetation around you seems peculiar, almost otherworldly, though you can't quite put your finger on what makes it so unsettling...
(click:"unsettling")[
Let's see...
(display:"diceRollMacro")
(live: 3s)[
(stop:)
(if: $intelligence >= $diceRoll)
[
The arrangement of shells and the strange plankton-like vegetation suggest this entire city was once submerged underwater, a marine world now laid bare.
]
(else:)
[
No... It must be nothing important, just a fleeting thought...
]
]
]
As you walk further, a profound silence envelops you, broken only by the faint whisper of the wind carrying grains of sand across the landscape. The remnants of a lost civilization loom ahead, their ancient ruins whispering tales of forgotten glory and tragic downfall. Crumbling statues, worn smooth by time and elements, stand as silent sentinels. Vines and moss reclaim the stone, nature weaving its way through the cracks of a once-great city.
(link: "Click to continue")[==
The air is thick with the weight of history, each step echoing the lives of those who once walked these paths. The ruins tell a story of a thriving metropolis, now reduced to ghostly echoes of its former self. Amidst the ruins, you find fragments of pottery, remnants of intricate mosaics, and broken pillars that hint at a once-grand architecture.
A sense of awe mingles with melancholy as you take in the desolate beauty of this forgotten place.
[[Explore the ruins]] [[Leave the ruins and continue on your way]]Intrigued by the mysteries of the past, you delve into the ruins, uncovering forgotten knowledge and artifacts. However, your presence disturbs ancient guardians.
(if:$hasClaws is true)[
INT TEST > these aliens look like the sea creature that attacked you on another planet.
The guardian looks at the claw you took from the sea creature
"Where did you get this ?"
"I killed its owner ?"
"A creature attacked me, I severed its claw and took it."
"So... our brother is not dead ? Where is he?
]
These beings are called the Xylith. Their old civilization has been destroyed long ago. Before your time, they used to explore the galaxy, like you do today.
There is an ancient artifact that lists all the civilzations in the galaxy, it must be including earth, my planet.
Perhaps, but this is forbidden knowledge. We swear never to touch it or read it.
You can steal it to go home but it will destroy their legacy.
(set:$galaxyMap to true)
You can talk to the guardian and learn about their culture [[PlanetClassificationIntro]] Deciding not to tempt fate, you leave the ruins behind and resume your journey. The landscape around you shifts subtly, the eerie quiet of the ancient city giving way to the more immediate sounds of nature. The path ahead is winding, leading you through dunes of sand and clusters of the strange vegetation that populate this world.
Later, a piercing scream shatters the stillness. You quicken your pace, heart pounding, and soon come upon the source of the distress. There, in a shallow pool of water, a creature resembling a giant spider struggles to free itself. Its many legs are entangled in a web of algae and debris, and its eyes reflect a mixture of desperation and fear.
The creature's plight tugs at something within you. This world, with all its ancient mysteries and forgotten histories, now presents you with a choice that feels deeply personal.
[[Help her->helpSpider]] ? Or continue [[Exploring->ruinsIntro]] ?(if:$broom<=12)[
Returning to Earth feels like stepping into a dream. The lights are brighter, the noise louder, the weight of gravity a tangible reminder of the world you once knew. The reception is warm, filled with handshakes and congratulations. Cameras flash, reporters clamor for interviews, and the word "hero" is tossed around with abandon. Yet, beneath the surface, you sense a hollowness—a carefully curated show that obscures the reality of what you left behind.
The mission had been ambitious, full of promise and potential. But with its failure, the grandeur of space exploration has given way to the mundane. The desk job they offer is a gilded cage, a reminder that, despite the accolades, you fell short of expectations. Your new office is sterile, devoid of the thrill of the unknown. You shuffle papers, attend meetings, and write reports, all while the stars you once ventured toward seem impossibly distant.
But there's a silver lining, a flicker of light amidst the dullness: your family. They thought you were lost forever, and the warmth of their embrace as they welcome you home is overwhelming. You share stories of your adventures, the near misses and the quiet moments among the stars, and they listen with rapt attention. It's in these moments, with loved ones by your side, that you feel a sense of gratitude for what you still have.
Yet, late at night, when the city sleeps and the world is quiet, you find yourself staring out at the sky. The constellations hold a familiar allure, each star a reminder of what could have been. You trace their patterns with your gaze, remembering the vastness of space, the thrill of exploration, and the camaraderie of a crew that now feels like a distant memory.
Regret settles in like a shadow, a constant companion during these long nights. You wonder if you made the right choice, if you should have pressed on despite the odds. The universe was once a canvas of endless possibilities, and now it feels like a closed book. The desk job, the city, the everyday grind—it all pales in comparison to the boundless wonder of the cosmos.
Still, you carry on, knowing that life has a way of unfolding in unexpected ways. You settle into a mundane life, haunted by memories of your galactic adventures. And though the regret lingers, there's a part of you that hopes, that believes, that maybe, just maybe, you'll find your way back to the stars.
For now, you cherish the moments with your family, the small joys that remind you there's still beauty to be found, even on Earth. But the stars still beckon to you, calling you to explore once more. And as you tuck your daughter into bed, her innocent eyes reflecting the glow of the nightlight, you find a semblance of contentment. For now, that's enough.
]
(else:)[
You go back to Earth as an old man, the weight of decades spent in the caves etched deeply into your face. Time has not been kind to you, and the world you once knew has moved on without you. Your daughter, now grown and married, greets you with cautious joy, the reunion tempered by the years of absence.
You try to explain to her your adventures with Gwen, your faithful companion and broom. You speak of the endless days spent sweeping the ancient chambers of the entity, how Gwen became more than just a tool but a confidant, a partner in the bizarre dance of your survival. Your words tumble out, filled with the surreal details of your subterranean life, the echoes of laughter shared with an inanimate object that became your anchor in the abyss.
You introduce Gwen to your daughter, presenting the broom with a reverence that only you understand. But she doesn't understand. She looks at you with a mixture of pity and confusion, treating you like a crazy person. Her eyes, once so full of warmth, now reflect a concern that pierces your heart. The tales of your past, so vivid and real to you, seem like the ramblings of a mind unmoored from reality to her.
But the government, recognizing the toll of your ordeal and perhaps feeling a sense of responsibility, takes care of you. They place you in a nice home, a facility where the walls are clean and the nurses kind. The bed is soft, the food plentiful, but it lacks the raw, untamed life of the caves. The days blend into one another, a monotony of care and routine.
They even allow you to keep Gwen, which is very handy because the place gets very dirty very fast. The staff chuckle indulgently as they see you sweep the halls, a faint smile on their lips. They think it keeps you occupied, gives you purpose. Little do they know, Gwen is more than just a broom; she is a relic of a life so far removed from this sterile environment.
As you sweep, you lose yourself in the rhythm, each stroke a bridge back to the caves, to the entity, to the strange, surreal existence that shaped you. The years you spent underground with Gwen were filled with an odd sense of purpose and companionship that you can’t quite capture here. The walls of the home close in, a stark contrast to the endless, mysterious expanses of the cave.
In the quiet moments, you gaze out the window, looking up at the stars. They twinkle, distant and indifferent, yet they are the same stars that once watched over you in your solitary vigil in space. The stars remind you of the adventure, the unending quest for survival, the laughter, and the madness shared with a broom named Gwen.
Your daughter visits often, her concern etched into every line of her face. She tries to understand, to bridge the gap between the world she knows and the one you came from. But the stories of Gwen, the entity, and the caves remain elusive to her grasp, fragments of a reality too strange to comprehend.
In the twilight of your days, you find solace in the routine. The broom in your hand, the sweep of the bristles against the floor, the quiet murmur of the world moving around you. You are an old man now, marked by an extraordinary past that only you and Gwen remember. The government cares for you, the home shelters you, and Gwen remains by your side, a steadfast reminder of a life lived on the edge of reality.
And so, in the quiet, you sweep, lost in the memories of the caves, of a life that was both a prison and a sanctuary. You have returned to Earth, but a part of you will always remain in those glittering depths, forever entwined with the adventures and the solitude you found there.
]
Maybe you would make another choice if you could go back to [[the start->Start]]
<b><center>You have reached ending 1/$endingNumbers</center></b>You spend the next few months going to desert asteroids to lonely planets, with the exceptions of a few monsters trying their best to entertain you by planting their claws and fangs right into your flesh.
Unfortunatly, you don't find much more, but it begin to suit you, this empty rythm quiets your mind.
Preferring solitude over companionship, you wander the stars alone, seeking solace in the vastness of space. While you may be alone, you find peace in the quiet beauty of the cosmos.
Maybe you would make another choice if you could go back to [[the start->Start]]
<b><center>You have reached ending 24/$endingNumbers</center></b>Confronting the greatest threat the galaxy has ever known, you face the ultimate challenge and emerge victorious, ensuring peace and prosperity for all who dwell among the stars. Your bravery and heroism are celebrated throughout the cosmos.The vast emptiness of space stretches out before you, an endless sea of darkness punctuated by the cold twinkle of distant stars. You stare into the abyss, your gaze searching for something—anything—that might guide you through the void. The weight of your decision hangs heavily on your shoulders, each moment adding to the burden of responsibility you now bear. Leaving your comrades behind was not a choice you made lightly, and the thought of their absence gnaws at your conscience.
But you know that time is fleeting, slipping away like sand through your fingers. There is no turning back, no chance to undo what has been done. You clench your fists and set your jaw, steeling yourself for the journey ahead. You are alone in this vast expanse, yet the memories of your crewmates stay with you, their faces etched into your mind like constellations in the night sky.
As you navigate through the cosmos, a sense of awe washes over you. The stars, once familiar and comforting, now seem distant and alien, their cold light a stark reminder of your solitude. The ship's engines hum beneath you, a steady rhythm that accompanies your thoughts as you chart your course through the great unknown.
With each passing moment, the weight of solitude presses down on you, an unrelenting reminder of the sacrifices made in the pursuit of discovery. But in the midst of the isolation, a spark of hope begins to flicker—a tiny flame that refuses to be extinguished.
{
(set: $oldDeathArray to("toto"))
(set: $deathArray to (shuffled: "Oxygen02", "Frozen to Death 02", "Frozen to Death 02", "Black hole", "Radiation Poisoning", "Frozen to Death", "Losing Consciousness in Zero Gravity", "Alien Parasitic Infection", "Starvation and Dehydration", "Asphyxiation", "ExplosiveDecompression", "Space Collision", "Burned Alive", "softCrust"))
(set: $timeArray to (a:
"A few days has passed since the accident.",
"You look through the porthole, noticing that two weeks have passed already since your ship got destroyed.",
"The SS Celestia perished a month ago already.",
"Six months, you have been marooned.",
"Are you the only one still remebering the loss of the entire SS Celestia crew, just a year ago ?",
"Two years have passed already.",
"Three years since you last saw your crewmates.",
"Four years of longing for earth.",
"You haven't seen your daughter in 5 years.",
"Six years have passed since the accident. Where is your daughter, what is she doing ? Has she forgotten you ?"
))
(if: $job is 1)[
(set: $jobArray to (a:
"Each day begins with the clang of weights in the ship's makeshift gym. You lift with relentless determination, muscles straining against the heavy load. As you bench press, the ship's AI unexpectedly plays an old workout anthem from Earth. The familiar beat transports you back to training sessions with your crewmates, their encouraging voices urging you on. You pause, the weight suspended above you, and silently dedicate the session to their memory, each lift a tribute to their unwavering support.",
"Shadow boxing against imaginary foes, you hone your combat skills with precision and intensity. Memories of fierce battles and lost comrades fuel your movements. One day, while practicing a complex sequence, you accidentally knock over a storage container, spilling out a stuffed toy—your daughter's favorite. The soft fabric contrasts starkly with your calloused hands. A lump forms in your throat, but you continue, each strike dedicated to the promise of reuniting with her.",
"Running laps around the ship's interior, you find a rhythm that drowns out the silence. The hum of the engines becomes your metronome. As you sprint past the observation window, a stunning view of a nebula stops you in your tracks. Its vibrant colors remind you of the bedtime stories you told your daughter about space adventures and distant galaxies. You smile, the memory giving you strength to go on, each step a beat in the symphony of your journey home.",
"In the tranquil space of your quarters, you practice yoga, each pose stretching your muscles and calming your mind. As you move into a deep stretch, the ship's AI projects a serene landscape reminiscent of Earth's dawn. You close your eyes and imagine your daughter beside you, mimicking your poses and giggling when she topples over. The vision brings a tear to your eye, but also a sense of peace, as if she’s with you in spirit, guiding your movements.",
"Studying various martial arts, you focus on precision and discipline. One evening, while practicing a complex kata, the ship's console beeps with an incoming message. Investigating, you find an old recording from a crewmate, encouraging you to keep up your training. Their words fuel your resolve, each move becoming a tribute to their guidance and support, their voices a ghostly presence urging you on.",
"Creating an obstacle course within the ship, you challenge yourself with agility drills. One day, while navigating a tricky section, you trip over a misplaced wrench and land in a heap. Laughing at your clumsiness, you pick yourself up, remembering the times your crewmates would turn such mishaps into friendly competitions. Their camaraderie keeps you motivated, the course a reminder of the challenges you’ve overcome together.",
"Engaging in meditation and mental resilience exercises, you find clarity and focus. During one session, you recall a particularly difficult mission where your mental toughness saved your crew. The memory is bittersweet, but it strengthens your resolve, each breath a testament to the unyielding spirit that drives you forward, a silent promise to those you’ve lost.",
"Planning and preparing high-protein meals, you meticulously balance nutrients to support muscle growth and recovery. One day, while experimenting with a new recipe, you burn the food, filling the cabin with smoke. The mishap reminds you of your daughter’s laughter during your cooking lessons, her playful teasing echoing in your mind as you clean up the mess and try again.",
"Using VR to simulate combat scenarios, you refine your tactical skills. During one simulation, the AI creates an eerily familiar scenario from a past mission. The simulation becomes a haunting reminder of the crewmates you lost, but also a motivation to honor their memory by honing your skills for future challenges.",
"Studying survival manuals, you practice essential skills for emergency situations. One day, while practicing fire-starting techniques, you accidentally trigger the ship’s fire suppression system. As foam fills the room, you can’t help but laugh at the irony, imagining your crewmates’ amused reactions. The mishap is a lighthearted reminder of the unpredictable nature of space travel."
))
]
(else-if:$job is 2)[
(set: $jobArray to (a:
"You spend hours in the ship's engine room, tuning and optimizing the thrusters. The hum of machinery and the scent of lubricants are a comforting constant. One day, while recalibrating a fuel injector, you find an old note from a crewmate tucked inside a panel. It's a joke about your meticulousness, a reminder of the camaraderie you shared. You chuckle, pocket the note, and get back to work with renewed dedication.",
"Sitting at your console, you analyze star maps and calculate new trajectories. The mathematical precision brings you peace. As you plot a course through a dense asteroid field, you recall a similar maneuver with your team, their voices echoing with trust in your skills. The memory fuels your concentration, each keystroke a silent vow to honor their faith in you.",
"Tinkering with the ship's life support systems, you ensure everything runs smoothly. One day, you discover a minor fault in the oxygen recycler. As you fix it, you remember your daughter's fascination with your work, her curious questions about space travel. The thought of her innocent wonder makes you smile, driving you to ensure the ship is as safe as possible.",
"You take apart and reassemble a malfunctioning drone, your hands moving with practiced ease. As you work, the ship's AI plays a recording of your crewmates discussing their plans for when they returned to Earth. The dreams and hopes of your lost friends resonate with you, turning each screw and wire into a tribute to their memory.",
"Running diagnostics on the ship's navigation systems, you ensure everything is in perfect order. One day, the system glitches, projecting a random constellation pattern. The stars form a shape that reminds you of the bedtime stories you used to tell your daughter about mythical creatures in the sky. The unexpected connection brings a tear to your eye, but also a sense of purpose.",
"You delve into the ship's database, studying the latest in space engineering and technology. One evening, you stumble upon an old message from a crewmate, sharing a fascinating article about quantum entanglement. Their enthusiasm for discovery was contagious then, and it still drives you now, each study session a way to keep their spirit of curiosity alive.",
"In the ship's workshop, you fabricate a new tool for a delicate repair. As you test its efficiency, you recall the countless times your crewmates relied on your inventions to get out of tight spots. The tool works perfectly, and you can't help but smile, imagining their relieved faces. The workshop feels a bit less lonely, filled with the ghosts of shared challenges.",
"You spend an afternoon updating the ship's AI protocols, enhancing its responsiveness and efficiency. The AI suddenly projects a hologram of a party your crew had once, complete with laughter and light-hearted teasing. The memory warms your heart, and you thank the AI, knowing that it's trying to keep you connected to those happier times.",
"One day, while inspecting the ship's exterior, you spot a small crack in the hull. Repairing it in the cold vacuum of space, you remember a time when you and a crewmate performed a similar EVA mission. The camaraderie and trust you shared made the dangerous work feel almost routine. You finish the repair, your breath fogging the helmet, feeling a deep connection to your past.",
"Experimenting with a new power source for the ship, you accidentally cause a minor power outage. In the ensuing darkness, the emergency lights cast eerie shadows, reminding you of the nights spent working late with your team. You laugh at the irony and quickly restore the power, the brief moment of chaos a poignant reminder of the unpredictable nature of space travel."
))
]
(else:)[
(set: $jobArray to (a:
"You find an old deck of cards and challenge the ship's AI to a game of poker. The AI, programmed to adapt, becomes a surprisingly good opponent. One day, in the middle of a tense hand, you win with a bluff that leaves the AI 'stunned'. The victory brings a rare moment of laughter, a small but cherished triumph in the vast loneliness of space.",
"Exploring the ship's database, you discover a treasure trove of classic Earth movies. You start a nightly ritual of watching these films, finding comfort in the stories. One evening, while watching an old comedy, you laugh so hard that tears stream down your face. For a moment, you feel a connection to a world that seems impossibly far away.",
"You hack into the ship's systems to create a holographic projection of a bustling city street. Walking through the virtual crowd, you feel a strange sense of normalcy. One day, you project a beach scene and spend hours 'sunbathing', reminiscing about the days you spent on real beaches with your daughter. The illusion offers a bittersweet escape from reality.",
"You decide to learn a new skill and choose juggling. Using various small objects from the ship, you practice relentlessly. One day, you manage to juggle five items at once, a feat that fills you with pride. The simple act of mastering a new skill brings a sense of achievement that brightens your days.",
"Digging through the ship's entertainment files, you find a collection of virtual reality games. You immerse yourself in these alternate worlds, battling dragons and exploring lost civilizations. One night, after a particularly epic quest, you remove the VR headset, still buzzing with adrenaline, the thrill of the game temporarily easing the solitude.",
"You write and perform one-person plays, acting out every role. The ship's AI records these performances, turning them into a sort of personal theater. One performance, a heartfelt monologue about loss and hope, leaves you emotionally drained but strangely uplifted, the act of creation giving meaning to your isolation.",
"You start a shipboard journal, documenting your thoughts, experiences, and dreams. The act of writing becomes therapeutic, a way to process your emotions. One entry, a letter to your daughter, becomes a lifeline, a promise to share these stories with her someday, fueling your determination to survive.",
"You create elaborate scavenger hunts for yourself, hiding objects around the ship and then following clues to find them. One hunt leads you to a hidden compartment with an old photo of your crew. The discovery brings back a flood of memories, a reminder of the friendships that once defined your journey.",
"You fashion a makeshift fishing rod and pretend to fish in the ship's water supply tanks. The absurdity of it makes you laugh, a rare and precious sound. One day, you 'catch' a maintenance drone, the unexpected prize adding a touch of whimsy to your routine.",
"You explore the ship's maintenance tunnels, imagining them as ancient catacombs filled with hidden treasures. One day, you stumble upon a forgotten storage room filled with supplies. The unexpected bounty feels like a reward for your adventurous spirit, a reminder that even in the depths of space, there are still surprises to be found."
))
]
(if: $comFixed is true)[
(display: "theChoice")
]
(else:)[
(display: "theMission")
]
}The task ahead is like a mountain, vast and unyielding. Yet as you brace yourself for the climb, a fierce determination fuels your resolve. Each step forward is a battle against the crushing weight of uncertainty, every inch a test of will. Your gaze sweeps across the endless void of space, seeking a glimmer, a sign—anything that might point to hope. The ship hums with quiet tension, each pulse of its engines a heartbeat echoing your own.
The hours blend into days, and as you press on, the silent darkness offers no comfort. What was once a beacon of resolve becomes a flickering flame, flickering and sputtering in the face of the vastness. The search for survivors seems less like a rescue and more like a wild goose chase. Despair coils around your thoughts, its cold voice whispering that this mission is nothing but folly. Yet you refuse to give in to the creeping shadows. Not yet.
With a clenched jaw, you press forward, your eyes unblinking as they scan the void. Determination keeps you moving, propels you through the darkness, but there's no denying the sinking feeling that you're alone. The vastness of space mocks your efforts, each unproductive sweep another blow to your hope. You scour the grids, scrutinize the data, yet the emptiness remains, unyielding and cold.
Eventually, reality settles in like a heavy cloak. The odds of finding survivors grow slimmer by the second, and the weight of it all drags at your spirit. Despair looms, its icy grip threatening to pull you under, but you push back, clinging to the faint glimmer of hope that flickers in the distance.
There is still a choice, a sliver of a path forward. You can keep searching, [[keep fighting against the tide of uncertainty->continueSearch]], even as the odds stack against you.
Or you can accept the harsh truth, turn your focus to the basics, and [[Search for supplies|Search for supplies]].
Perhaps it's time to let go of what was and venture into the unknown, to [[explore the galaxy|Explore the galaxyIntro]], seeking answers in the farthest reaches of the stars.
The wreckage of your ship floats in the cold expanse of space, its once-majestic structure now reduced to a scattered debris field. The black void stretches endlessly in every direction, dotted only by the distant lights of distant stars. As you navigate your small pod through the remnants of your former vessel, the task ahead seems daunting. You are searching for signs of life, for any trace of survivors who might have escaped in time.
The pod's sensors sweep the debris field, a rhythmic pulse that cuts through the silence of space. You watch the readouts, hoping for a signal, a faint blip that might indicate another evacuation pod. But the screens remain dark, the void revealing nothing but the twisted remains of metal and shattered glass.
Your hands grip the controls, guiding the pod through the wreckage with deliberate care. The detritus of your ship floats in a chaotic dance, each piece a stark reminder of the violent destruction that tore through your world. Panels, wires, and broken machinery drift aimlessly, spinning and colliding with muted thuds against your pod's hull.
The search is painstaking, each sweep yielding only disappointment. Yet you press on, driven by the thought that someone, anyone, might still be out there. The faces of your crewmates flash through your mind, each one a memory that refuses to fade. You recall their laughter, their camaraderie, the bonds forged through countless missions. The idea of leaving them behind feels like a betrayal, a betrayal you cannot allow.
But as the hours turn into days, the sense of futility begins to grow. The wreckage seems endless, and with each passing moment, the hope of finding survivors diminishes. Your pod's fuel gauge inches downward, a constant reminder that time is running out. The cold emptiness of space seems to mock your efforts, the distant stars offering no comfort.
You start to feel the weight of the search, the crushing burden of knowing that the odds are against you. Yet still, you refuse to give up. You know that the only way to find closure is to continue searching, to leave no stone unturned, no corner unexplored. The echoes of your ship's destruction linger, haunting you with their silence.
As you navigate through the debris, a flicker of doubt enters your mind. What if you're the only one left? What if the other pods were destroyed, or never launched at all? The uncertainty is a slow poison, eating away at your resolve. Yet even in the face of mounting despair, you press on, hoping against hope that somewhere in the dark expanse, a lifeline awaits.
Days blur into weeks, and your supplies dwindle to the point where each meal is a desperate rationing exercise. The water grows stale, and the food becomes tasteless, yet you push through, driven by the fading hope that somewhere, someone might still be alive. You replay the events in your mind, wondering if there was something you could have done differently. But the past is an unchangeable blur, leaving you with nothing but the cold reality of the present.
Your energy wanes, your senses dulled by the unyielding emptiness of space. Yet, still you refuse to give up, refusing to let the void claim you. It's the loyalty to your crewmates, the memory of their faces, their laughter, that keeps you going. The bonds you shared cannot be erased by the silence of space. You search, even as your strength ebbs away, driven by a fierce determination that grows fainter with each passing day.
But as time wears on and the search yields nothing but the silent wreackage of what once was your home, despair begins to creep in. The hope that once sustained you now feels like a cruel illusion, a distant light that fades with each failed attempt. You start to feel the weight of solitude, the crushing burden of being alone in the vast emptiness of space.
There comes a point where even the strongest resolve falters. You realize that the chances of finding survivors grow slimmer by the day, and your efforts have become a Sisyphean task, rolling the stone of hope uphill only for it to crash down again. The darkness closes in, and the silence becomes unbearable.
With a heavy heart, you come to terms with the reality of your situation. You are alone, adrift in the void, with no one to hear your cries for help. The journey has come to an end, and you are left to face the ultimate solitude. The sense of loss is profound, a grief that sinks into your bones.
It is time to [[Accept your fate]].The truth of your situation settles over you like a heavy shroud, suffocating in its finality. Alone, aimless in the immeasurable emptiness of space, the harsh truth sinks in: there will be no rescue, no miraculous intervention. The vastness of the void becomes your companion, an unrelenting witness to your solitude.
You had searched, combed through the wreckage, hoping against hope that you might find a flicker of life, some sign that you weren't truly alone. But the wreckage yielded only silence, only the cold remnants of what once was. With each passing hour, your resolve eroded like sand in a relentless storm, until all that remained was a numbing sense of acceptance.
Your strength ebbs as the moments stretch into days, and days into weeks. The sheer immensity of space engulfs you, each star a distant reminder of the life you once knew. Yet as the final breath of hope slips away, there's a curious calm that descends upon you. You feel the weight lift, replaced by a strange serenity.
You close your eyes, letting the quiet take hold. You’ve lived, you’ve fought, and now you’re ready to let go. No longer tethered to the constraints of survival, your spirit rises, a faint echo among the stars, free from the burdens of this mortal coil.
Maybe you should look for a new beginning ?
(click:"beginning")[(goto:"Start")]
<b><center>You have reached ending 4/$endingNumbers</center></b>
You continue sifting through the scattered supplies, your hands methodically lifting one item after another, looking for anything of use. The clatter of metal and the rustling of plastic fill the cramped confines of the escape pod, each sound reverberating against the walls. But then, in the dim light, you catch sight of something that makes your heart skip a beat: the familiar form of Lieutenant Sarah Carter, lying still among the debris.
Sarah Carter—your ally, your confidante, the one who always had your back in the heat of battle. Memories rush in like a torrent, the countless missions you'd completed together, the banter during downtime, her infectious laugh that seemed to lighten even the darkest moments. She was more than just a comrade; she was a friend, someone you could count on without question.
(link: "Click to continue")[==
But now, the vibrant spark that once defined her seems extinguished. The sight of her lying there, motionless, with her eyes half-open and lifeless, fills you with a cold dread. You want to rush to her side, to shake her awake, to hear her voice again, but something within you hesitates. It's the stillness, the unnatural silence that clings to her like a shroud.
The pod feels suddenly colder, and the air seems thicker, as if the weight of grief is pressing down on you. You take a tentative step toward Sarah, but doubt claws at you, a whisper of caution in the back of your mind. What if she's not alone? What if the horror that took her is still lurking nearby?
(link: "Click to continue")[==
Your pulse quickens as you consider your options. This isn't the reunion you hoped for, and the unknown threats surrounding you make every decision critical. Should you approach, risking whatever dangers might await, or heed the voice of caution and steer clear?
The moment hangs in the balance...
[[Approach Sarah's body]]
[[Push Sarah's body to the evacuation shaft]] and get out of this place as fast as possible.The air around you feels colder as you approach the woman's lifeless body, the eerie silence broken only by the distant creaks and groans of the damaged pod.
You can't help but remembering the curbs of her breasts, now invisible below her space suit. You shake the erotic images to take a better look.
The once-familiar contours of her face are now marred by the grotesque contortions of death, her beautiful eyes empty and hollow. You struggle to reconcile this image with the vibrant, warm soul she once was, but there's no denying what you see before you.
As you move closer, something within her seems to come alive—a twitch, a shudder, a ripple beneath her skin. The alien parasite lurking within her corpse has awoken, and the body that was once an object of desire is now little more than a marionette for its insidious control. The realization hits you like a blow to the gut, the creeping horror turning your veins to ice.
(link: "Click to continue")[==
Without warning, the parasite's puppet lunges toward you, its movements grotesque and violent, an unnatural mockery of human motion. **Her** voice is gone, replaced by guttural growls and hisses that echo through the cramped confines of the pod. The alien force controlling her seeks to destroy anything in its path, and you are its next target.
With your heart racing and adrenaline surging through your veins, you have only moments to react. Will you stand your ground and confront the nightmarish creature, or will you make a desperate bid for escape, knowing that one wrong move could mean certain death?
{
(set: $alienSarah to true)
(set: $sarahHealth to 20)
(set: $sarahStrength to 10)
}
Stand your ground and fight Sarah
(click:"Sarah")[(replace: "Sarah")[this abomination !
(click:"abomination")[
(set: $alienSarah to true)
(set: $eStrength to 10)
(set: $ehp to 10)
(set: $eAtkBonus to 2)
(set: $mhp to 20)
(set: $ename to "The Parasite")
(set: $turn to "you")
(set: $eatk to 15)
(set: $hitArray to (a:
"Your fist slams into the parasite, sending this monstrosity reeling.",
"A well-aimed kick lands squarely, causing the parasite to writhe in pain.",
"You grab the parasite and throw it against the wall with a satisfying thud.",
"Your punch connects, and the parasite lets out a high-pitched screech.",
"With a swift strike, you knock the parasite back, leaving it momentarily stunned."))
(set: $eHitArray to (a:
"Your fist swings through the air, and the possessed host counters with a brutal punch to your chest.",
"You aim a kick at the parasite-possessed body, but they dodge, delivering a sharp elbow to your ribs.",
"You charge at the host, but they sidestep, then shove you forcefully into a nearby wall.",
"Your lunge falls short, and the possessed human lashes out, knocking the wind out of you with a swift knee to the stomach.",
"You reach to grab the parasite's host, but they twist away, landing a hard slap across your face."
))
(set: $eatkname to "her/its arms")
(set: $fightWin to "fightParasiteHeroWon")
(set: $fightLoose to "fightParasiteHeroDefeat")
(set: $fightFlee to "parasiteFlee")
(goto: "Combat")
]]]
<!--replace not add-->
[[Or you can try to flee->parasiteFlee]] by using the escape shaft in your astronaut suit.{
(set: $strength to 15)
(set: $intelligence to 6)
(set: $luck to 10)
(set: $health to 50)
(set: $maxHealth to 50)
(set: $job to 1)
}
The strength in your muscles was more than just physical. It was the embodiment of years of effort, the result of pushing your body to its limits and beyond. You, $heroName, were a powerhouse, a living testament to the idea that the human form could be as indomitable as iron. Each sinew and fiber spoke of resilience, a kind of raw power that could break through barriers and defy odds.
But this strength wasn't just about lifting heavy objects or overpowering adversaries. It was about the force of will that drove you to keep going when others would falter. Your determination was a flame that burned hot and bright, igniting in the face of adversity and refusing to be extinguished. You were a warrior, a titan, someone who didn't just face challenges—you bulldozed through them.
(link: "Click to continue")[==
Yet, deep down, you knew there were limits to brute force. What would you do when confronted with a problem that couldn't be solved by sheer strength? The world wasn't always straightforward, and sometimes, muscles couldn't solve the complexities that lay ahead. But you had something that most others didn't: a heart that beat with the rhythm of resolve, a spirit that wouldn't be crushed, no matter the odds.
In moments of danger, when others might hesitate or cower, you stood tall. Your presence alone was enough to inspire courage in those around you. It was a strength that extended beyond physicality—it was about being the rock in the storm, the unyielding foundation upon which others could depend.
The journey ahead would test even the strongest among you, but you were ready. The universe might throw its worst at you, but you would meet it with the same determination that had brought you this far. There was no backing down, no turning away. Whatever came, you'd face it with unrelenting power.
[[Click here to start your adventure !]]{
(set: $strength to 6)
(set: $intelligence to 15)
(set: $luck to 10)
(set: $health to 30)
(set: $maxHealth to 30)
(set: $job to 2)
}
Your mind was a labyrinth of intricate connections, each pathway leading to a solution that others could not fathom. You, $heroName, were a master of the mechanical and the technological, a brilliant engineer who saw the world through a lens of possibilities. Where others saw chaos, you saw patterns; where they saw complexity, you found clarity.
It wasn't just about your technical skills, though they were impressive. You had an uncanny ability to see through problems, to dissect them with a precision that came from years of experience. Your hands moved with the confidence of someone who knew exactly which wire to connect, which component to adjust, and which lever to pull to bring a machine to life. It was as if the technology spoke to you, whispering its secrets as you worked.
(link: "Click to continue")[==
Your reputation among your peers was well-deserved. In the high-pressure environment of space, where a single misstep could mean catastrophe, you were the person everyone turned to for answers. It wasn't just your knowledge of engineering and technology that set you apart; it was your ability to stay calm in the midst of crisis, to think logically when everyone else was panicking.
But it wasn't just about fixing things. Your mind was always working, always innovating. You had a knack for invention, for creating solutions where none seemed to exist. It was this creativity, this willingness to think outside the box, that made you invaluable on any mission. The name $heroName was spoken with respect, a symbol of ingenuity and finesse.
As you stood before the control panel, examining the intricate circuitry and the tangled wires, you knew that the task ahead would test your skills like never before. But you were ready. You had faced countless challenges before, and each time, you had emerged victorious. The key was to stay focused, to let the patterns emerge, and to trust in your abilities.
The journey ahead would require every ounce of your intelligence, every drop of your ingenuity. But you were confident that you could navigate the unknown, solve the puzzles, and find a way forward. The universe was vast, but your mind was vaster still.
[[Click here to start your adventure !]]{
(set: $strength to 8)
(set: $intelligence to 8)
(set: $luck to 15)
(set: $health to 40)
(set: $maxHealth to 40)
(set: $job to 3)
}
The universe is a vast and unpredictable place, filled with uncertainty and chaos. Yet, somehow, you always seem to navigate its twists and turns with a sense of ease. You, the wildcard, are the embodiment of unpredictability, a free spirit who dances along the edge of chance. Luck isn't just an occasional visitor—it's a constant companion, weaving through your life like an invisible thread, pulling you towards unexpected outcomes.
It's not that you're especially strong or particularly intelligent. In fact, when measured by conventional standards, you might seem ordinary. But that's the beauty of it—your strength lies in your ability to embrace the unknown, to thrive in the gray areas where others falter. You don't rely on brute force or complex calculations; you rely on intuition, on that gut feeling that tells you which way to turn when all else seems lost.
(link: "Click to continue")[==
You have a way of stumbling upon hidden treasures, of uncovering secrets that others overlook. It's as if the universe conspires in your favor, placing you in the right place at the right time. Whether it's a narrow escape from a deadly trap or a chance encounter with someone who holds the key to your next adventure, you always seem to come out on top. But it's not just blind luck—there's a method to your madness, a subtle skill in knowing when to take risks and when to play it safe.
With a wink and a grin, you face each new challenge with a sense of excitement and anticipation. You don't fear the unknown; you welcome it, knowing that fortune favors the bold. You don't need a carefully laid plan or a detailed roadmap—you trust in the journey, in the flow of events that will lead you where you need to go. It's this fearlessness, this willingness to embrace uncertainty, that sets you apart.
As you step into the unknown, you know that the path ahead will be filled with surprises, some delightful and some dangerous. But that's the thrill of it—the exhilaration of not knowing what comes next, of letting fate play its hand. You, the wildcard, are ready for whatever the universe has in store. Because no matter what happens, you know one thing for certain: you will find a way to come out on top, against all odds.
[[Click here to start your adventure !]]Let's roll the dice to test your luck !
(display:"diceRollMacro")
(live: 3s)[
(stop:)
(if: $luck >= $diceRoll)
[Succes !
Weeks pass as you drift aimlessly through the void, each day merging into the next, a monotonous cycle of emptiness and solitude. The hum of the escape pod becomes a constant companion, a somber melody that underscores the isolation of your journey. The universe seems indifferent to your plight, an endless expanse of darkness and distant stars that offer no comfort.
Your eyes scan the horizon, hoping for something—anything—that might break the monotony. The pod's rations dwindle with each passing day, and the silence of the cosmos presses down upon you like a weighty shroud. Each passing moment feels like an eternity, the loneliness and isolation gnawing at the edges of your sanity.
(link: "Click to continue")[==
Just when it seems that all hope has abandoned you, a faint glimmer on the periphery of your vision catches your eye. It's subtle at first, a distant point of light that grows brighter as you focus on it. Your heart skips a beat as realization dawns—it’s a planet, a celestial body that might offer refuge in this vast and indifferent universe.
With a surge of excitement, you quickly chart a course toward the newfound beacon of hope. The pod's engines roar as you adjust your trajectory, the distant planet drawing closer with each passing second. It's a flicker of light in the darkness, a spark of possibility amidst the encroaching void.
Your heart swells with gratitude as you accelerate toward this distant world, the miracle you've been waiting for. In a universe that had seemed to turn its back on you, this planet is a lifeline, a thread of hope to pull you back from the brink of despair. The journey is not yet over, you tell yourself—it's only just beginning.
[[Start your engine and prepare for landing->Find a nearby planet]]
]
(else:)
[You are not lucky !
Weeks pass as you drift aimlessly through the void, each day blurring into the next in an endless cycle of emptiness. The hum of the escape pod becomes your only companion, a relentless drone that underscores the oppressive silence of space. You stare out into the dark abyss, hoping for a sign—anything that might signal a way out of this cosmic prison.
The loneliness is a weight on your shoulders, growing heavier with each passing hour. The vastness of the universe seems to mock your solitude, the distant stars cold and indifferent. Your rations dwindle, the dwindling water supply a constant reminder of the ticking clock. There is nothing but the void and your thoughts—memories of what once was, dreams of what could have been.
(link: "Click to continue")[==
Each passing moment feels like an eternity, the isolation gnawing at your resolve. You scan the endless expanse, desperate for a glimmer of hope, a hint of salvation. But the void remains unbroken, an eternal sea of darkness stretching as far as the eye can see. As the days turn into weeks, your dreams become faded whispers, and the promise of rescue seems more distant than ever.
It's in this emptiness that you finally accept the harsh reality of your fate. The universe is vast and unyielding, and you are but a speck adrift in its endless sea. The end, it seems, is not a dramatic climax, but a slow, fading descent into the abyss. With a heavy heart, you close your eyes and let the darkness wash over you.
It is time to accept your fate and embrace the end.
It may be time to try something else ?
(click:"something else")[(goto:"Start")]
<b><center>You have reached ending 5/$endingNumbers</center></b>
]
]
The ruins, ancient and imposing, rise from the landscape like the skeletal remains of a forgotten civilization. Towering columns and crumbling arches stand as silent sentinels, their surfaces etched with cryptic symbols and worn smooth by the passage of time. The air is thick with the weight of history, a palpable sense of lost grandeur and lingering mystery.
But the ruins are not devoid of life.
As you venture deeper into the heart of the decaying structures, movement catches your eye. Emerging from the shadows, a group of aliens materializes, their forms lithe and sinewy. Their skin, a mottled blend of iridescent scales, glistens in the dim light, and their eyes, large and predatory, lock onto you with unwavering intensity.
(link: "Click to continue")[==
These aliens, clearly the descendants of the civilization that once thrived here, are far from welcoming. Their posture is aggressive, muscles coiled with tension, and their sharp, angular features are twisted into snarls of hostility. Primitive weapons, forged from metal and bone, glint menacingly in their hands as they approach with a swift and coordinated precision.
Their leader, a towering figure adorned with ornate tribal markings, steps forward, his eyes narrowing as he assesses you. The hostility in their gaze is unmistakable; they perceive you as a threat, an intruder in their sacred domain. The air hums with the electric charge of impending violence.
You have mere moments to decide your course of action. Do you prepare to defend yourself against their attack, or do you attempt to communicate, to negotiate for your safety?
(click:"defend")[(go-to:"Planet1HostileAliensFight")]
(click:"communicate")[(go-to:"Planet1HostileAliensNegotiate")]
Your journey to the mountains is long and arduous, with each step taking you deeper into the planet's wild terrain. The air grows cooler as you ascend, and the lush greenery gives way to rocky outcrops and steep inclines. It's a challenging climb, but the majestic beauty of the mountains keeps you pressing on, despite the fatigue that gnaws at your muscles.
As you approach the mountains, you begin to appreciate their sheer size. Towering peaks stretch towards the sky, their tops obscured by wisps of cloud. Waterfalls cascade down the rocky slopes, creating a symphony of rushing water that echoes through the valleys. The landscape is breathtaking, a stark contrast to the desolation you encountered earlier.
(link: "Click to continue")[==
You find a small plateau with a breathtaking view of the surrounding area. From here, you can see far into the distance, the landscape unfolding before you like a painted canvas. It's a tranquil spot, one that would seem perfect for setting up camp.
But something feels off. A rustling in the bushes, a shadow darting behind a rock—you're not alone. As you scan the area, you catch glimpses of dark shapes moving through the foliage, quick and elusive.
(link: "Click to continue")[==
Your instincts scream at you to flee, but curiosity keeps you rooted in place. What are these shadows? Are they hostile, or merely curious? You weigh your options carefully, knowing that your next decision could determine your fate.
Will you flee back down the mountain, or will you stay to uncover the source of these mysterious shadows?
[[Flee to your ship->Planet1Orientation]]
[[Stay and face the unknown->Find a friendly civilization]]
With a desperate lunge, you hurl yourself toward the emergency escape shaft, your breath catching in your throat as you slam the hatch shut behind you. The parasitic mockery that once was Sarah pounds on the sealed door, its guttural screams a haunting reminder of the horror you've just escaped. Each blow against the door reverberates through your suit, a chilling echo that fuels your need to escape.
You engage the escape mechanism and feel the rush of decompression as the shaft propels you into the void of space. The ship grows smaller behind you, its silhouette outlined by the dying flames of its internal chaos. The distant screams of the parasite fade as the distance grows, leaving only the haunting silence of space in their wake.
(link: "Click to continue")[==
For a moment, you think you see the cadaver's eyes watching you from the shrinking vessel, perhaps even a hint of a smile on its broken lips. But it could be your imagination, a trick played by the fear that still pulses through your veins. Out here, far from everything, it's hard to tell what is real and what is a product of your own terror-stricken mind.
Drifting aimlessly through the void, you know there's no way back. The stars are cold and distant, indifferent to your fate. Your oxygen levels are dropping, and you have no hope of reaching a safe harbor. The finality of your situation settles in as you realize you are utterly and irrevocably alone.
(link: "Click to continue")[==
This is the end, the quiet descent into the cold embrace of the universe. There is no one to hear your final words, no one to share your last moments with. You are a speck in the vast emptiness of space, a brief flicker in the grand scheme of things. Yet even in the face of this ultimate solitude, there's a strange serenity. You've faced the unknown, fought against unspeakable horrors, and in the end, you found a kind of peace.
This is unfortunatly the end, or maybe a new beginning ?
(click:"beginning")[(goto:"Start")]
<b><center>You have reached ending 6/$endingNumbers</center></b>To the north, a dense forest stretches out, its canopy a thick tapestry of leaves and shadows. The air is heavy with the scent of earth and decay, the kind that comes from centuries of unchecked growth. The rustling of leaves is almost musical, a low whisper that hints at secrets buried deep within the underbrush. As you step into the forest, there's a palpable sense of foreboding, as if the trees themselves are watching your every move.
The deeper you go, the darker it gets. The light from above filters through the thick canopy, casting strange patterns on the forest floor. Shadows shift and move, playing tricks on your eyes. You hear distant sounds—creatures scurrying through the underbrush, branches snapping underfoot. But there's something else, something larger, a presence that makes the hair on your neck stand on end.
(link: "Click to continue")[==
You press on, each step a cautious advance into the unknown. The ground beneath you is soft, littered with fallen leaves and the remnants of ancient trees. The air grows colder, and the forest's eerie silence is broken by the distant growls of unseen beasts. You tighten your grip on your weapon, knowing that danger could strike at any moment.
It's not long before your fears are realized. From the shadows, a massive beast emerges, its body rippling with muscle, its fur bristling in the dim light. Its claws are like daggers, each one capable of tearing through flesh and bone with terrifying ease. Its eyes gleam with a primal hunger, a hunger that is now focused squarely on you.
You have no choice but to fight. Your survival instincts kick in, adrenaline flooding your veins as you prepare for combat. The creature lets out a low growl, its hot breath steaming in the cool forest air. It circles you, each step a deliberate act of intimidation, as if it knows you have nowhere to run.
Do you attack the creature or try to flee anyway ?
(click:"attack")[
(set: $forestBeast to true)
(set: $eStrength to 13)
(set: $ehp to 20)
(set: $eAtkBonus to 5)
(set: $mhp to 20)
(set: $ename to "The Forest Beast")
(set: $turn to "you")
(set: $eatk to 15)
(set: $hitArray to (a:
"Your fist slams into the beast, sending it reeling.",
"A well-aimed kick lands squarely, causing the beast to writhe in pain.",
"You hit the beast right in its face, causing in to growl loudly.",
"Your punch connects, and the beast lets out a high-pitched screech.",
"With a swift strike, you knock the beast back, leaving it momentarily stunned.",
"You lunge forward with surprising speed, your weapon slashing across the creature's flank, leaving a deep gash that oozes dark blood.",
"Seizing the opportunity, you deliver a powerful kick to the beast's chest, sending it staggering back into the dense underbrush.",
"With a quick twist, you dodge the creature's claws and bring your weapon down hard on its shoulder, the impact reverberating through your arms.",
"You roll beneath the creature's sweeping strike and thrust upward, your blade slicing through its thick fur and into the muscle beneath.",
"As the creature lunges, you sidestep and strike its exposed side, the force of the blow knocking it off balance and into a nearby tree."))
(set: $eHitArray to (a:
"Your fist swings through the air, and the monster counters with a brutal punch to your chest.",
"You aim a kick at the creature's lower body, but they dodge, delivering a sharp elbow to your ribs.",
"You charge at the beast, but they sidestep, then shove you forcefully into a nearby tree.",
"Your lunge falls short, and the forest monster lashes out, knocking the wind out of you with a swift knee to the stomach.",
"You reach to grab the creature, but they twist away, landing a hard slap across your face.",
"You swing wide, your weapon cutting only air, and the creature takes advantage, slashing across your back with its razor-sharp claws.",
"As you charge forward, the creature ducks low, dodging your strike and ramming its head into your stomach, knocking the wind out of you.",
"You overextend with your attack, leaving you vulnerable, and the creature seizes the moment, clawing at your leg with a brutal swipe.",
"In a moment of hesitation, you miss your mark, and the creature pounces, its powerful jaws clamping onto your arm with crushing force.",
"You leap to attack, but the creature is faster, its tail whipping around and catching you in the side, sending you crashing to the ground."
))
(set: $eatkname to "its claws")
(set: $fightWin to "fightForestBeastHeroWon")
(set: $fightLoose to "fightForestBeastDefeat")
(set: $fightFlee to "Planet1Orientation")
(goto: "Combat")
]
{
(click:"flee")
[
(set: $diceRoll to (random: 3, 18))
(if: $luck >= $diceRoll)
[Thank to sheer luck, the creature stumble on a tree root. You manage to [[escape->Planet1Orientation]] unarmed]
(else:)
[
The creature moves faster than you, preventing any attempt at escapting. You need to stand your ground and attack now !
]
]
}The series of caves to the east beckon with their inviting glow, their entrance marked by a cascade of glittering crystals that catch the light from the planet's twin suns. The path into the subterranean depths is narrow and steep, the rock walls etched with ancient patterns, as though a forgotten civilization once carved their stories into the stone. You descend carefully, each step echoing through the cavern, the crunch of gravel underfoot a reminder that this place has not been disturbed in ages.
The deeper you go, the more the cave reveals its secrets. The walls are alive with color, a dazzling array of blues, greens, and purples that shimmer in the dim light. The crystals jut from every surface, some as large as your fist, others like delicate shards of glass. The air is cool and crisp, the scent of minerals and damp earth filling your senses.
Do you [[decide to leave this place->Planet1Orientation]] or go further into the caves ?
{
(click:"further")
[
let's test your luck !
(display:"diceRollMacro")
(live: 3s)[
(stop:)
(if: $luck >= $diceRoll)
[<br>
As you venture deeper, the cavern opens into a grand chamber, the ceiling arching high above you, covered in a tapestry of glistening crystals. It’s like stepping into a cathedral of light, the reflections casting an ethereal glow that bathes everything in a surreal radiance. The beauty of it is overwhelming, a symphony of color and light that seems almost magical in its intensity.
You explore the chamber, your eyes drawn to the intricate formations that line the walls. Amidst the dazzling display, something catches your eye—an object nestled among the crystals, half-buried in the stone. It's a small amulet, its surface covered in intricate runes, the metal glinting with a soft, golden light. There's an aura about it, a sense of power that feels out of place in this remote cavern.
(link: "Click to continue")[==
You don't hesitate to touch it, to feel its glow, so warm in the middle of this ratchet, cold and lonely planet. Extracting the amulet is a painful process. Your fingers bleed, leaving scratches all over your hands.
(click:" scratches")[(set:$health to it -1)(set:$luck to it +3)<br>
But in the end, You stand victorious, feeling the weight of the amulet in your hand. It's surprisingly soft to the touch, the runes pulsing with a gentle energy. As you hold it, you sense a surge of luck, a subtle shift in the currents of fortune that seems to align with your presence. The amulet is no ordinary trinket—it carries with it the essence of the ancient civilization that once called this place home.
You secure the amulet around your neck, feeling its warmth against your skin. There's a sense of connection, as if the amulet is drawing you toward something greater, guiding you through the uncertainties that lie ahead. The glow of the cavern seems to grow brighter, the crystals reflecting your newfound sense of possibility.
With a final glance around the grand chamber, you turn to leave, knowing that you carry with you a piece of this ancient place, a relic that holds the power to change your fate. The cave's glittering depths have revealed their secret, and as you ascend back to the surface, you feel a renewed sense of purpose, the weight of the amulet a constant reminder that luck is now on your side.
You can go back [[near your pod ->Planet1Orientation]]now]
]
(else:)
[<br>
The descent is steep, the path twisting and turning as it snakes deeper into the earth. The air grows cooler, the chill seeping into your bones, but the allure of the glittering crystals keeps you pressing forward. The formations grow more intricate, some shaped like ancient statues, their figures frozen in time. But with the beauty comes danger, a reminder that these caves are not meant for the careless or the faint-hearted.
You continue your exploration, navigating the narrow passageways with caution. The crystals grow sharper, their jagged edges cutting into the rock, forming a maze that seems to shift with every step. You know the risks, but the thrill of discovery drives you on, the promise of hidden treasures waiting to be uncovered.
(link: "Click to continue")[==
It's not long before the accident happens. A loose rock beneath your foot gives way, sending you tumbling down a steep incline. You try to grab onto something, anything, to slow your descent, but the crystals are slick with moisture, offering no grip. The fall seems to go on forever, the world spinning in a blur of colors and shadows, until finally, there's a sickening thud as you hit the ground.
The pain is immediate and excruciating, a searing agony that shoots through your body. You try to move, but your limbs refuse to respond, the impact having taken its toll. The cavern around you spins, the crystals now distorted in your blurred vision, their once-beautiful glow mocking you in your helplessness.
(link: "Click to continue")[==
As you lie there, unable to move, the cold grows more intense, the dampness of the cave soaking through your clothes. The light from your flashlight flickers, then dies, leaving you in complete darkness. You can hear the distant echo of water dripping, each drop a cruel reminder of the isolation that now surrounds you.
Your breath grows shallow, each inhale a struggle against the crushing pain in your chest. The cold stone beneath you feels like an anchor, dragging you deeper into the void. You know there's no rescue coming, no one to hear your cries for help. The cave has claimed you, its labyrinthine depths becoming your final resting place.
As your consciousness fades, the last thing you hear is the distant whisper of the cave, the soft rustling of wind through the narrow passages, a somber requiem for a life cut short by the beauty of the glittering crystals. The darkness envelops you, and you are gone, another lost soul in the unforgiving embrace of the earth.
This in the end. Try another choice next time !
(click:"next time")[(goto:"Start")]
<b><center>You have reached ending 7/$endingNumbers</center></b>
]
]
]
}
The journey to the southern plains is long and stretches through vast, open territory. As you travel, the landscape changes, the greenery fading away and giving rise to endless expanses of golden grass that sway gently in the breeze. The sun beats down from above, casting a warm glow across the vast terrain.
The plains seem serene at first, with no sign of life or danger. However, as you venture further, you begin to notice subtle signs that hint at hidden threats. Deep furrows cut across the ground, indicating the presence of underground burrows or tunnels. Large rocks lie scattered across the plains, some bearing strange markings or clawed scratches.
(link: "Click to continue")[==
The winds pick up, stirring the tall grasses and causing them to rustle with a soft whisper. It's a peaceful sound, yet it carries a sense of foreboding, as if the plains themselves are warning you to tread carefully. Shadows move just beyond your line of sight, suggesting that you may not be as alone as you thought.
In the distance, you spot a large rock formation that could serve as a vantage point or a place to rest. However, approaching it could also attract unwanted attention. Alternatively, you could choose to keep moving across the plains, hoping to avoid any lurking dangers.
Will you investigate the rock formation, risking an encounter with whatever might be hiding there, or continue traversing the plains in search of safer ground?
[[Investigate the rock formation]]
[[Continue across the plains]]
(if:$hasBeenPlanet1 is false)[
Beautiful, terrifying, unnatural. You should not be here. Earth calls you back, your brain screams that you need to leave. You shake you head as if to reset. It works, for a time. The landscape of this alien world stretches before you like a canvas of infinite possibilities. Your heart beats with a mix of excitement and trepidation, a palpable sense of destiny intertwined with the unknown. This place is rich with stories waiting to be unearthed, with mysteries begging to be solved. Where will you go next? You smile at the sight of this... of YOUR planet, the one you discovered ! Never a human has set foot here.(set:$hasBeenPlanet1 to true)
]
(else:)[
Back near your pod, you contemplate your next move.
]
In the distance, several points of interest catch your eye, each with its own promise of adventure and discovery:
A few miles away, you spot a cluster of [[crumbling ruins->CrumblingRuins]], their ancient stones weathered by time. The structures rise like specters from a forgotten age, and you can't help but wonder what tales lie buried within their walls. Will you explore the echoes of the past and unlock their secrets?
To the north, a [[dense forest->DenseForest]] stretches out, its canopy a thick tapestry of leaves and shadows. The forest exudes an aura of mystery. Do you dare to venture into its depths ?
In the east, a series of caves beckon with their alluring glow, each one illuminated by [[glittering crystals->GlitteringCrystals]] that sparkle like a thousand stars. The colors dazzle the eye, promising hidden treasures within their subterranean chambers. What wonders could you uncover in those glittering depths?
To the south, the [[endless plains]] roll out in waves of golden hues, their beauty captivating and desolate at once. The vastness seems to stretch to the horizon, hinting at untold adventures and unseen perils. What ancient secrets lie buried beneath the shifting sands?
In the west, the [[majestic mountains]] stand tall and proud, their peaks shrouded in clouds. They call to the bravest of souls, their treacherous slopes promising breathtaking views and a challenge like no other. Will you scale their heights in search of glory, or will you admire their majesty from a safe distance?
You can also leave the planet and continue to [[explore the galaxy->Explore the galaxyIntro]]
As you approach your destination, the view that unfolds is nothing short of mesmerizing. Before you lies a twin planet system, a celestial dance of two worlds locked in a chaotic yet beautiful orbit around each other. The very sight is an enigma—a ballet of cosmic proportions.
One planet is a swirling quiet mass of liquid, its surface shimmering with waves and currents that defy comprehension. The other is a roiling sphere of molten rock, its fiery surface in constant flux, sending plumes of magma skyward in a dramatic display of nature’s raw power.
(link: "Click to continue")[==
As you observe, you notice an extraordinary phenomenon: when these planets draw perilously close, they exchange torrents of water and fire. The interaction is a cataclysmic symphony, with jets of steam and flames erupting, propelling the planets apart in a violent yet harmonious reaction.
The choice before you seems pretty straightforward. Do you dare to land on the liquid world, to explore its depths and mysteries? Or will you brave the fiery surface of the molten planet, to witness its infernal wonders firsthand?
Which one do you want to land on? Water or fire?
(click:"Water")[(goto:"waterLanding")]
(click:"fire")[(goto:"fireLanding")]
Or do you want nothing to do with this and explore [[another location->Explore the galaxy]]?As your pod descends toward the enigmatic water planet, the surface shimmers like liquid glass, reflecting the distant stars and twin suns in an endless expanse of serene blue. Suddenly, an entrance to an underground tunnel opens up before you, revealing a hidden world beneath the waves. Intrigued, you decide to land, guiding your ship into the cavernous opening.
The tunnel entrance is vast and inviting, lined with bioluminescent flora that cast a soft, soothing glow. As you venture inside, the air is cool and fresh, carrying the faint scent of salt and strange, otherworldly blooms. The tunnel twists and turns, leading you deeper into the heart of the planet. Eventually, you emerge into a large underground chamber filled with people—an entire civilization thriving beneath the surface.
(link: "Click to continue")[==
The inhabitants welcome you with open arms, their peaceful demeanor immediately putting you at ease. They are a harmonious people, their eyes reflecting a deep wisdom and serenity. As you engage with them, they eagerly share the story of the twin planets—a tale of cosmic balance, of fire and water, and the delicate dance that has sustained their world for millennia.
You find yourself at a crossroads. Will you stay a while and immerse yourself in their culture, or will you return to your ship and continue your journey through the stars?
(click:"ship")[(goto:"Explore the galaxy")]
(click:"culture")[
Curiosity tugs at you, and you decide to stay and converse with the inhabitants. They offer you a choice: to speak with a teacher or a reader, each promising a unique perspective.
(click:"teacher")[
A teacher steps forward, their eyes filled with knowledge and compassion. They begin to teach you about the water—the lifeblood of their world, its mysteries, and its secrets. You learn of the currents that sustain their civilization, the delicate balance that governs their existence, and the profound respect they have for the natural world.
The wisdom imparted by the teacher leaves you enriched and enlightened. Now, you must decide: will you stay and delve deeper into their teachings, or will you leave the planet and return to the endless expanse of the galaxy?
You can [[stay->waterPlanetEnd]] or [[Leave the planet and go back to exploring the galaxy ->Explore the galaxy]]
]
(click:"reader")[
A reader, with eyes that seem to pierce through your very soul, approaches you. "I can read your future," they say, "but it will cost you blood." You feel a chill as you agree, and with a quick motion, they draw a small amount of your blood.
(click:"blood")[
(set:$health to it -10)
The reader gazes into the crimson liquid, their expression enigmatic. "I see through you," they whisper. "I see... your puppeteer."
"My what?" you ask, confused.
"The mind behind your mind. He is watching you always, guiding your actions."
"And what's his future then?" you ask, a shiver running down your spine.
"Another tale. Again and again. A never-ending cycle of adventures, past and present."
"Sounds great," you muse. "Can I join him?"
"Perhaps," the reader replies cryptically. "You will be in his memories. The choices he makes will depend on the ones you make now."
"And what do you see?"
"A tale of vengeance."
"Vengeance? Am I going to die?"
The reader laughs softly. "But you already died so many times. No, the death of a lord of the past, a dark one."
"And why would he want to avenge the death of evil?"
"Because it is just a story, and in a story, you can be anybody, and do anything."
"And I gave my blood for that?"
"He thanks you."
The reader's words leave you with more questions than answers. You feel a profound sense of connection to something larger than yourself. Now, you must decide: will you stay and unravel more of these mysteries, or will you leave the planet and continue your cosmic journey?
You can [[stay->waterPlanetEnd]] or [[Leave the planet and go back to exploring the galaxy ->Explore the galaxy]]
]
]
]As you awaken from your slumber, the familiar hum of the ship's engines fills the air, accompanied by the dim, pulsing lights of control panels casting an otherworldly hue across the cabin. The rhythm of the engines had always been a lullaby, a steady pulse that spoke of safety and routine. But now, something was off. Something had shifted. Alarms—sharp, shrill, and relentless—cut through the tranquility, piercing your ears and your heart alike.
Memories come in fragments, like the shreds of a dream dissolving in the harsh light of reality. The camaraderie of your crew, the shared excitement of venturing into uncharted space, the distant laughter that seemed so far removed from the present chaos. These were the images that anchored you, that reminded you why you were here. But they felt like they belonged to someone else, someone far away from the alarms, the warning lights, the impending sense of doom.
(link: "Click to continue")[==
You sit up, your body tensing with adrenaline, instincts kicking in. The emergency lights flicker erratically, casting erratic shadows that dance across the walls. You know these patterns—the rhythm of safety, the routine of order. And you know when they are shattered. Something is terribly wrong, and the ship feels like it's on the brink of falling apart.
Your training takes over, muscle memory guiding your actions even as your mind races to catch up. You rise from your bunk, each step deliberate, each breath measured. The chaos threatens to pull you under, but you refuse to give in. This isn't the first time you've faced danger, and it won't be the last. But this is different—this is your ship, your crew, and you have to make it right.
You reach for your spacesuit, the fabric familiar against your skin, grounding you in this moment. You are not one to back down, not one to give in to fear. You are a pioneer, a seeker of knowledge, a navigator in the endless sea of stars. And right now, you are the only thing standing between order and chaos.
(link: "Click to continue")[==
With a spark of determination, you step into the corridor, the alarms growing louder, the lights more frantic. The journey ahead is uncertain, but you are ready. You are driven by an insatiable curiosity, by the need to uncover the mysteries of the universe. And nothing—not even the collapse of your ship—will stop you.
[[Try to stabilize the ship]]
[[Tell yourself that this is just a bad dream]]{
(set: $strength to 18)
(set: $intelligence to 18)
(set: $luck to 18)
(set: $health to 100)
(set: $maxHealth to 100)
(set: $job to 2) <!--attention->
}
As Maximus, you're not just any ordinary explorer; you're a force to be reckoned with. The stories of your exploits are legendary, whispered across the cosmos by those who have witnessed your feats. You've braved the deadliest frontiers, outwitted the most cunning adversaries, and conquered challenges that would have broken lesser beings.
Your strength is unparalleled, your muscles sculpted from countless battles and relentless training. With a single strike, you can topple boulders and shatter steel. Your endurance is limitless, allowing you to push through even the harshest conditions without faltering.
(link: "Click to continue")[==
Your intelligence is equally impressive, a mind that navigates complex puzzles and deciphers ancient codes with ease. You're always several steps ahead, anticipating every twist and turn before it happens. When others stumble, you find a way through.
And then there's your luck—a gift that seems almost supernatural. The universe itself seems to bend to your will, turning the tide in your favor when all hope seems lost. Whether it's narrowly escaping danger or finding rare treasures, your fortunes are the stuff of legends.
With these godlike attributes, you are unstoppable. Every challenge you face becomes an opportunity for greatness, every obstacle a mere stepping stone to victory. As Maximus, you hold the power to shape your destiny and forge a path through the stars.
[[Click here to start your adventure !]]
You approach the rock formation cautiously, noting its large, jagged shape and the dark crevices that could easily conceal something—or someone. The wind whistles through the gaps, creating an eerie melody as you draw nearer. As you move closer, the smell of something damp and earthy fills the air.
At the base of the formation, you find a small opening, just large enough for you to squeeze through. Inside, the space is cramped and dimly lit, but it offers a brief respite from the harsh sunlight outside. The walls are lined with moss and lichen, and the ground is uneven with scattered rocks and debris.
(link: "Click to continue")[==
As you explore further into the formation, you notice signs of recent activity—scratches on the stone, bits of fur or feathers caught in the crevices, and even a few discarded bones. It’s clear that something—or some things—have been using this place as a shelter or hunting ground.
The deeper you go, the more you become aware of the sounds around you. The rustling of small creatures, the distant echoes of something larger moving through the tunnels, and a low, rhythmic breathing that seems to come from the darkness ahead.
Do you press on to discover the source of these noises, risking an encounter with whatever might be lurking in the shadows? Or do you retreat to the safety of the open plains, where you can avoid close quarters and potentially dangerous confrontations?
[[Press on into the darkness]]
[[Retreat to the safety of the plains->Continue across the plains]]
Leaving the rock formation behind, you press on across the large plain. The grass stretches endlessly in all directions, a sea of golden waves rippling in the breeze. The landscape is tranquil but monotonous, with the occasional rocky outcrop breaking the flat horizon. The sun is high in the sky, casting long shadows as you walk, and the heat begins to take its toll.
As you continue across the plains, you notice occasional signs of life: small animal tracks, tufts of fur, and distant birds circling in the sky. The landscape feels both alive and desolate, as if something could spring from the tall grass at any moment. The sense of isolation starts to set in, and you wonder if you should have taken the chance to explore the rock formation after all.
(link: "Click to continue")[==
The plains are vast, and it becomes increasingly difficult to find landmarks. You navigate by the sun, keeping a steady pace to avoid dehydration and fatigue. After some time, you stumble upon a narrow stream winding through the grass. It's a welcome sight, providing a much-needed source of water and a moment to rest.
However, the stream also brings its own risks. Along its banks, you notice animal footprints—large ones, indicating that bigger creatures may use this area as a watering hole. The shadows seem to grow longer, and you start to feel like you're being watched. It's a subtle feeling, but it's there, hovering at the edge of your awareness.
Do you stay by the stream, hoping to replenish your supplies and rest, or do you move on quickly, avoiding whatever might be using this place as its territory?
[[Stay by the stream]]
[[Move on quickly]]
Despite the unsettling sounds and the creeping shadows, you decide to press on into the darkness. The walls of the rock formation seem to close in around you as you navigate through the narrow passages. It's dimly lit, with only faint beams of light filtering through the cracks above. The air is damp and musty, and the echoes of your footsteps create an eerie chorus.
As you go deeper, you encounter more signs of life—or what used to be life. Scattered bones and pieces of debris litter the ground, hinting at the fates of other explorers who ventured this way. The sense of foreboding grows with every step, but your curiosity drives you forward.
(link: "Click to continue")[==
The rhythmic breathing becomes louder, a deep and menacing sound that reverberates through the tunnels. You follow the source of the noise, carefully stepping over obstacles and avoiding jagged rocks. The narrow passage eventually opens into a larger cavern, and that's when you see it—a massive creature, slumbering in the darkness.
Then you see it—the hulking shape of a monster curled in the far corner, its massive form blending with the dark contours of the cave. The beast is enormous, its fur matted and streaked with grime, its claws like jagged spikes protruding from its paws. It lies motionless, its chest rising and falling with each deep breath, a low rumble that echoes through the cavern like distant thunder.
(link: "Click to continue")[==
You freeze, holding your breath as you assess the situation. The monster sleeps, but its presence dominates the space, an imposing reminder of the dangers that lurk in these ancient caves. You know that one wrong move, one misstep, could awaken the beast and unleash its fury upon you. Your heart pounds in your chest, each beat a steady drum of fear and anticipation.
Do you risk waking the creature to explore further by [[testing your luck ->TestLuckCaveMonster]], or do you [[retreat quietly->Continue across the plains]], hoping to avoid its wrath?
You decide to stay by the stream, kneeling down to scoop water into your canteen. The cool liquid is a welcome relief from the heat of the plains, and you take a moment to rest and recharge.
Suddenly, the water ripples, and a massive shape surges from the depths. It's a sea creature, its scaly body breaking the surface with terrifying speed. Before you can react, its jaws clamp down on your arm, teeth sinking into your flesh. Pain explodes through your body as the creature begins to pull you toward the water, its powerful tail thrashing wildly.
(link: "Click to continue")[==
Your survival instincts kick in, and you struggle to break free. You know you don't have much time—once the creature drags you into the stream, it will be almost impossible to escape. You summon all your strength, fighting against the pull of the creature's jaws.
[[Make a strength test to see if you can break free from the sea creature's grip.->TestStrenghSeaCreature]]
The plains stretch out before you, a golden expanse shimmering under the distant sun. The vast openness calls to you, a siren's song of freedom. You start to walk, your pace quickening with each step until you are running, the wind rushing past, the exhilaration of the moment sweeping you along.
But in your haste, your eyes are fixed on the horizon, not the ground beneath your feet. You do not see the subtle disturbances in the earth, the nearly invisible threads of silk glistening faintly in the sunlight. Your footfalls echo in the silence, a rhythmic heartbeat in the solitude of the plains.
(link: "Click to continue")[==
Suddenly, the ground gives way.
How do you want to try to get out of this mess ?
Let me use my strength !
I am trusting my luck !
(click:"strength")[
(display:"diceRollMacro")
(live: 3s)[
(stop:)
(if: $strength >= $diceRoll)[
You stumble, fall, and before you can react, you are ensnared. The silk threads tighten around you, a spider's web of cruel precision. Panic surges as you struggle, but the more you fight, the tighter the bonds become.
Yet, a surge of raw strength wells up within you. Muscles straining, you push against the web's confining embrace. The threads resist, stretching taut, but you refuse to yield. With a final, mighty effort, you tear free, the web snapping around you like a storm of broken glass.
Panting and bruised, you scramble to your feet just as the monstrous spider emerges from the shadows. It hesitates, sensing the change in its prey. With a defiant roar, you brandish a sharp stone, and the creature recoils, retreating back into the dark recesses of its lair.
You stand tall, victorious and unbroken, the vast plains stretching out before you once more.
[[go back near your pod->Planet1Orientation]]
]
(else:)[
(display:"trapDies")
]
]
]
(click:"luck")[
(display:"diceRollMacro")
(live: 3s)[
(stop:)
(if: $luck >= $diceRoll)[
You stumble, fall, and before you can react, you are ensnared. The silk threads tighten around you, a spider's web of cruel precision. Panic surges as you struggle, but the more you fight, the tighter the bonds become.
In a desperate bid, you reach out blindly, your fingers brushing against something hard and metallic embedded in the ground—a discarded piece of technology, a relic of a bygone age. With a flick of your wrist, the device activates, emitting a piercing, high-pitched frequency.
The monstrous spider, emerging from the shadows, halts mid-stride. It recoils, its many eyes reflecting confusion and pain. The web vibrates with the sonic assault, and the threads loosen just enough. Seizing the moment, you wriggle free, the strands slipping from your limbs.
Breathless and trembling, you stand as the spider retreats into the darkness, its trap foiled by a stroke of sheer luck. You take a moment to steady yourself, the plains stretching out before you once more, promising new adventures and dangers.
[[go back near your pod->Planet1Orientation]]
]
(else:)[
(display:"trapDies")
]
]
]
(display:"diceRollMacro")
(live: 3s)[
(stop:)
(if: $intelligence >= $diceRoll)
[That was a close call. With the sea creature's jaws clamped onto your arm, you summon all your strength and start hitting it with your free hand. The creature thrashes violently, attempting to pull you into the water, but you don't give up. You pound its head with everything you've got, your strikes becoming more forceful with each blow.
Finally, the creature relents. It releases your arm with a loud splash, retreating back into the murky depths. As it disappears beneath the water, you notice one of its claws has broken off during the struggle. It's large, sharp, and surprisingly sturdy—perfect for a makeshift weapon. You decide to take it with you, just in case you encounter any more threats.
(set: $hasClaws to true)
Breathing heavily, you examine your wounded arm. It's sore and bleeding, but the bite isn't too deep. You clean the wound with some of the water and bandage it with a strip of cloth from your gear. With the immediate danger passed, you gather your belongings and decide to leave the stream. Staying here any longer might invite more trouble.
You head back toward the area near your pod, keeping an eye out for any other dangers that might be lurking in the tall grass. Although the sea creature's attack was unexpected, you've survived, and now you have a weapon to defend yourself. The plains have proven more treacherous than you anticipated, but you're determined to [[continue your journey->Planet1Orientation]]]
(else:)
[Despite your best efforts, the sea creature's grip is too strong. It pulls you further into the stream, its powerful tail thrashing against the water. You struggle to break free, but its jaws are like a vice, holding you firmly in place. The cold water engulfs you, filling your ears with its roar and stealing your breath.
As you're dragged beneath the surface, the world becomes a blur of dark currents and swirling debris. You fight against the pull, but the creature's strength is overwhelming. Your vision begins to blur, and a sense of helplessness washes over you.
You can't hold your breath much longer. The pressure of the water and the relentless grip of the sea creature become too much to bear. The last thing you see is the creature's cold, unblinking eyes as it drags you into the darkness below.
This is the end of your journey. You fought bravely, but the dangers of the plains proved too much to overcome. Perhaps your adventure will inspire others to be cautious when exploring the unknown.
Could you have done anything different ?
(click:"different")[(goto:"Start")]
<b><center>You have reached ending 12/$endingNumbers</center></b>
]
]Let's test your luck !
(display:"diceRollMacro")
(live: 3s)[
(stop:)
(if: $luck >= $diceRoll)
[As you inch forward, the ground beneath your feet feels treacherous, every step a careful balancing act between stealth and haste. The walls are lined with loose stones and fragile outcroppings that threaten to crumble at the slightest touch. You move with painstaking care, your eyes fixed on the sleeping monster, watching for any sign of awakening.
The cavern is filled with shadows that seem to shift and move, as if the cave itself is alive, watching your every move. You navigate around stalagmites and jagged rocks, each one a potential source of noise that could disturb the slumbering beast. The air grows colder as you venture deeper, the chill seeping into your bones, but you dare not shiver, lest the sound betray your presence.
(link: "Click to continue")[==
The tension is palpable, the silence almost suffocating in its intensity. You catch glimpses of ancient carvings on the walls, symbols that hint at a long-forgotten civilization, but you dare not linger. Your focus remains on the sleeping monster, its massive body a reminder of the peril that lies in wait. The slow rise and fall of its breathing is both a comfort and a warning—a reminder that you're still safe, but only as long as it remains undisturbed.
As you edge past the beast, the low rumble of its breath seems to grow louder, a deep growl that vibrates through the cavern. You know that if it wakes, there's no escape, no place to hide from its rage. You move with the utmost caution, every step calculated to avoid any sound that might rouse the beast from its slumber.
Finally, you reach the other side of the cavern, a narrow passageway leading deeper into the cave system. You wonder what you are doing there. You could be back on your pod, crusing to another planet, the grate outdoors of the galaxy, your eyes filled with all the wonders that space can offer, leaving behind the attrocity you survived.
[[continue->caveEntity]]
]
(else:)
[
The cave creature has spotted you ! Get ready for a fight !
(click:"fight")[
(set: $caveCreature to true)
(set: $eStrength to 13)
(set: $ehp to 30)
(set: $eAtkBonus to 5)
(set: $mhp to 30)
(set: $ename to "The cave creature")
(set: $turn to "you")
(set: $eatk to 15)
(set: $hitArray to (a:
"Your fist slams into the cave monster, sending it reeling against the stone wall.",
"A well-aimed kick lands squarely, causing the cave monster to let out a pained hiss.",
"You strike the cave monster right in its face, causing it to emit a guttural growl.",
"Your punch connects, and the cave monster lets out a piercing screech.",
"With a swift strike, you knock the cave monster back, leaving it momentarily dazed.",
"You lunge forward with surprising speed, your weapon slicing across the cave monster's flank, leaving a deep gash that oozes dark, viscous fluid.",
"Seizing the opportunity, you deliver a powerful kick to the cave monster's chest, sending it sprawling back into the shadows.",
"With a quick twist, you dodge the cave monster's claws and bring your weapon down hard on its shoulder, the impact resonating through your arms.",
"You roll beneath the cave monster's sweeping strike and thrust upward, your blade piercing through its tough hide and into the muscle beneath.",
"As the cave monster lunges, you sidestep and strike its exposed side, the force of the blow knocking it off balance and into a nearby stalagmite."
))
(set: $eHitArray to (a:
"Your fist swings through the air, and the cave monster counters with a brutal punch to your chest.",
"You aim a kick at the cave monster's lower body, but it dodges, delivering a sharp elbow to your ribs.",
"You charge at the cave monster, but it sidesteps, then shoves you forcefully into a nearby rock.",
"Your lunge falls short, and the cave monster lashes out, knocking the wind out of you with a swift knee to the stomach.",
"You reach to grab the cave monster, but it twists away, landing a hard slap across your face.",
"You swing wide, your weapon cutting only air, and the cave monster takes advantage, slashing across your back with its razor-sharp claws.",
"As you charge forward, the cave monster ducks low, dodging your strike and ramming its head into your stomach, knocking the wind out of you.",
"You overextend with your attack, leaving you vulnerable, and the cave monster seizes the moment, clawing at your leg with a brutal swipe.",
"In a moment of hesitation, you miss your mark, and the cave monster pounces, its powerful jaws clamping onto your arm with crushing force.",
"You leap to attack, but the cave monster is faster, its tail whipping around and catching you in the side, sending you crashing to the ground."
))
(set: $eatkname to "its fists")
(set: $fightWin to "fightCaveMonsterHeroWon")
(set: $fightLoose to "fightCaveMonsterDefeat")
(set: $fightFlee to "fightCaveMonsterFlee")
(goto: "Combat")
]
]
]But before we move on to the interesting bit, let's decide one thing :
Who do you want to be ? In moments of crisis, when the familiar order gives way to chaos, who are you? This was not just a question of skills or training; it was about the core of your being, the values that guided you when everything else fell apart.
You could choose to be the strong one, the one who faces adversity with sheer physicality. Muscles taut, you could rely on your body to overcome obstacles and brute force to push through. A modern barbarian ?
[[Play a tough character]]
Alternatively, you can be the thinker, the engineer, the one who solves problems with logic and ingenuity. This path required a calm mind, one that could find solutions in the midst of confusion. It's about seeing patterns where others saw chaos, about piecing together the fragments of a broken situation.
[[Play an engineer]]
And then, there is the path of luck. A wild card. The unknown variables, the moments when the universe seem to conspire in your favor. This path is neither brute strength nor intellectual calculation; it's a dance with fate, a roll of the dice. It requires faith in the unseen, in the unpredictable.
[[Play a wild card]]
This decision is yours, and remeber you can always restart the game with another character at anytime.
(if: $heroName is "Maximus")[
But your name could lead you to a better destiny, should you choose it :
[[Play a god]]]
(link: " ")[==You close your eyes, pressing them shut against the rising tide of alarms and flashing lights. It's just a bad dream, you tell yourself, a vivid hallucination born of a restless sleep. You've had these before—nights when the silence of space becomes too much, when the isolation seeps into your mind and weaves its own nightmares. Surely this is one of those nights, a passing delusion that will fade if you just ignore it long enough.
But the alarms grow louder, sharper, like a chorus of banshees screaming into the void. The ship lurches beneath you, a violent shudder that shakes your bones and rattles your nerves. The walls seem to close in, the once-familiar cabin now an alien landscape of shifting shadows and dissonant sounds.
You open your eyes, hoping to see the calm of your quarters, the gentle glow of the control panels. But instead, you find chaos. The emergency lights flicker like dying stars, casting erratic beams that dart across the walls. The floor trembles, the bulkheads groan, and you can feel the ship straining against the pressure building within.
This is no dream. This is real. And it's falling apart.
The gravity of the situation hits you like a punch to the gut, a surge of adrenaline that jolts you awake. You can't afford to ignore it any longer. The ship is in crisis, and if you don't act now, there's no telling what might happen. The chaos threatens to swallow you whole, to drag you down into the depths of oblivion.
But you are not one to give in to fear. The fear is there, clawing at the edges of your mind, but you push it aside. You can't afford to hesitate, not when the ship—and your life—hang in the balance. The urgency is palpable, a visceral force that drives you to your feet, that sends you rushing out of your quarters and into the corridor.
The ship is failing, and you have one last chance to react. The question is, will you have the courage to face it?
[[Try to stabilize the ship]]
[[No way, stay in bed and let others deal with it]]The alarms wail, their sharp cries slicing through the air like shards of broken glass. The ship lurches, groaning under the strain of some unseen force. But you pull the covers over your head, pressing your face into the pillow, hoping to drown out the noise. You tell yourself it's not your problem, that someone else will take care of it. After all, you're just one person. What difference could you make?
You hear the muffled sounds of footsteps in the corridor, the urgent shouts of your crewmates rushing to respond to the crisis. Let them deal with it, you think. You're exhausted, drained from the long voyage through the void. You deserve this rest. Let someone else be the hero tonight.
But the ship doesn't care about your exhaustion, your need for sleep. The alarms grow louder, more frantic, like a heartbeat on the brink of cardiac arrest. You can feel the vibrations through the mattress, the tremors of a ship that's tearing itself apart. Yet still, you cling to the safety of your bed, to the warmth of the blankets that cocoon you in their embrace.
You close your eyes tighter, hoping that if you ignore it long enough, the chaos will simply go away. But the world has other plans. The walls shudder, a violent quake that jolts you from your feigned slumber. You hear the groaning of metal, the screeching of tearing steel. And then, in an instant, the world around you explodes into chaos.
The ship's hull ruptures, a deafening roar that drowns out all other sounds. A rush of air, a violent gust that pulls you from your bed and sends you tumbling through the cabin. You reach for something, anything to hold onto, but there's nothing but emptiness. The void stretches out before you, cold and unforgiving, and you are pulled into its grasp.
The last thing you feel is the bitter chill of space, the suffocating emptiness that fills your lungs. And then, there's nothing—no sound, no light, no sensation. Just the cold embrace of oblivion.
For you, this is unfortunatly the end, or a new beginning ?
<b><center>You have reached ending 2/$endingNumbers</center></b>
(click:"beginning")[(goto:"Start")]
You step into the corridor, your boots thumping against the cold metal grating. The walls are streaked with soot, a grim reminder of the chaos that has torn through the ship. The flickering emergency lights cast eerie shadows, dancing spectres that dart in and out of sight, whispering the promise of danger. The corridor stretches ahead, a narrowing tunnel that leads to the heart of the ship—the captain's office.
As you move through the passageway, the smell of smoke grows thicker, mingling with the acrid stench of burnt plastic. Your heart races, each step drawing you closer to whatever has befallen this place. You grip the railings for support, feeling the vibrations of the ship's failing engines reverberate through your bones. It feels as though the very ship is crying out in pain, and you're walking into the epicenter of its agony.
(link: "Click to continue")[==
The door to the captain's office hangs ajar, the metal bent and scorched, as if it had been wrenched open by some violent force. You push it with your shoulder, the hinges groaning in protest, and the door swings inward with a mournful creak.
Inside, the scene is nothing short of a nightmare. The room is in disarray, the furniture upended, papers scattered like dead leaves in a storm. The captain's desk is shattered, splintered wood and shards of glass littering the floor. But it's the blood that catches your eye, a dark smear against the wall, leading to the lifeless form slumped in the corner.
The captain, a formidable presence in life, now reduced to a grotesque display of violence. His body is twisted, the face unrecognizable beneath the mangled flesh.
As you observe his body, something catches your eyes !
{
(click:"eyes")[
(display:"diceRollMacro")
(live: 3s)[
(stop:)
(if: $intelligence >= $diceRoll)
[In the captain's hands, you find a Medkit !
(click:"Medkit")[(set: $medKit to it +1)]
]
(else:)
[No, it must be the shock that made you hallucinate something.
]
]
]
}
(link: "Click to continue")[==
You step back, the weight of the scene pressing against your chest. The ship is no longer a place of exploration; it's a tomb, a silent testament to a battle fought and lost. The echoes of violence hang in the air, a stark reminder that you're not just fighting against the elements—you’re fighting against something far more sinister.
The question now is whether you have the strength to face it.
[[Search for an escape pod]]
Look for survivors [[inside the ship->Look for survivorsInside]]The escape pod's door feels solid beneath your fingers, a lifeline in a ship that has spiraled into chaos. But something makes you hesitate, an instinct, a whisper of doubt that tugs at the edges of your consciousness. You turn your head, casting a cautious glance back down the corridor.
It's as if you're peering into a nightmare. The corridor stretches out, a twisted landscape of jagged metal and flickering lights. Smoke drifts through the air, curling in languid spirals as it rises to meet the overhead vents. The emergency klaxons wail in the distance, their mournful cries echoing through the ship, a grim reminder that this vessel is on its last legs.
(link: "Click to continue")[==
Shadows dance in the dim light, shifting and merging with the smoke. You can't be sure if it's just your imagination or something else moving out there, something that survived the initial chaos. The silence between the klaxons is heavy, oppressive, as if the ship itself is holding its breath, waiting for the final collapse.
A piece of debris falls from the ceiling with a metallic clang, sending a shiver down your spine. It's a stark reminder that this place is falling apart, crumbling under its own weight. You feel the urgency building in your chest, the primal urge to flee, to get as far away from this doomed ship as possible.
(link: "Click to continue")[==
But something still nags at you, a sense of unfinished business, of lives that might still be out there, waiting to be found. You glance back at the escape pod, its door ajar, inviting you to safety. Yet the corridor beckons too, with its tangled maze of destruction and uncertainty. It's a path fraught with danger, but perhaps there's a chance to find someone, to save them from this descent into chaos.
The choice is yours. The escape pod offers a way out, a lifeline to survival. But the corridor holds its own secrets, its own possibilities. The question is: are you willing to risk it?
[[Enter the escape pod->Launch the escape pod]]
[[Venture back into the corridor->Look for survivorsInside]]You move swiftly down the corridor, the ship's violent shudders jolting your every step. The groaning metal and the acrid scent of smoke fill the air, mingling with the distant cries for help. It feels like the vessel is fighting against you, buckling and collapsing as if to bury its secrets forever. But you press on, drawn by the faint hope that someone, anyone, might still be out there.
The devastation is immense. Sparks rain from broken conduits, and wires dangle like ghostly tendrils. Debris litters the floor, a jumble of shattered glass and twisted metal. Every step is a gamble, the ground beneath you unstable, shifting, a reflection of the chaos consuming the ship.
(link: "Click to continue")[==
You hear a voice—a faint, strangled cry from somewhere ahead. It spurs you on, your heart pounding with urgency. The corridor narrows, the walls warping, forcing you to crouch and navigate through the wreckage. The smoke grows thicker, obscuring your vision, but you push through, following the desperate sound.
The ship's structure groans, a low rumble like a beast awakening from slumber. You hear the wrenching of metal, the ominous creaking that signals collapse. It's getting worse by the second, the entire vessel teetering on the brink. But you can't stop now. Someone needs you. Someone is depending on you.
(link: "Click to continue")[==
As you round a corner, the source of the voice comes into view—a crew member, pinned beneath a beam, struggling for breath. You rush to their side, ignoring the searing heat and the encroaching smoke. You pull and tug at the beam, desperate to free them, but it's no use. The ship's dying convulsions tighten their grip, the structure closing in like a vise.
The alarms grow louder, more frantic. The ship is collapsing. You know there's no time left, that this is a fight you cannot win. But you refuse to let go. You keep pulling, hoping against hope that you might somehow change the outcome. The heat becomes unbearable, the smoke choking, and you realize—this is it. The ship has sealed its fate, and with it, yours.
The last thing you hear is the final, ear-splitting groan of metal as the corridor collapses around you. And then, there's nothing but darkness.
And inside this darkness a new beginning !
(click:"beginning")[(goto:"Start")]
<b><center>You have reached ending 3/$endingNumbers</center></b>
{
(if: $health < $maxHealth and $medKit >0)
[
Use a medkit to heal your wounds ?
(click:"medkit")
[
(set: $health = $maxHealth)
$medKit is it -1
(display:"Drugs")
]
]
}
Your breath catches as you cautiously move toward Sarah's lifeless body, the harsh reality of the situation hitting you in waves. But then you notice it—a subtle twitch of her fingers, a minuscule but unmistakable movement. The blood drains from your face as you realize that this isn't the Sarah you once knew. Something has changed her, transformed her into something else, something dangerous.
Your instincts scream at you to run, but you can’t leave her body here to become a threat to you later. With a surge of adrenaline, you grab her by the legs and drag her towards the evacuation shaft, each second feeling like an eternity. Her body is heavier than you expected, and you strain against the weight, the clatter of debris echoing in the otherwise silent pod.
(link: "Click to continue")[==
As you near the shaft, the eerie stillness is shattered by a low, guttural growl. The movement becomes more pronounced, her limbs jerking and twisting in unnatural ways. It's as if something inside her is trying to claw its way out. You push her toward the open shaft, your heart racing with a mix of fear and urgency.
With a final heave, you shove Sarah's body into the shaft and slam the emergency eject button. The mechanism activates with a loud hiss, the doors closing with a finality that sends shivers down your spine. The sound echoes through the pod as the shaft is sealed and the body is expelled into the void of space.
(link: "Click to continue")[==
For a moment, you're left standing in stunned silence, your breath coming in ragged gasps. Did you do the right thing? Did you just send your friend into oblivion? The questions swirl in your mind, each one weighing heavier than the last.
But you don't have time to dwell on doubts. The situation is dire, and staying in this place could mean certain death. With a deep breath, you shake off the remnants of hesitation and make your way out of the escape pod.
It's time to leave this horrific scene behind and venture into the unknown. You have a mission to complete, a galaxy to explore.
[[Explore the galaxy|Explore the galaxyIntro]]In a moment of calm amidst the storm, you gather your focus. The world narrows to a single point, to the pulse of your heart pounding in your ears. The parasite moves inside its host, a shifting, unnatural flow beneath the surface of flesh. The human body before you jerks and twists, muscles rippling with an alien force, teeth bared in a grimace that is more a snarl than a smile. Yet you know there's a way to end this, a thread of humanity to grasp, a source to break.
With each step, you measure your breath, your distance, calculating the arc of the next attack. The possessed lunges, but you twist, your movements fluid, efficient. Their swipe misses by inches, a rush of air grazing your cheek. It's your opening. You strike with precision, a calculated blow to the side of the neck, aiming not just at muscle and sinew, but at the core of the parasite's control.
(link: "Click to continue")[==
The impact reverberates through the host's body, a ripple that shakes the parasite's hold. The host stumbles, and you press the advantage, a second strike to the temple, firm and decisive. This is the breaking point; you feel it in the way the body collapses, the surge of energy faltering. The parasite’s grip loosens, its hold on the nervous system disrupted.
The host lies still, breaths shallow but steady. You kneel beside them, searching their eyes for a flicker of recognition. It's there—a faint glimmer, a hint of clarity returning. The parasite is weakening, its influence diminishing, and you know you've won this battle.
(link: "Click to continue")[==
The host's body lies motionless, the final shudders of the parasite fading into stillness. It's over, but the victory feels hollow, an echo of the horror that came before. The host's eyes, once filled with the twisted malice of the parasite's control, now gaze vacantly into nothingness. The being they once were is gone, their humanity consumed by the grotesque entity that used them as a puppet.
The evacuation shaft looms large, a gaping maw in the ship's hull. It was built for emergencies, for the disposal of toxic waste and irrecoverable debris. Now, it serves a darker purpose. You drag the host's body to the edge, the weight of both human and parasite heavy in your arms. Each step feels like a betrayal, each movement a struggle against the guilt that gnaws at your conscience. Yet there's no other choice; the risk is too great, the parasite too dangerous to let it spread.
(link: "Click to continue")[==
With a final heave, you push the body through the shaft, watching as it tumbles into the black void of space. It's swallowed by the darkness, lost to the cold embrace of the cosmos. The ship's sensors confirm the decompression, a final hiss as the hatch seals shut. The air is still, but your heart races, the echoes of the battle fading into a haunting silence.
You remain there for a moment, alone with the reality of what you've done. The ship feels empty, the corridors echoing with the ghosts of those lost to the parasite's insidious grip. Your body aches, your spirit feels fractured, yet a spark of resolve flickers within you. The galaxy is vast, filled with unknowns, with dangers and mysteries that demand exploration. The fight against the parasite is over, but your journey is just beginning.
With a heavy heart, you turn away from the evacuation shaft, knowing that you can’t change the past. But you can change the future. You head towards the ship's cockpit, each step a reminder that you are alive, and that there are still places to go, things to discover. Despite the losses, despite the pain, you decide to [[Explore the galaxy->Explore the galaxyIntro]].The metal corridor feels cold beneath your hands, a chill that seeps through your skin and into your bones. The fight has taken its toll; every muscle aches, every breath is a struggle. The parasite-infested host looms over you, a grotesque shadow that moves with a predatory grace. You fought bravely, but it wasn't enough. Not against this.
As you try to rise, pain shoots through your side, sharp and relentless. You gasp, pressing a hand to the wound, but it's too late to stop the bleeding. The host watches, its eyes devoid of humanity, only the hunger of the parasite within. It lunges, and you can't find the strength to move. Not fast enough, not this time.
(link: "Click to continue")[==
The impact knocks you back against the wall, the blow crushing the air from your lungs. The parasite's tendrils weave through the host's skin, a dark web that pulses with an unnatural life. It grips your shoulder, its touch like fire, burning into your flesh. You feel the venom coursing through your veins, a cold poison that steals away your strength, your consciousness, your hope.
The corridor blurs, the edges fading into darkness. Memories flash before your eyes—friends, places, moments that now seem like distant dreams. You wanted to explore the galaxy, to find new worlds and new stories. But those dreams are slipping away, replaced by the encroaching void.
(link: "Click to continue")[==
Your last thought is of those you left behind, the ones who trusted you, who believed in you. You fought for them, for a future that will now go on without you. The host's grip tightens, and the darkness closes in. There's no pain, only the finality of your last breath. The ship is quiet, and the parasite has won.
In the silence, your body falls still. The corridor is empty, a stark reminder of the sacrifice you made, of the battle that you couldn't win. The ship drifts through space, a silent witness to the loss, to the passing of a soul who fought against the darkness but couldn't escape its grasp.
For you, this is unfortunatly the end, or a new beginning ?
(click:"beginning")[(goto:"Start")]
<b><center>You have reached ending 6/$endingNumbers</center></b>(either:
"The drugs seep into your veins, a slow flood that numbs not only your body but also something deeper, as if your very soul is sinking into a calm, dark sea. For a fleeting moment, the world around you softens, its sharp edges blurring into the warm colors of home. You’re back on Earth, in your garden, the sun casting long shadows across the grass. Your daughter is there, her laughter like music as you show her how to kick a soccer ball, your hands guiding hers, your hearts bound by the simple joy of shared moments.
But the comfort doesn't last. It never does. The warmth dissipates, the shadows close in, and the familiar becomes foreign. The garden fades, and with it, the light, replaced by the harsh, sterile reality of your surroundings. The nightmare creeps back, each cold, metallic sound a reminder that you're not on Earth, not home, but somewhere far from everything you love. The drugs can't keep you there, not for long, and you feel the grip of reality tightening, squeezing out the last vestiges of the dream.
Your eyes open, but the vision of your daughter lingers, a ghostly imprint on your mind. The sterile walls, the hum of machinery, the distant voices—it all crashes back in, pulling you from the fleeting escape. The nightmare resumes, and you're alone again, drifting in the void of a universe that doesn't care.",
"The drugs work their way through your system, spreading like ripples in a pond, soothing the aches and dulling the harshness of reality. For a fleeting moment, it's like you're back on Earth, standing in the backyard with your daughter. You can feel the warmth of the sun on your skin and hear the distant rustling of leaves in the breeze. She's laughing as you chase after the soccer ball, her small hands grasping yours as you guide her through the moves. It's simple, it's beautiful, and for that brief moment, it's all that matters.
But moments like these don't last. The scene shatters like a pane of glass, the warmth replaced by the sterile chill of metal and fluorescent light. The laughter is gone, replaced by the distant echoes of machinery and the murmur of voices you can't quite make out. The nightmare is back, and the weight of reality descends like a shroud. You try to hold onto the memory, but it slips through your fingers, leaving you with nothing but the stark emptiness of the present.
You're not on Earth; you're far from home, from the people and places that once gave you comfort. The drugs have done their job, but they can't keep you anchored in the past. Reality is relentless, pulling you back into its cold embrace. The moment of respite is over, and you know you have to face what's ahead, even if it feels like waking up into a nightmare.",
"The drugs spread through you, a slow wave of calm that dulls the edges of your consciousness. You close your eyes, letting the heaviness take you, and for a moment—just a brief flicker—you're somewhere else. You're back on Earth, the air warm and scented with grass. Your daughter is there, playing soccer in the backyard, her laughter clear and bright. You watch her run, her energy boundless, and you can almost feel the earth underfoot, almost hear the distant song of birds in the trees.
But the moment fades. It's as if a shadow sweeps across the garden, and the colors dull to gray. The sounds of machinery creep in, the beeping and humming of the ship's systems. The warmth of the sun is replaced by the sterile chill of steel. The nightmare has returned, and you open your eyes to the harsh light of reality, the small comforts of the past now distant memories.
You're not in the backyard. You're far from the familiar, far from your daughter's joyful laughter. The drugs were just a temporary reprieve, a brief window to a world that no longer exists for you. The grip of reality tightens, pulling you back into the cold, unfeeling present. The nightmare is real, and the brief moment of solace has slipped away like sand through your fingers. The only thing left is the echo of a dream, and the harshness of what's in front of you.",
"
The drugs wash over you, dulling the sharp edges of the world, turning everything soft and muted. Your mind drifts, searching for a place of comfort, a memory that feels like home. You find it. Earth, your backyard. The grass is lush and green under your feet, and your daughter is there, kicking a soccer ball with all the joy of a child who doesn't know what's coming. You laugh as she does, sharing that moment of pure, uncomplicated happiness.
But reality doesn't let you linger. It's like a curtain closing, the colors draining from your view, the sounds fading to a dull hum. The familiar becomes foreign as you're pulled back into the cold confines of the ship. The metal walls are stark and unyielding, the hum of the machinery relentless in its monotony. It's a harsh reminder that you're far from home, that the warmth of Earth is just a distant memory.
The drugs couldn't hold you there. The nightmare resumes its grip, tightening with each passing second. You try to hold onto the image of your daughter, the memory of her laughter, but it slips away, leaving you alone in the cold light of reality. The dream is gone, and you're left with the stark truth of where you are and what's ahead. The comfort of Earth is just a fading echo, and the nightmare—the real one—is what surrounds you now."
)You land on a planet, its surface a mosaic of strange and vivid hues, an alien beauty that masks an underlying menace. As you step out of your vessel, the air is thick with tension, every shadow seeming to watch, every rustle whispering caution.
Suddenly, you are ensnared by a colossal beast, her form both awe-inspiring and terrifying. Her eyes, deep pools of intelligence and desperation, lock onto yours. She is the queen of this forsaken world, the last remnant of a once-thriving race. Her voice, a resonant echo in the vast silence, commands your attention.
"All my warriors are dead! I need to repopulate my planet. My analysis shows that we could be genetically compatible."
She gives you a choice, stark and uncompromising: Mate with her, become part of this alien lineage, or face certain death.
So, mate with the queen refuse ?
(click:"mate")[(goto:"MateQueen")]
(click:"refuse")[
(set: $forestBeast to true)
(set: $eStrength to 13)
(set: $ehp to 20)
(set: $eAtkBonus to 5)
(set: $mhp to 20)
(set: $ename to "The Forest Beast")
(set: $turn to "you")
(set: $eatk to 15)
(set: $hitArray to (a:
"Your fist slams into the beast, sending it reeling.",
"A well-aimed kick lands squarely, causing the beast to writhe in pain.",
"You hit the beast right in its face, causing in to growl loudly.",
"Your punch connects, and the beast lets out a high-pitched screech.",
"With a swift strike, you knock the beast back, leaving it momentarily stunned.",
"You lunge forward with surprising speed, your weapon slashing across the creature's flank, leaving a deep gash that oozes dark blood.",
"Seizing the opportunity, you deliver a powerful kick to the beast's chest, sending it staggering back into the dense underbrush.",
"With a quick twist, you dodge the creature's claws and bring your weapon down hard on its shoulder, the impact reverberating through your arms.",
"You roll beneath the creature's sweeping strike and thrust upward, your blade slicing through its thick fur and into the muscle beneath.",
"As the creature lunges, you sidestep and strike its exposed side, the force of the blow knocking it off balance and into a nearby tree."))
(set: $eHitArray to (a:
"Your fist swings through the air, and the monster counters with a brutal punch to your chest.",
"You aim a kick at the creature's lower body, but they dodge, delivering a sharp elbow to your ribs.",
"You charge at the beast, but they sidestep, then shove you forcefully into a nearby tree.",
"Your lunge falls short, and the forest monster lashes out, knocking the wind out of you with a swift knee to the stomach.",
"You reach to grab the creature, but they twist away, landing a hard slap across your face.",
"You swing wide, your weapon cutting only air, and the creature takes advantage, slashing across your back with its razor-sharp claws.",
"As you charge forward, the creature ducks low, dodging your strike and ramming its head into your stomach, knocking the wind out of you.",
"You overextend with your attack, leaving you vulnerable, and the creature seizes the moment, clawing at your leg with a brutal swipe.",
"In a moment of hesitation, you miss your mark, and the creature pounces, its powerful jaws clamping onto your arm with crushing force.",
"You leap to attack, but the creature is faster, its tail whipping around and catching you in the side, sending you crashing to the ground."
))
(set: $eatkname to "its tentacules")
(set: $fightWin to "fightQueenHeroWon")
(set: $fightLoose to "fightQueenDefeat")
(set: $fightFlee to "fightQueenFlee")
(goto: "Combat")
]
{
]
##You fight for your life !
{(display: "Enemy")(display: "Log")(display: "You")}{<div id="enemy">$ename HP: $ehp/$mhp.
</div>}(if: $comFixed is true)[
The gentle hum of the pod's systems becomes a reassuring backdrop as you drift through the void. After so much silence, the noise is a comforting reminder that you're not completely isolated in the cold expanse of space. The successful repair of the communication and navigation systems has given you a lifeline, a chance to find your way back from the brink.
The signal comes through the comm system, faint but distinct. It's an echo bouncing off the gravitational field of a nearby planet. You lock onto the coordinates, your fingers moving deftly over the controls to pinpoint its location. The data flows through the screens, each detail refining the planet's position in the vast tapestry of the cosmos.
As the planet comes into focus, a sense of relief washes over you. It's not just a distant light among the stars—it's a tangible destination, a place where you can land and find your bearings. The pod's sensors scan the planet's surface, revealing a mosaic of colors, an array of terrains. There's hope in this discovery, a glimmer of possibility amidst the dark void of space.
Your heart quickens as you prepare to change course. This is no longer a desperate drift through the unknown; it's a journey with purpose, with a chance to touch down on solid ground. The navigation system guides you, the pod's engines roaring to life as you adjust your trajectory toward the newfound planet. The isolation you felt begins to ease, replaced by a growing sense of adventure.
]
(else:)[
The pod's silence is oppressive, the stillness of space amplified by the lack of a working communication system. You had hoped to repair it, to restore some semblance of contact with the outside world, but the damage was too severe. Now, you navigate by intuition, relying on the simplest tools to guide you through the emptiness.
The detection system blinks intermittently, its readings distorted by the static that fills the pod's circuitry. But amidst the noise, there's something—an anomaly, a faint signal that catches your attention. You focus on the weak echo, tracing its source through the pod's manual controls. The process is slow and uncertain, but you press on, driven by the hope that it could lead you to something—anything—beyond the endless void.
After what feels like an eternity, you manage to isolate the signal's origin. A planet, faintly illuminated by distant starlight, emerges on your screen. The data is incomplete, fragmented, but it's enough to give you a bearing, a direction to follow. Relief mingles with caution as you adjust the pod's course, knowing that this may be your only chance to find solid ground.
You carefully maneuver the pod, your movements deliberate as you compensate for the system's erratic behavior. The navigation controls are unreliable, each adjustment requiring careful calibration to keep you on track. Yet, as the planet grows larger in your viewport, you feel a surge of determination. Despite the odds, you've found a way through the darkness.
With a deep breath, you focus on your destination. The journey is far from over, and the path ahead is fraught with uncertainty. But the planet offers a glimmer of hope, a chance to land and begin a new chapter in your journey. You grip the controls, ready to face whatever challenges this new world may bring.
]
(set: $planetArray to(shuffled: "Run into space pirates", "Discover a peaceful civilization", "Find a lost civilization", "Find the water Planet","TheQueen"))
(set: $planetDump to (array:))
{
(set: $deathArray to (shuffled: "Oxygen02", "Frozen to Death 02", "Frozen to Death 02", "Black hole", "Radiation Poisoning", "Frozen to Death", "Losing Consciousness in Zero Gravity", "Alien Parasitic Infection", "Starvation and Dehydration", "Asphyxiation", "ExplosiveDecompression", "Space Collision", "Burned Alive", "softCrust"))
<!--Si le test int est réussi -->
(if: $deathArray is not empty)[
On your way to explore another corner of the galaxy...
## You just add an accident !
(set: $deathChoice to (either: ...$deathArray))
(display:$deathChoice)
]
(else:)[
After all your troubles, the myriade of incidents that your ship endured, you finally... accidentally... found your way back to [[earth->Return to Earth]] !
]
}The descent starts like any other. The roar of the atmosphere as the pod pierces through, the heat shields doing their job, glowing white-hot against the friction. You keep a steady hand on the controls, guiding the pod down through layers of swirling clouds. The instruments show a solid surface below, a planet with promise, a place that might hold answers or at least a brief refuge. The air thins as you near the surface, the landscape coming into view—a barren wasteland, scarred with rivers of molten rock and bursts of acrid steam. But there's a flat spot, a place that looks stable enough for landing.
But... something is wierd... let's make an intelligence test !
(click:"intelligence")[
(display:"diceRollMacro")
(live: 3s)[
(stop:)
(if: $intelligence >= $diceRoll)
[
You suddenly realize that the ground has a wierd motion to it. In fact, it is Lava ! You pull your engines to stop the descent just in time, and [[leave this retched planet->Explore the galaxy]]
]
(else:)
[
As the pod nears the surface, something goes wrong. The solid ground you expected crumbles, giving way to a boiling sea of lava. The pod lurches violently, the emergency thrusters firing, but it's not enough. The crust collapses beneath you, a churning vortex of molten rock and searing heat. The alarms blare in your ears, the controls useless in your hands. The world spins, the sky replaced by a wall of searing orange and black. You’re falling into the abyss, the heat intensifying, clawing at your skin, turning your breath into fire.
The impact comes with a sickening thud, the pod buckling under the pressure, the hull breaching in a burst of molten metal. The lava engulfs you, searing your flesh, the pain unlike anything you've ever known. It is all-consuming, a flood of agony that drowns out thought, smothers hope. The screams that fill the pod are yours, though they sound distant, almost unreal, as if they belong to someone else.
You try to move, to escape, but there's nowhere to go. The molten rock is relentless, creeping up your limbs, burning through your suit, seeping into your skin. The pain blurs the edges of reality, turning the world into a haze of red and black. You think of the galaxy, of all the places you'll never see, the people you'll never meet. The dreams that brought you here, now dissolving into the molten core of this wretched planet.
The end comes not with a sense of peace, but with the brutal finality of fire and heat, a pain that consumes everything you were, everything you could have been. The pod sinks deeper into the lava, and the last thing you hear is the sound of the metal giving way, swallowed whole by the planet that promised nothing but death.
But death is just the beginning...
(click:"beginning")[(goto:"Start")]
<b><center>You have reached ending 33/$endingNumbers</center></b>
]
]
]
Your adventures echo through the annals of history, inspiring future generations to reach for the stars and explore the unknown. Your name becomes synonymous with bravery and exploration, immortalized in tales of adventure. Each tale told, each story shared, bears the mark of your courage and relentless curiosity.
Statues are erected in your honor on distant worlds, and children dream of emulating your legendary feats. Songs are sung, and festivals celebrated, all in the memory of your daring exploits. The galaxies you touched remember you not just as a traveler, but as a beacon of human potential and the unyielding spirit of discovery.
Yet, even legends can forge new paths. The universe is vast, with infinite possibilities awaiting those bold enough to seek them.
But you can always go and pick another path!
(click:"another path")[(goto:"Start")]
<b><center>You have reached ending 19/$endingNumbers</center></b>Warning: Some parts of this passage have been heavily redacted by the Curator, for your own mental sanity.
Yet, even through the veil of redaction, the memories persist, shimmering with a strange, forbidden allure. The union with the queen was an act of survival cloaked in the primal language of necessity and curiosity. What began as a desperate bid to save her lineage evolved into a dance of unexpected harmony. Her mandibles and antennaes, once intimidating, revealed themselves to be instruments of intricate purpose, each movement a testament to her ancient grace and profound need.
In the flickering light of the alien night, boundaries blurred, and you found yourself engaged in a symphony of sensation and connection. The queen's form, at first alien and unfamiliar, became a canvas of exploration. You discovered interwoven pathways of pleasure and existence, ways in which your bodies spoke an ancient, universal language of life and continuity.
Simply put... it was surprisingly fun. All 8 tentacules were useful at some point in the process. Intersting ways were found and both participants came out alive.
Not just alive, but transformed. She, with a glimmer of hope rekindled in her eyes, and you, carrying the weight of an extraordinary experience, a bond forged in the most unexpected of circumstances.
The decision now lies before you: [[Stay with the queen]], embrace this new life and the responsibilities it entails, or leave to keep [[Exploring the galaxy->Explore the galaxy]], carrying with you the imprint of this unforgettable chapter.
Here you are, $heroName, King of this planet !
You spend weeks in the alien queen's embrace, a strange yet intoxicating dance of intimacy and connection. Her eight tentacles wrapped around you, creating a symphony of touch and sensation. In this surreal union, you found unexpected pleasure and a profound, almost spiritual connection.
Days turn into nights, and nights blur into an eternal twilight under the alien skies. The queen's lair becomes your world, a place where you lose yourself in the rhythm of your union, forgetting the cold vastness of space beyond.
Then, one day, the queen's body quivers with a new life force. But then moment arrives when your 'babies' hatch..
(click:"babies")[
The eggs, warm and pulsating, crack open. Your offspring emerge, not human, but a grotesque, voracious brood. They are small but fiercely hungry, their tiny, sharp mandibles clicking in unison, a chorus of insatiable hunger.
You watch in horror as the queen, weakened from the birthing process, succumbs almost immediately. Her massive form crumbles, leaving you alone with your ravenous progeny.
Your mind races. You have two choices: flee to your pod or stand and fight against your hundred offspring.
(click:"flee")[
(display:"diceRollMacro")
(live: 3s)[
(stop:)
(if: $luck >= $diceRoll)
[You manage to escape! As you sprint towards your pod, the tiny creatures swarm after you, but you leap into the safety of your pod just in time. The door seals shut, and you blast off into the cosmos, heart pounding. [[Continue->Explore the galaxy]]
]
(else:)
[You are not fast enough. The swarm overtakes you, their sharp mandibles tearing into your flesh. Darkness descends, and this is the end, or maybe a new beginning ?
(click:"beginning")[(goto:"Start")]
]
]
(click:"fight")[
You stand your ground like a true hero. With a blade in hand, you decapitate the first creature easily, then the second and third. But as the remaining 138 offspring converge on you, their sheer numbers overwhelm your defenses. You swing your blade desperately, but soon you are engulfed. As the last light fades from your vision, you find a strange peace, knowing you faced your fate with courage. This is the end, or perhaps, a new [[beginning->Start]]
<b><center>You have reached ending 17/$endingNumbers</center></b>
]
]
]{
(set: $heroName to "Frederick Anderson")
(set: $strength to 10)
(set: $intelligence to 10)
(set: $luck to 10)
(set: $hasBroom to false)
(set: $broom to 0)
(set: $medKit to 0)
(set: $health to 50)
(set: $maxHealth to 50)
(set: $atkBonus to 5) <!--change depending on class-->
(set: $job to 0)
(set: $hasClaws to false)
(set: $hasAmulet to false)
(set: $galaxyMap to false)
(set:$comFixed to false)
(set:$findANearbyPlanet to false)
(set: $alienSarah to false)
(set: $forestBeast to false)
(set: $spiderFight to false)
(set: $caveCreature to false)
(set: $pirate to false)
(set:$hasBeenPlanet1 to false)
(set:$endingNumbers to 49)
(set: $trashArray to("trash"))
}You remember your purpose, the mission entrusted to you by those who are no longer here. And you vow to see it through, to honor their memory by completing what they started.
Your resolve is like steel, unyielding and determined. You may be a solitary explorer now, but you carry with you the spirit of those who came before you. The cosmos is vast and full of secrets, but you are a seeker of truth, a pioneer who will stop at nothing to uncover its mysteries.
With a final breath, you embrace the silence and the solitude, knowing that it is the price you must pay for the journey ahead. For you are a survivor, an adventurer, and your story is far from over.
[[Explore the galaxy]]With the communications system restored, the crackle of static slowly gives way to clarity. You hear faint signals from the vast network of civilization, the distant echoes of Earth filtering through the void. It's a lifeline, a tenuous thread connecting you back to the safety and familiarity of home.
A simple call could end it all—bring the rescue ships, the emergency protocols, and the comforting voices of your superiors. But the thought of abandoning the mission tugs at something deeper within you, a sense of unfinished business that refuses to be ignored.
Your hand hovers over the console, the key to your salvation just a press away. Yet there's a whisper in the back of your mind, a call to adventure that refuses to be silenced. You could still complete what you started. You could still find what was lost, discover what few others have seen.
It's a choice between safety and the unknown, between returning to the world you once knew and venturing into the uncharted. The cosmos stretches out before you, a tapestry of mysteries and untold stories. The thought of giving up the mission feels like a betrayal of something sacred.
So, do you embrace the safety of Earth, the comfort of the familiar? Or do you choose the uncertainty of the mission, the thrill of the undiscovered?
The choice is yours.
[[Contact Earth and end the mission->Return to Earth]]
Or do you [[pursue your quest to explore the galaxy->theMission]]?The sudden hissing sound cuts through the silence of the vacuum, an ominous signal that something has gone terribly wrong... again ! A fine mist fills the small confines of your pod, a subtle whispering of precious oxygen escaping into the void. Panic grips you as you frantically scan your surroundings, seeking the source of the breach.
Your mind races, thoughts a chaotic blur as you try to remember your training, the drills designed to prepare you for this very moment. But nothing can truly prepare you for the icy chill that creeps into your bones, the creeping numbness that begins to spread through your body. Your breath quickens, shallow and ragged, each inhalation bringing less air than the one before.
(link: "Click to continue")[==
The alarms within your small ship blare, their red lights flashing like desperate beacons. You fumble with the emergency patch kit, your fingers trembling with cold and fear.
Now, let's see if you are can remember your training !
(click:"training")[
(display:"diceRollMacro")
(live: 3s)[
(stop:)
(if: $intelligence >= $diceRoll)
[
Yes, that's it ! In a few seconds, you manage to isolate the different holes that started to form and contain the leaks.
It's time to continue your [[journey !->Explore the galaxy]]
]
(else:)
[
But the damage is beyond simple repair, the rupture too severe to contain. You know it, deep in your gut, even as you try to ignore the rising dread.
As the seconds tick by, each one a cruel mockery of time, your vision begins to blur. The stars, once crisp and brilliant, now meld into a dizzying swirl of light. The darkness at the edges of your sight creeps inward, like an encroaching night that will not be denied.
Your breaths grow shorter, shallower, the oxygen in your suit dwindling to nothing. The last vestiges of warmth slip away, replaced by a cold that is more than physical—a cold that reaches into your soul. Your legs give way, sending you floating in the zero-gravity of your dying ship, a lifeless husk adrift in the uncaring expanse of space.
In your final moments, you see flashes of your past—faces of those you loved, places that once brought you joy. They flicker like old memories, fading into the darkness. And as your consciousness slips away, the last thing you hear is the echoing hiss of the breach, the sound of your life draining away into the infinite void.
You let yourself go to the end, hoping for another chance, maybe in a better life ?
(click:"better life")[(goto:"Start")]
<b><center>You have reached ending 39/$endingNumbers</center></b>
]
]
]The fire starts small, a mere spark in the belly of the ship, a flicker of light in the labyrinthine corridors. But within moments, it erupts into a ravenous blaze, its tendrils of flame snaking through the vessel like a predator seeking prey. The emergency alarms scream to life, their shrill tones a stark warning of impending doom.
You spring into action, your heart pounding with adrenaline. The ship is a deathtrap, its oxygen-rich atmosphere fueling the inferno. The corridors are choked with thick smoke, turning each step into a blind stumble through a suffocating maze. The heat is unbearable, searing your skin and filling your lungs with acrid fumes.
(link: "Click to continue")[==
Flames lick at the walls, devouring everything in their path—wiring, insulation, bulkheads—all feeding the voracious hunger of the fire. You know that time is running out, that the ship is turning into a furnace that will consume you whole. You fumble for your emergency respirator...
but are you strong enough to resist fainting until you can get to it ?
(click:"strong")[
(display:"diceRollMacro")
(live: 3s)[
(stop:)
(if: $strength >= $diceRoll)
[
You almost fall to the ground. One knee is down. You can hardly catch your bretah, but you know deep down that you need to go on... for her. To see her blue eyes at least one more time. You manage to latch the respirator to your face. After that, everything is just a matter of reducing the damage to the non essential parts of the pod.
Once the fire is out, it's time to continue your [[journey !->Explore the galaxy]]
]
(else:)
[
No way ! The smoke is too thick, your lungs already struggling to draw breath.
The emergency lights flicker, casting eerie shadows that dance across the walls. You turn a corner, only to be met with a wall of fire, its heat so intense it forces you back. Panic grips you as you realize there's no way out, no escape from the blaze that is engulfing the ship.
Your suit's temperature gauge soars into the red, the heat unbearable. You feel your skin blistering, the pain excruciating, as the flames close in around you. The smoke fills your lungs, each breath a painful gasp for air that isn't there. Your vision blurs, the heat distorting everything into a nightmarish haze.
In your final moments, you collapse to the ground, your body succumbing to the unbearable heat. The flames surround you, consuming everything in their path, and the world dissolves into a searing inferno. The last thing you hear is the roaring of the fire, a deafening crescendo that drowns out all else, as the ship becomes your fiery tomb.
Your dying thought is that something must have gone terribly amiss...
(click:"amiss")[(goto:"Start")]
<b><center>You have reached ending 40/$endingNumbers</center></b>
]
]
]The cold is absolute, a chill that seeps into your bones and drains the life from your body. Your suit’s heating system has failed, leaving you vulnerable to the merciless vacuum of space. The stars seem distant and indifferent, their cold light a stark reminder of the vast emptiness that surrounds you.
At first, it’s just a shiver, a tremor that starts in your hands and spreads through your limbs. You try to keep moving, to generate warmth, but the cold only grows, gnawing at your muscles and turning your joints to ice. Your breath comes in shallow bursts, the frost forming on the visor of your helmet, obscuring your vision.
(link: "Click to continue")[==
Your suit is designed to protect against the void, but now it’s failing, its once-reliable systems stuttering and flickering. The cold penetrates deeper, a relentless force that knows no mercy. You fumble with the controls, desperately trying to restore power, but your fingers are numb, unresponsive, as if they belong to someone else.
The ship's lights flicker and die, plunging you into darkness. The emergency systems are down, and you realize, with a sinking feeling, that you’re truly alone. The cold continues its relentless assault, freezing your breath and stiffening your muscles. Each step becomes a monumental effort, each movement a struggle against the encroaching paralysis.
Can you discipline your brain long enough to fix whatever is -once again ! - broken ?
(click:"discipline")[
(display:"diceRollMacro")
(live: 3s)[
(stop:)
(if: $intelligence >= $diceRoll)
[
You take a big breath and start working. No cold is going to prevent you from exploring the galaxy and, some day, go back to earth. After a few minutes, you manage to understand the cause of this isue and fix your ship.
Good to go ! It's time to continue your [[journey !->Explore the galaxy]]
]
(else:)
[
Your thoughts grow sluggish, the cold dulling your senses and slowing your reactions. You try to call for help, but your voice is a weak whisper, swallowed by the emptiness of space. The communication systems are silent, and you know that no one is coming to save you.
As the last vestiges of warmth drain from your body, you sink to the floor, unable to stand. Your vision fades, the darkness closing in around you. The cold has won, its icy grip suffocating your spirit and extinguishing your life. In your final moments, you find a strange peace in the stillness, a calm acceptance as you drift into the endless night.
But after the night, is a new day...
(click:"day")[(goto:"Start")]
<b><center>You have reached ending 41/$endingNumbers</center></b>
]
]
]The exposure is gradual, almost imperceptible at first. A subtle feeling of nausea, a hint of fatigue that you attribute to the rigors of space travel. But the radiation is there, unseen and unrelenting, permeating your surroundings and seeping into your body with every passing moment.
It doesn't take long for the effects to manifest in earnest. Your skin begins to itch, a persistent irritation that won't go away. Then the headaches start, a throbbing pain that pulses behind your eyes, each wave more intense than the last. You try to shrug it off, but the sickness takes hold, spreading through your system like a cancerous shadow.
(link: "Click to continue")[==
Your energy wanes, your movements growing sluggish and labored. The ship's medical scanners offer no comfort, their readouts indicating escalating levels of radiation in your bloodstream. There's no escape from it, no safe harbor in the vast emptiness of space. The protective shielding has failed, and you're left exposed to the raw, destructive force of cosmic rays.
Your hair begins to fall out in clumps, leaving bald patches across your scalp. Your skin turns pale, then blotchy, the effects of radiation ravaging your body. Nausea gives way to vomiting, each retch a painful reminder of the invisible enemy assaulting you from within.
(link: "Click to continue")[==
The rapid deterioration of your health is unstoppable, each day bringing new symptoms. The ship's medical supplies offer little solace, their meager contents powerless against the relentless assault of radiation.
The final stages are the worst. Your immune system collapses, leaving you vulnerable to every infection, every sickness that would normally be a trivial annoyance. You wither away, your body weakening with each passing hour. The pain is constant, a grinding agony that strips you of any semblance of hope.
(link: "Click to continue")[==
In the end, you're confined to your quarters, unable to leave your bed. Your breaths are shallow, each one a struggle against the encroaching darkness. You know that there's no coming back from this, no cure for the irreversible damage that's been done. You close your eyes, letting the darkness take you, the radiation finally silencing the last remnants of life within you.
There was no way to escape this, just some bad luck that drove you to the end.
Come on, give it another shot !
(click:"another shot")[(goto:"Start")]
<b><center>You have reached ending 44/$endingNumbers</center></b>The impact is sudden and brutal. One moment, you're navigating the silent expanse of space, the hum of the ship's engines a comforting constant. The next, you're caught in a barrage of high-speed debris—shrapnel from a collision or the remnants of a cosmic event, tearing through your ship like a swarm of angry bees.
Metal screams as it's rent apart. Your ship is not designed to withstand this kind of punishment. Panels buckle and burst, sending shards of steel and plastic spiraling through the air. The once-smooth corridors are now a twisted maze of wreckage, a battlefield in the making.
(link: "Click to continue")[==
Alarms blare, a cacophony of warning signals that do nothing to quell the rising panic. The oxygen levels drop as hull breaches widen, the precious atmosphere rushing out into the vacuum of space. You grab at anything to keep from being sucked into the void, but the force is relentless, pulling you toward the nearest rupture.
Your grip slips, fingers scraping against metal as you're dragged along the floor. The wind is a howling banshee, carrying with it the distant echoes of crewmates' screams. You catch a glimpse of someone clinging to a piece of twisted piping, their eyes wide with terror, but the vacuum claims them before you can reach out.
Desperation fuels your struggle, but it's a losing battle. The ship is breaking apart, its structural integrity compromised beyond repair. The debris storm continues to batter the hull, each impact sending shockwaves through the ship. A sudden blast knocks you off your feet, and you're flung across the corridor, slamming into a jagged edge.
(link: "Click to continue")[==
Pain radiates from the impact, but there's no time to dwell on it. You scramble to your feet, gasping for breath, each inhale bringing in less oxygen than the last. Your lungs burn, and your vision blurs as the oxygen levels plummet. You know there's no escaping this; the ship is coming apart, and you're trapped in its collapsing skeleton.
In your final moments, you look out through a shattered viewport, watching as the debris storm continues its destructive path. Stars flicker beyond the chaos, indifferent to your plight. The darkness encroaches, your body losing strength, and you are swept away into the void, one more piece of debris in the endless expanse of space.
There was no way to escape this, just some bad luck that drove you to the end of this journey. But another one awaits...
(click:"awaits")[(goto:"Start")]
<b><center>You have reached ending 43/$endingNumbers</center></b>(if: $alienSarah is false)[
(display:"AlienParasiteInfectionBase")
]
(else:)[
(display:"AlienParasiteInfectionSarah")
]The hum of the ship's engines is the only constant as you navigate the dark, silent corridors. But then, out of nowhere, the lights flicker, plunging everything into darkness. You freeze, a shiver of dread running down your spine. The backup lights kick in, casting a dim, eerie glow, but the silence that follows is oppressive. The engines have stopped.
You reach for your comms, but there's no response. The ship has gone completely dark, every system dead. The air feels colder, and you know what it means. The life support systems are failing. Without them, the temperature will drop to near freezing, and the oxygen will thin to nothing.
(link: "Click to continue")[==
You scramble to find an emergency locker, fumbling with the latch as your breath quickens. The cold is already seeping through your uniform, chilling your bones. Inside the locker, you find a flashlight and a few emergency oxygen tanks. It's not much, but it's all you have.
As you make your way through the pod, each step echoing in the empty corridors, you realize how alone you truly are. The ship feels like a tomb, its walls a cold and unyielding metal. You pass by the crew quarters, but they're empty. The silence is complete, broken only by the distant creaking of the ship's structure as it cools.
(link: "Click to continue")[==
The oxygen tanks hiss as you connect them to your breathing apparatus, but you know it's only a temporary solution. You need to find a way to restart the systems, to get the ship back online. But as you venture deeper into the heart of the vessel, it becomes clear that the damage is extensive. Wires are severed, control panels are dark, and the central systems are unresponsive.
Now, let's see if you are clever enough to fix this !
(click:"clever")[
(display:"diceRollMacro")
(live: 3s)[
(stop:)
(if: $intelligence >= $diceRoll)
[
But that cannot be the end ! No way you are giving up ! You start connecting this back together. Bypass this, connect this to that, and in a few minutes, you have patched your way back to a semi-functional pod. To to [[continue !->Explore the galaxy]]
]
(else:)
[
Your breath becomes shallow as the oxygen levels drop further. The tanks are running out, and there's no backup. The cold intensifies, your fingers numb and stiff. The flashlight flickers, casting erratic shadows that seem to dance with malice. It's getting harder to move, your muscles sluggish from the cold.
You find a corner to huddle in, pulling your knees to your chest in a futile attempt to stay warm. Your thoughts grow hazy, each breath a struggle. The ship is a lifeless husk, a prison from which there is no escape. The finality of it settles over you like a shroud.
As the last of the oxygen runs out, you close your eyes. The cold embraces you, a numbing chill that dulls the pain. Your thoughts slow, and the darkness takes hold. The ship becomes your icy grave, your body left to drift through the void, a frozen relic in the silent expanse of space.
Your final thought is that something must have gone horribly awry...
(click:"awry")[(goto:"Start")]
<b><center>You have reached ending 37/$endingNumbers</center></b>
]
]
]When you read the alert signal, your first tought is for your daughter.
'I am sorry, I failed you. I will never come back. I am a dead man.'
The black hole looms in the distance, a dark vortex against the tapestry of stars. It beckons with a gravitational pull so intense that not even light can escape its grasp. You knew it was there, a cosmic predator lurking at the edge of the star system, but you never thought you would get this close.
The warning alarms in the ship go silent as you cross the event horizon. There's no more noise, just a suffocating stillness that seems to stretch out infinitely. It's as if time itself has slowed to a crawl, each moment stretching into an eternity. You glance at the control panel, hoping for some sign of escape, but the instruments have gone haywire, their readings distorted by the immense gravitational forces.
Now, let's see if you are lucky !
(click:"lucky")[
(display:"diceRollMacro")
(live: 3s)[
(stop:)
(if: $luck >= $diceRoll)
[
Suddenly, when all hope seems lost, the black hole collapses on itself, ejecting you [[far away->Explore the galaxy]]
]
(else:)
[
The ship begins to deform, its metal frame bending and twisting under the relentless pull of the black hole. It creaks and groans, a haunting sound that echoes through the empty corridors. The gravitational shear is tearing the ship apart, its very atoms being stretched into long, thin strands. You feel it too, a force pulling at your body, stretching you along with the ship.
As you spiral downward, the light around you bends and warps, forming a swirling pattern of distorted colors. The black hole's accretion disk emits a blinding radiance, but it's interspersed with patches of absolute darkness, the light devoured by the singularity at the center. It's mesmerizing and terrifying, a dance of light and shadow that pulls you inexorably towards the point of no return.
Your body feels like it's being ripped apart, each cell stretched to its limit. The pain is unimaginable, an agony that no human was meant to endure. Your vision blurs as the intense gravitational forces crush your lungs, your bones, your very essence. Time seems to lose all meaning, as if you're suspended in a never-ending descent into oblivion.
In the final moments, as you approach the singularity, there's a fleeting sense of peace. All the noise, all the chaos, is replaced by a profound stillness. You are nothing more than a particle in a cosmic maelstrom, drawn towards a point where all things cease to exist. The ship disintegrates around you, its fragments spiraling into the void, and you are left alone with the infinite darkness. The black hole consumes everything, even your screams, as it pulls you into its eternal embrace.
Something must have gone terribly wrong...
(click:"wrong")[(goto:"Start")]
<b><center>You have reached ending 34/$endingNumbers</center></b>
]
]
]
In the zero-gravity environment of your ship, there's no up or down, no solid ground to steady yourself. It's a disorienting sensation, like being suspended in an endless void. At first, it's exhilarating, a weightless dance among the stars. But when you lose consciousness in zero gravity, the dreamlike quality of the experience quickly turns into a nightmare.
One moment, you're floating through the ship, the next, you're overcome by dizziness and disorientation. You feel your limbs go limp, your vision blurring as a wave of nausea washes over you. The familiar hum of the ship's systems grows distant, as if fading into another reality. You know you need to get to a secure location, somewhere you won't drift away, but your body refuses to cooperate.
(link: "Click to continue")[==
Your limbs feel like they weigh nothing, drifting aimlessly in the zero-gravity environment. You grasp for handholds, but your fingers barely brush against them before slipping away. The ship's bulkheads seem to move farther and farther away, as if repelling your touch. You are adrift, a leaf on the wind, with nothing to anchor you.
Now, let's see if you are strong enough to react !
(click:"strong")[
(display:"diceRollMacro")
(live: 3s)[
(stop:)
(if: $strength >= $diceRoll)
[
You start to close your eyes, let yourself get engulfed by the void. But the, your daugther appears to you, she cries for you. No ! That cannot be the end. You wake up, shake your head and move as quick as you can to your control panels. Your vision is too blurred, so you smash buttons at random... and it works ! Gravity goes back to normal. Let's continue your [[journey.->Explore the galaxy]]
]
(else:)
[
The dizziness intensifies, each rotation of your body sending your senses into a whirlwind of confusion. You feel yourself spinning, the ship rotating around you in a dizzying spiral. The nausea becomes unbearable, but there's nothing you can do to stop it. The last thing you see before losing consciousness is the blur of metal walls, the dim light of distant stars through the viewport.
As you drift into unconsciousness, your body floats through the ship like a ghost. There's no one to catch you, no gravity to bring you back down. You drift farther and farther, each rotation taking you farther from the safety of the ship's interior. It's a silent journey into the void, a slow spiral into the unknown.
Your consciousness fades completely, the darkness closing in. There's no one to hear your final breath, no one to witness your passing. You are just another lost soul in the vast emptiness of space, adrift in the silence, never to be seen again.
Your last thought is that something must have gone terribly wrong...
(click:"wrong")[(goto:"Start")]
<b><center>You have reached ending 36/$endingNumbers</center></b>
]
]
]
The provisions on your ship run out with a grim finality, leaving you with nothing but empty ration packs and dry canteens. At first, you try to ration what little you have left, eking out each morsel of food and each drop of water, but it's a losing battle. The days stretch into weeks, and you feel your body wasting away, your strength sapped by the relentless march of starvation.
Your stomach aches with a gnawing emptiness, a constant reminder that sustenance is a luxury you can no longer afford. You try to distract yourself, focusing on tasks to keep your mind occupied, but it's impossible to ignore the hunger that gnaws at your insides. Your muscles weaken, each movement becoming more of a struggle as your body cannibalizes its own tissue to survive.
(link: "Click to continue")[==
The dehydration is even worse. Your lips crack and bleed, your tongue dry and swollen in your parched mouth. Each breath feels like sandpaper, your throat raw from the lack of moisture. The recycled air in the ship only makes it worse, its dryness intensifying the agony of dehydration. You crave water with an intensity that borders on madness, but there's none to be had.
Now, let's see if you are lucky !
(click:"lucky")[
(display:"diceRollMacro")
(live: 3s)[
(stop:)
(if: $luck >= $diceRoll)
[
Suddenly, when all hope seems lost, you find an hospitable planet with enough resources to replenish you stock. You stay there for a few weeks, then, resume your [[journey->Explore the galaxy]]
]
(else:)
[
The isolation amplifies the torment, the emptiness of space a reflection of the emptiness within you. You try to find something, anything, to sustain you, but there's nothing left. The ship becomes a tomb, a place where time has lost all meaning, and you are left to wither away in the silence of the void.
Your mind begins to falter, thoughts becoming fragmented as your body shuts down. Hallucinations creep into your perception, flickering shapes in the corners of your vision, whispers of voices that aren't there. You know it's the dehydration, the lack of nourishment playing tricks on your mind, but it doesn't matter. You're too weak to care.
As you lie on the cold metal floor, your body too feeble to move, you know the end is near. The hunger and thirst have taken their toll, leaving you a broken shell of what you once were. You close your eyes, the darkness enveloping you, and you surrender to the emptiness, your spirit drifting away into the silent expanse of space.
You can't help but think that something must have gone terribly wrong...
(click:"wrong")[(goto:"Start")]
<b><center>You have reached ending 35/$endingNumbers</center></b>
]
]
]
The scent of smoke fills the cabin, a dark harbinger of the catastrophe to come. It begins as a faint, acrid odor, barely noticeable amid the recycled air. But then it grows thicker, more oppressive, as flames lick the walls and the first alarms begin to wail. You know you have to act fast, but the fire spreads with terrifying speed, engulfing everything in its path.
You frantikly open a panel, any panel and starts to cut some wires in the hope of starting the - probably broken - fire suppresion systems. But are you lucky enough ?
(click:"lucky")[
(display:"diceRollMacro")
(live: 3s)[
(stop:)
(if: $luck >= $diceRoll)
[
Because of all the heavy smoke now engulfing your pod, it is impossible to see what wire did the trick... but it worked ! One second you got fire and smoke, the other rain is pourring heavily in all direction. Give it a minute and all in back to normal. Only a few non-essantial systems are damaged.
It's now time to continue your [[journey !->Explore the galaxy]]
]
(else:)
[
The heat intensifies, filling the narrow corridors with a scorching wave of energy. You try to find an escape route, but the fire is everywhere, twisting through the ship like a living thing. Flames dance along the ceiling, a searing orange wave that consumes everything it touches. The control panels melt, their plastic and metal fusing into grotesque shapes.
Your breathing becomes labored, each inhale bringing with it the acrid sting of smoke. Your eyes water and burn, tears mingling with sweat as you stumble through the burning ship. It's becoming impossible to see, the smoke so dense that it chokes the very light. The flames roar like a hungry beast, the sound of destruction reverberating through the ship.
You find yourself cornered, the fire closing in from all sides. The heat is unbearable, searing your skin and singeing your hair. You try to shield yourself, but there's nowhere to go, nowhere to escape the inferno that has consumed your world. Your lungs scream for air, but the smoke is a deadly shroud, filling your chest with each breath.
The fire surrounds you, its searing tendrils reaching out to claim you. Your skin blisters and peels, the pain unbearable, but there's nothing you can do to escape. The flames consume everything, turning the ship into an inferno of twisted metal and ash. You collapse to the ground, your body engulfed in flames, and all you can do is scream as the fire claims you, turning you to ash in the heart of the burning ship.
This is your last breath, a new journey calls...
(click:"calls")[(goto:"Start")]
<b><center>You have reached ending 42/$endingNumbers</center></b>
]
]
]
The temperature on your ship drops with a chilling abruptness. One moment, everything is normal; the next, your breath turns to frosty vapor, and your skin prickles with the icy touch of encroaching cold. The hum of the life-support system has gone silent, and you know something has gone terribly wrong.
You scramble to find something, anything, to warm you, but the frost creeps in too quickly. The bulkheads gather a thin layer of ice, their metallic surfaces glistening with a crystalline sheen. Your fingers grow numb, making it difficult to manipulate the controls. The cold pierces through your clothes, each layer becoming a futile barrier against the relentless chill.
(link: "Click to continue")[==
The pain begins as a dull ache, but it soon turns into a stabbing agony as your muscles seize and your blood slows in your veins. You shiver violently, your body instinctively trying to generate heat, but it's a losing battle. The darkness outside feels less daunting than the encroaching cold, as if the vacuum of space itself has entered the ship to claim you.
Your thoughts slow, becoming sluggish like the blood in your veins. You can feel the stiffness setting in, your joints locking up, your eyelids becoming heavy with a thin crust of ice. You want to move, to fight against the freezing grip of death, but your body betrays you. You can do nothing but wait as the cold tightens its hold.
Now, let's see if you are can find a way out of this !
(click:"way")[
(display:"diceRollMacro")
(live: 3s)[
(stop:)
(if: $intelligence >= $diceRoll)
[
But you know that there is a way out of this ! First, you need to guide your ship toward a warm source. Fortunatly, a bright small sun is in view. You setup the coordonates and go to the life system's panels to try to fix the issue. While your ship gets warmer, you regain your abilities to analyse the situation. You flip some switches, connect and disconnect a few cables, and the problem is fixed... for now.
It's time to continue your [[journey !->Explore the galaxy]]
]
(else:)
[
The ship grows quieter as the cold solidifies everything it touches. The only sound is your own labored breathing, which soon becomes a shallow rasp. The frost creeps across your skin, leaving a pattern of ice crystals in its wake. Your vision blurs, the world fading into a white haze, and you know the end is near. As consciousness slips away, the last thing you hear is the brittle cracking of ice as your body becomes a frozen monument in the dark emptiness of space.
Your last fleeting thought is that something went disastrously wrong...
(click:"disastrously")[(goto:"Start")]
<b><center>You have reached ending 38/$endingNumbers</center></b>
]
]
]After a brief overview of the tiny vessel that will be your home for the forseable futur, the broken communication array catches your eye. It sits in the corner of the pod, lifeless, a stark reminder of the isolation that stretches out into the darkness of space. To repair it could mean contact with the outside world, a potential lifeline that could save you from the silent oblivion of space. But such a repair demands time, skill, and a touch of luck—resources that are in short supply. You can feel the pressure building, a choice between hope and pragmatism.
With a heavy heart, you consider your options. Should you focus on repairing the communication system, potentially risking what little you have? Or should you continue to gather supplies, playing it safe, while you still have a chance? Each path carries risks, each decision a step further into the unknown.
[[Try to repair the pod's communications]]
[[Search for supplies]]
[[Look for survivors]]
[[Continue drifting]] aimlessly, hoping for a rescue.The battle is intense, the creature attacking with a ferocity that pushes you to your limits. You dodge, strike, and maneuver through the dense underbrush, your strength and agility tested to their extremes. But you refuse to yield, fighting with a determination born of necessity.
In the end, you prevail. The creature lies on the ground, mortally wounded, but before it breathes its last, you sense a telepathic connection forming. The beast's thoughts flow into your mind, fragmented but coherent, a final act of communication as it struggles with its impending death.
(link: "Click to continue")[==
"Why do you fight?" it asks, its voice a mixture of pain and curiosity. "Do you seek power, or is it something else that drives you?"
Here, you are presented with choices, each answer carrying its own weight:
"I fight to survive. The world is harsh, and only the strong can endure."
"I fight for those who cannot fight for themselves. I am a protector."
"I fight because it's the only way I know. It's all I've ever done."
{
(click:"strong")
[
"But strengh is not everything. Let me show you another way." it whispers as its consciousness fades. At the same time, your strength seams to weaken, but your brain opens up to new opportunities.
(set: $strength to it -3)
(set: $intelligence to it +3)
[[Continue->ForestBeastDeath]]
]
(click:"protector")
[
"I see... strength of heart," it whispers as its consciousness fades. "Take mine. Use it wisely."
(set: $strength to it + 5)
[[Continue->ForestBeastDeath]]
]
(click:"done")
[
"But you could do so much more." it whispers as its consciousness fades. "I wish you luck in your adventures".
(set: $luck to it +3)
[[Continue->ForestBeastDeath]]
]
}
The battle is fierce, your strikes swift and desperate, but the forest beast is relentless. Its razor-sharp claws tear through the underbrush, each swipe a blur of speed and power. You dodge, weave, and counterattack, but the beast is unfazed, its primal fury growing with every passing moment.
Your body strains with the effort, each movement sapping your strength. The forest around you becomes a chaotic swirl of motion, the dense canopy above blocking out all light. The beast's eyes burn with a cold hunger, a ferocity that knows no fear, and with each passing moment, you feel the odds shifting against you.
(link: "Click to continue")[==
The first blow sends you reeling, the force of the impact knocking the wind from your lungs. You struggle to regain your footing, but the beast is already upon you, its claws slashing with brutal efficiency. You feel the searing pain of torn flesh, the warm rush of blood as it seeps through your torn clothing. Your weapon falls from your grip, clattering uselessly to the forest floor.
You try to rise, but your body betrays you, weakened by the relentless assault. The beast towers over you, its form a silhouette against the darkness, its growl a low, menacing rumble that resonates through your bones. It pounces, pinning you to the ground with crushing force, its massive weight suffocating any last vestige of hope.
(link: "Click to continue")[==
The forest seems to close in around you, the shadows growing darker, the sounds more distant. The beast's claws dig deeper, its fangs bared in a predatory snarl. There's no escape, no last-minute reprieve. This is where it ends, the forest claiming you as one of its own. The weight of your failure settles over you like a shroud, the echoes of your struggle fading into the oppressive stillness of the forest.
In your final moments, you feel the warmth of your life draining away, the darkness taking hold. The beast's eyes lock with yours, and in them, you see the reflection of your own mortality. The forest swallows your cries, leaving only the whisper of leaves in the wind, a somber requiem for the fallen. The world fades to black, and the forest beast's growl is the last sound you hear before the void claims you.
As this last though enters your brain, you can't stop but wondering where all went so wrong ?
(click:"wrong")[(goto:"Start")]
<b><center>You have reached ending 8/$endingNumbers</center></b>With that, the connection is severed, and the creature's body lies still. A new surge of strength flows through you, a gift from a once-formidable foe. You can't help but feel a sense of solemnity as you rise to your feet, knowing that the journey ahead will be filled with even greater challenges.
You decide to [[go back->Planet1Orientation]] near your pod.What is it you really want ?
Everything. I want to go back to earth, go back to my daughter, but I want to keep exploring the galaxy.
You get healed
medKit
Weapon ?
Number of endings
Number of deaths ?
Map ?
display:"endings"
un tableau avec plein de phrases schuffled
Dialogues ?
dialog options depending of int or luck
1157 ? (luck)
(intelligence 15) You should look behind you !
You think I am stupid ?
Let me look inside your soul...
I see... you have defeated the great creature of the forest of Nyarth-Al, before the great civilization left their world... such a tragic story. One that would benefit your kind... Maybe one day ? {
(set: $counter to 10)
(live: 0.2s)[
(set:$diceRoll1 to (random:1,6))
(set:$diceRoll1Link to "<img src=http://chooseyourownuniverse.com/wp-content/uploads/2024/05/"+(str:$diceRoll1)+".png>")
(set:$diceRoll2 to (random:1,6))
(set:$diceRoll2Link to "<img src=http://chooseyourownuniverse.com/wp-content/uploads/2024/05//"+(str:$diceRoll2)+".png>")
(set:$diceRoll3 to (random:1,6))
(set:$diceRoll3Link to "<img src=http://chooseyourownuniverse.com/wp-content/uploads/2024/05/"+(str:$diceRoll3)+".png>")
<center>
<table style="width:50%">
<tr>
<td>$diceRoll1Link</td>
<td>$diceRoll2Link</td>
<td>$diceRoll3Link</td>
</tr>
</table>
</center>
(set: $counter to it - 1)
(if: $counter is 0)
[(stop:) (set:$diceRoll to (str:$diceRoll1+$diceRoll2+$diceRoll3))The result is $diceRoll
(set:$diceRoll to (num:$diceRoll))
]
]
}You try to attack the parasite, let's test your strength !
(display:"diceRollMacro")
(live: 3s)[
(stop:)
(if: $strength >= $diceRoll)
[
]
(else:)
[
]
]{<br>
(icon-undo:"<","undo")
(icon-redo:">","redo")
(icon-restart:"⟲", "Restart")
(link:"Save game")[
(if:(save-game:"Slot A"))[
Game saved!
](else: )[
Sorry, I couldn't save your game.
]
]
(if: (saved-games: ) contains "Slot A")[
(link: "Load game")[(load-game:"Slot A")]
]
(replace:?sidebar)[
<br>
(icon-counter: bind $health, "Health")
(icon-counter: bind $strength, "Strength")
(icon-counter: bind $intelligence, "Intelligence")
(icon-counter: bind $luck, "Luck")
(icon-counter: bind $medKit, "MedKits")
(if:$hasBroom is true)[(icon-counter: bind $broom, "Broom")]
]
}
<!--]-->
The air grows colder, the walls closing in as you descend. The faint echoes of your footsteps are accompanied by the distant drip of water, a steady rhythm that seems to guide you toward an unseen destination.
At the end of the passageway, you find a chamber unlike any you've seen before. The walls are adorned with intricate symbols, each one a swirling pattern that draws the eye and seems to shift as you move. In the center of the chamber sits an ancient entity, its form indistinct, like a mirage of light and shadow. It regards you with a gaze that pierces through the darkness, its eyes filled with a wisdom that spans eons.
The entity speaks, its voice a low murmur that carries a weight of ages. "You have come seeking answers," it says, its words a soft echo in the still air.
(click:"answers")[
Choose your answer :
"Nope. I am just here on a whim. Anyway, who are you again ?"
"Yes, master. I want to learn the secrets of the galaxy. Teach me, oh great shadowy one !"
(click:"whim")[
"You mock, me, mortal ? You are free to choose ignorance, but be gone ! Or start listening to what I have to say ! If you want my knowledge, It may cost you your sanity, so choose wisely !"
(click:"gone")[You leave the entity behind and it disappears without a word, waiting for the next fool to chat with. [[Continue ->Planet1Orientation]]]
(click:"knowledge")[[[continue the conversation ->entityRiddle]]]
]
(click:"master")[
"I am no master, you fool, just a soul lost inbetween realms. But I can teach, if you are willing to learn. But beware, knowledge comes at a price. Answer my question, and you will gain the wisdom you seek. Fail, and you will remain here, your mind lost to the void."
Do you accept the challenge or go back to the surface ?
(click:"challenge")[[[continue the conversation ->entityRiddle]]]
(click:"surface")[You leave the entity behind and it disappears without a word, waiting for the next fool. [[Continue ->Planet1Orientation]]]
]
]
The entity's next question is a riddle, a test of your intellect and reasoning.
The entity watches you from its ancient perch, its form indistinct, like a shadow made solid. Its eyes gleam with a light that seems to cut through the darkness of the cave. There's a stillness in its presence, as if time itself holds its breath in anticipation of your response. The entity speaks, its voice a low murmur that reverberates through the cavern, the sound almost musical in its cadence.
"You seek answers, traveler," it says, its words carrying the weight of eons. "Before you, others have come, drawn by the allure of the unknown. But knowledge is a gift given only to those who earn it. Solve my riddle, and I shall grant you wisdom. Fail, and your mind will be lost in the echoes of this ancient place."
(link: "Click to continue")[==
The entity pauses, its gaze turning inward as if remembering something from a time long past. "There is a place," it begins, "a place where stories are woven into the very fabric of existence. It is called the Citadel of Stories, a labyrinth of knowledge where the past and future converge. Within its towering walls, the Curator resides, the keeper of all tales. His collection is vast, each story a thread in the tapestry of the universe."
The entity's voice becomes softer, almost a whisper. "I went there once, to the Citadel of Stories, seeking the Curator's wisdom. But he spoke to me in riddles, testing my understanding of the cosmic weave. The riddle he asked has haunted me ever since. Now, I ask it of you."
The entity's eyes lock with yours, and it speaks the riddle:
(link: "Click to continue")[==
"I am the beginning and the end, the source of creation and the seed of destruction. I am the spark that ignites the greatest tales, yet I am the void into which all stories fade. In the Citadel of Stories, I am both the light and the shadow. What am I?"
The words hang in the air, each one carrying a sense of profound significance. The answer is not just a key to the entity's test; it's a glimpse into the heart of the truth of the universe, a thread that ties together this Citadel and her enigmatic Curator.
The symbols on the walls seem to pulse with energy as you contemplate your answer, each line and curve hinting at a deeper truth. You feel the pressure mounting, the weight of the entity's gaze bearing down on you. Time stretches, each second an eternity as you search for the answer that will either free you or condemn you to madness.
- The universe ?
- Nothingness ?
- Your mother ?
- Everything ?
- You, supreme mogul !
{
(click:"universe")[
[[Let's hear the entity's answer->riddleBadAnswer]]
]
(click:"mother")[
[[You laugh like a mad man, waiting for the entity's answer->riddleMadness]]
]
(click:"Everything")[
[[Here is what the entity has to say ->riddleBadAnswer]]
]
(click:"mogul")[
[[Will the entity be impressed by your answer ?->riddleBadAnswer]]
]
(click:"Nothingness")[
[[You scream your answer ->riddleGoodAnswer]]
]
<br>or let chance decide...
(click:"chance")[
Let's test your luck !
(display:"diceRollMacro")
(live: 3s)[
(stop:)
(if: $luck >= $diceRoll)[
[[riddleGoodAnswer]]]
(else:)[
[[riddleBadAnswer]]]
]
]
}
"Ok, you lost. But I am not going to turn you into a crazy person. Just go now. Go away."
The entity's voice resonates through the chamber, its tone both dismissive and oddly compassionate. You try to decifer its intentions. It seems to understand the burden of existence, the struggle of seeking answers in a universe that often defies understanding.
You stand there, the weight of your failure pressing down on you, feeling the cold dampness of the cave seep into your bones. The entity's words echo in your mind, the finality of its judgment reverberating through the shadows.
(link: "Click to continue")[==
But something within you rebels against the notion of leaving. You have come too far, endured too much, to simply walk away now. The cave, with its enigmatic crystals and sleeping beast, still holds a grip on your soul, and the entity’s presence stirs a defiance within you.
Your mind races with possibilities, driven by an unyielding desire to uncover the mysteries that brought you here. What more could this ancient being reveal? What secrets lie beyond the riddle?
He looks at you, you look at him.
As you linger in the akward silence, a sense of resolve hardens within you. You are not ready to leave just yet. Despite the entity’s command, you feel a pull, a need to stay.
(link: "Click to continue")[==
With a deep breath, you gather your courage and step forward, your voice steady but resolute.
"I will not go. There is more I need to understand."
The entity sighs, a sound like the shifting of ancient stones, and its eyes, dark and fathomless, focus on you once more.
'Go now, or face the biggest challange of your young life !". Then, the entity looks away and seemingly goes to sleep.
[[Stay anyway ?->entityStay1]]
[[Abandon and go back near your pod->Planet1Orientation]]
You scream what you know deep inside to be the right, the only possible answer :
The answer to your riddle is "nothingness."
Right ! Where the unknown lives, the gap inbetween that allows for sanity, freedom of the mind, innocence, mistake, cahos, all those bad things that make life possible. The blank space where evrything is possible.
Nothingness represents both the beginning and the end. It is the source from which creation arises—the blank canvas upon which stories are written—and it is also where everything ultimately returns, the void into which all tales fade.
(link: "Click to continue")[==
"Nothingness" captures the essence of the creative process in a cosmic sense. It is the spark that ignites the birth of a story and the emptiness that remains after a story has concluded. Within the Citadel of Stories, it symbolizes both potential and closure, serving as the alpha and omega of all narratives. The Curator, as the keeper of all stories, understands this duality and challenges those who seek wisdom to grasp its significance.
By answering "nothingness," you demonstrate an understanding of the cyclical nature of stories and the universe itself—a recognition that every beginning has an end, and every end can be a new beginning.
(set:$intelligence to it +3)
You succeed, the symbols align, their patterns forming a coherent message that reveals the ancient wisdom of the cave. The entity nods, its expression one of approval, and you feel a surge of clarity, a rush of knowledge that sharpens your intellect. The chamber brightens, the oppressive darkness lifting as the entity grants you the gift of understanding. You leave the cave with a newfound intelligence, your mind expanded by the encounter.
Go back to the surface now and [[keep exploring->Planet1Orientation]]Your mouth opens, but your brain betrays you.
you fail, the symbols on the walls begin to swirl, their patterns growing chaotic and disorienting. Your mind spins, the reality of the cave dissolving into a whirlwind of colors and shapes. The entity's voice becomes a distant echo, its laughter a haunting sound that lingers in the recesses of your mind. You become lost in the maze of your own thoughts, unable to escape the labyrinthine corridors of the cave. The world outside fades, leaving you to wander aimlessly in a realm of madness, thinking of better days...
(click:"better days")[(goto:"Start")]
<b><center>You have reached ending 11/$endingNumbers</center></b>
A few minutes later, the entity stirs, its eyes opening with a slow, deliberate blink.
"What? You are still here?"
"I want to give you a different answer! Reset!" you answer, trying to look cool.
The entity chuckles, a sound that echoes ominously through the cave. "Sorry, kid. You can only try once! But if you really want to stay... then help me with something. I need my chambers cleaned up. Take that broom over there"—it gestures to a dark corner where an old, worn broom rests—"and clean everything. You know I can't do it on my own."
[[Ok->entityCleanup1]]
"No way, I am not your servant!"
(click:"servant")[
"Then, [[go away.->Planet1Orientation]]
(set: $hasBroom to true)
(set: $broom to 3)
You hold the broom with an odd sense of pride, the entity nodding approvingly as you begin your new craft. You clean and clean again, each sweep of the broom revealing layers of filth and grime you hadn't noticed before. The room is filthy, teeming with disgusting things that lurk in the shadows.
As you labor, a thought begins to germinate: what if, in the vast expanse of the galaxy, things are just as dirty? What could you do about it? Could you become... a [[broom master->entityCleanup2]]? The idea takes root in your mind, growing with each stroke of the broom.
Do you want to embrace this path, becoming a master of cleanliness in the midst of cosmic chaos? Or does this cleaning spree become too much for you, driving you to abandon your broom and crawl back to [[the surface->Planet1Orientation]]?
As you venture into the void, you become a lone explorer, guided by curiosity and a thirst for the extraordinary. Every distant star represents a possibility, every nebula a reminder of the boundless beauty of the cosmos. You are a nomad among the constellations, tracing a path through the vast tapestry of space.
The journey is fraught with challenges. Navigating the galaxy is no simple task, and the tools at your disposal will determine your fate.
(if: $comFixed is true)
[
Your success in repairing the communication system is a boon, allowing you to narrow down potential locations. The data feeds provide clues, hinting at celestial bodies that may harbor life or reveal hidden treasures. You meticulously analyze the information, your mind racing with possibilities as you chart your course.
]
(else:)[
But without a functional communication system, the journey becomes far more treacherous. You must rely on your instincts, the old-fashioned way, just like the explorers of Earth's distant past. Advanced sensors remain down, forcing you to navigate by sight and intuition, with nothing but the vastness of space to guide you.
]
The choice to explore the galaxy is not without risk, but the allure of the untold is irresistible. You press on, eager to find a new planet, a new story, and a new chapter in your ever-expanding journey.
(set: $broom to 7)
Two months have passed. You mastered your tool, or did you? You feel that you are just starting on your broom journey. So much to clean, so much to learn.
The entity is now your only contact, your only friend besides your broom.
Do you abandon this odyssee and go back to the [[the surface->Planet1Orientation]] ?
Or do you persist in this [[journey->entityCleaning3]] ?
(set: $broom to 12)
Five months have passed.
You have built your own shelter inside the caves. It has everything you need.
The entity provides you with delicious meals, as long as you don't investigate its origine.
It is amazing all the progress you have made. You feel as if the broom is starting nudging you in the direction you need to go. Yesterday, an insect pooped in the middle of the main room. The broom dispatched it with so much ease, as if it was... alive.
Is it time to go back to the [[the surface->Planet1Orientation]] ?
Or do you want to reach for [[perfection->entityCleaning4]] ?
(set: $broom to 16)
You landed on the planet 12 years ago, but you hardly remember its surface.
Your entire world is now the caves and its inhabitants.
The entity, of course, but also Gwen, your wonderful broom. You have regular conversations with her. Sometime, you just take a rest and she takes care of the cleaning on her own.
You are not looking for knowledge in the stars anymore, you have unlocked the ultimate power : You are the broom master.
But... you were somone else. The thought of your daugter still hants you. How is she ? Does she know of your heroics ? How could you tell her your prouess last month, when you managed to find and destroy the nest of your worst enemies.
But is this the real life ? [[Your destiny->entityCleaning5]] ?
Or are you ready to leave the cave ?
(click:"leave")[One night, you decide to leave. But you cannot bring yourself to leave Gwen behind. You take her with you, gently wrapped in the blanket that you made from the fur of all the creatures you slayed during your tenure... and you just crawl back to the [[surface->Planet1Orientation]]]
(set: $broom to 18)
Life is simple now. You got married to Gwen a decade ago. And while she keep detoriating because of all the cleaning that still need done, you became an expert at fixing her with all the material that the cave provide.
The rest of your life is spent like this. A happy life, or is it ?
(click:"is it")[(goto:"Start")]
<b><center>You have reached ending 10/$endingNumbers</center></b>
<!--
Broom master :
Spriti wait ... Do something
Do it > + 1 Broom
Wait more > + 3 broom + 2 months
Wait + 5 broom + 5 years
Wait + 7 broom + 10 years : Leave steling the broom
Wait : End At this point...
Planet : Clean up
-->You stumble, fall, and before you can react, you are ensnared. The silk threads tighten around you, a spider's web of cruel precision. Panic surges as you struggle, but the more you fight, the tighter the bonds become.
From the shadows, it emerges—a monstrous spider, its many eyes reflecting your helplessness. It moves with a chilling grace, each step deliberate, its hunger palpable. You feel the venom before you see its fangs, a cold fire spreading through your veins, paralyzing and numbing.
(link: "Click to continue")[==
In the final moments, as the spider's mandibles close in, your thoughts scatter like the windswept dust of the plains. The last thing you see is the endless sky above, now an unreachable dream, as darkness claims you.
But what if you could start over ?
(click:"start over")[(goto:"Start")]
<b><center>You have reached ending 13/$endingNumbers</center></b>You decide to settle on the planet and live peacefully among its inhabitants, finding a new home. Congratulations, you've found a happy ending!
Maybe you would make another choice if you could go back to the beginning !
(click:"beginning")[(goto:"Start")]
<b><center>You have reached ending 14/$endingNumbers</center></b>You ready yourself for combat, drawing upon every ounce of strength and skill you possess. The aliens designate their strongest warrior to fight you !
(click:"fight")[
(set: $forestHostileAliens to true)
(set: $eStrength to 13)
(set: $ehp to 40)
(set: $eAtkBonus to 5)
(set: $mhp to 40)
(set: $ename to "The Alien champion")
(set: $turn to "you")
(set: $eatk to 15)
(set: $hitArray to (a:
"Your fist slams into the alien, sending it staggering backwards.",
"A well-aimed kick lands squarely, causing the alien to convulse in pain.",
"You strike the alien right in its face, causing it to emit a guttural growl.",
"Your punch connects, and the alien lets out a piercing screech.",
"With a swift strike, you knock the alien back, leaving it momentarily dazed.",
"You lunge forward with surprising speed, your weapon slicing across the alien's flank, leaving a deep gash that oozes a strange, iridescent fluid.",
"Seizing the opportunity, you deliver a powerful kick to the alien's chest, sending it sprawling back into the shadows.",
"With a quick twist, you dodge the alien's claws and bring your weapon down hard on its shoulder, the impact resonating through your arms.",
"You roll beneath the alien's sweeping strike and thrust upward, your blade piercing through its tough hide and into the muscle beneath.",
"As the alien lunges, you sidestep and strike its exposed side, the force of the blow knocking it off balance and into a nearby structure."))
(set: $eHitArray to (a:
"Your fist swings through the air, and the alien counters with a brutal punch to your chest.",
"You aim a kick at the alien's lower body, but it dodges, delivering a sharp elbow to your ribs.",
"You charge at the alien, but it sidesteps, then shoves you forcefully into a nearby rock.",
"Your lunge falls short, and the alien lashes out, knocking the wind out of you with a swift knee to the stomach.",
"You reach to grab the alien, but it twists away, landing a hard slap across your face.",
"You swing wide, your weapon cutting only air, and the alien takes advantage, slashing across your back with its razor-sharp claws.",
"As you charge forward, the alien ducks low, dodging your strike and ramming its head into your stomach, knocking the wind out of you.",
"You overextend with your attack, leaving you vulnerable, and the alien seizes the moment, clawing at your leg with a brutal swipe.",
"In a moment of hesitation, you miss your mark, and the alien pounces, its powerful jaws clamping onto your arm with crushing force.",
"You leap to attack, but the alien is faster, its tail whipping around and catching you in the side, sending you crashing to the ground."
))
(set: $eatkname to "its fists")
(set: $fightWin to "fightHostileAlienHeroWon")
(set: $fightLoose to "fightHostileAlienDefeat")
(set: $fightFlee to "fightHostileAlienFlee")
(goto: "Combat")
]
With a deep breath, you raise your hands in a gesture of peace, hoping to convey your lack of hostile intent. Words, tentative and carefully chosen, spill from your lips as you attempt to bridge the gap between cultures. The leader’s eyes flicker with something—curiosity, perhaps, or the faintest glimmer of understanding.
(display:"diceRollMacro")
(live: 3s)[
(stop:)
(if: $intelligence >= $diceRoll)
[You manage to explain that you are not an invador, or, at least, you manage to make them laugh enough at your attempt that they stop conidering you as meat. In the end, they talk among eachover and gesture you to follow them. They show you a place where they store all the ship parts of the poor bastards who crashed here. In the middle of a montain of steel and bones - old and new - you find the parts that you are looking for.
Fix you communications systems, then, [[get the hell out of here !->fightHostileAlienFlee]]
(set:$comFixed to true)
]
(else:)
[You fail miserably to communicate. Time to [[fight!->Planet1HostileAliensFight]]]
]You guide your ship down through the planet's atmosphere, marveling at the vibrant landscape that unfolds below. This world is unlike any you've seen—a tapestry of lush forests, sparkling lakes, and towering mountains that reach toward the sky. The air is filled with the scent of alien flora, and the distant calls of unseen creatures echo through the valleys.
As you step out of your ship, the ground feels firm beneath your feet, a welcome change from the endless drift of space. You consult the coordinates Samuel provided, setting your course toward the heart of an ancient forest where the treasure is said to be hidden. The journey is arduous, the dense foliage and uneven terrain testing your resolve at every step.
(click:"testing")[
(display:"diceRollMacro")
(live: 3s)[
(stop:)
(if: $strength >= $diceRoll)
[
After hours of trekking, you arrive at a clearing bathed in ethereal light. In the center, partially buried in the earth, rests an intricately carved stone. Its surface is covered in symbols and runes that seem to shift and glow as you approach. You kneel beside it, brushing away the dirt and leaves, revealing more of its mesmerizing patterns.
As your fingers trace the lines, a soft voice begins to emanate from the stone, speaking in a language you don't understand but somehow feel within your soul. This is the treasure Samuel spoke of—a relic from an ancient civilization, imbued with the power of stories and knowledge. The stone's voice grows clearer, and you realize it is offering to share its wisdom with you, to tell you tales from across the ages, secrets lost to time.
(link: "Click to continue")[==
But as you ponder the stone's offer, the ground beneath you trembles. The forest seems to come alive, and you sense a presence watching you. The stone warns you of guardians, ancient protectors of this relic who will not allow it to be taken easily.
Do you [[attempt to take the stone->attemptToTakeStone]], knowing you must face these guardians, or do you [[listen to the stone's tales->listenToStone]], seeking knowledge instead of possession? The decision rests on you, adventurer.
]
(else:)
[
Despite your efforts, you can't manage to locate the stone and have to give up your quest. Go back to your ship now.
(click:"ship")[(goto:"Explore the galaxy")]
]
]
]
You find companionship and safety within its walls, living a content life away from the chaos of the galaxy.
But you can't escape from wandering if you made the right choice each time you think about earth, and your daugther.
Maybe you would make another choice if you could go back to [[the start->Start]]What you first thought as a fight is an actual massacre.
The guardians seem to multply, the struggle never stops.
At first, you resist, you manage to kill one, but quickly falls to your knees when ten more show up.
Now, go and make [[another choice->Start]] !
<b><center>You have reached ending 21/$endingNumbers</center></b>You decide to listen to the stone, settling down beside it as its soft glow envelops you. The air around you grows calm, and the sense of watchful presence fades away. The guardians were nothing more than an illusion, a test of your intentions. The forest seems to breathe a sigh of relief, its silence now welcoming rather than foreboding.
The stone's voice becomes clearer, resonating within your mind. It begins to speak, sharing its ancient wisdom and stories long forgotten:
"I am the Keeper of Tales, a relic from a civilization that once thrived among the stars. Our people knew the power of stories—their ability to shape minds, cultures, and even the fabric of reality itself. We believed that by preserving our tales, we could transcend time and space, leaving an eternal legacy."
(link: "Click to continue")[==
The stone's voice shifts, weaving a tapestry of stories:
"There was once a citadel, a sanctuary of knowledge and creativity, where the greatest storytellers gathered. They called it the Citadel of Tales. In its halls, countless stories were told, each one a thread in the grand tapestry of existence. The Curator, a wise and enigmatic figure, presided over the citadel, guiding the storytellers and protecting their works."
As you listen, vivid images fill your mind—grand halls lined with scrolls and books, storytellers from diverse worlds sharing their experiences, and the Curator, a figure cloaked in mystery, overseeing it all.
(link: "Click to continue")[==
"One day, an artifact of immense power was brought to the citadel—a stone, much like myself, capable of preserving and sharing the essence of stories. It was said that whoever possessed this stone could harness the power of the greatest tales ever told, shaping reality itself. But with great power came great responsibility, and the stone was hidden away, entrusted only to those deemed worthy."
The stone's glow intensifies, and you feel a surge of energy within you. It continues:
"By choosing to listen, you have shown wisdom and respect for the stories of the past. I will now share with you the knowledge and insights of my people, enhancing your understanding of the universe. Use this wisdom wisely, for it is a gift that must be handled with care."
(link: "Click to continue")[==
As the stone's voice fades, you feel a profound sense of clarity and purpose. Your mind is sharper, your thoughts more coherent. The tales you have absorbed from the stone have enriched your understanding of the galaxy and its wonders.
(set: $intelligence to it + 3)
But watch out ! The man who hired you is not who he says. He has dark purposes.
Do not bring me back to him.
With newfound wisdom, you rise, ready to continue your journey. The forest around you feels different now—less foreboding, more welcoming. You thank the stone for its gift and prepare to leave, knowing that the stories you carry within you will guide you on your path.
Do you return the stone to [[Samuel->SamuelBack]] or decide to keep it and continue your journey [[through the stars->Explore the galaxyStone]] ?You return to the outpost where you first encountered Samuel. He stands in the same spot, a somber sentinel of lost knowledge. As you approach, Samuel’s eyes light up with a rare gleam of happiness upon seeing the stone. He takes it from you, but to your shock, he hurls it to the ground, shattering it into a thousand fragments.
Despair wells up inside you, but Samuel’s voice cuts through the rising tide of emotion. "The stone was never meant to exist. Such knowledge is a burden no one should bear."
He hands you a set of coordinates. "These will guide you back to Earth," he says. When you ask if he will join you, a shadow crosses his face. "I cannot return while things like this stone still haunt the universe. My place is here, ensuring such power remains forgotten."
The decision now rests in your hands. Will you [[Return to Earth]] or continue to [[Explore the galaxy]]?You choose to keep the stone, feeling its weight not just in your hand but in your very soul. As you travel through the stars, the stone whispers to you of great tragedies and resounding victories, of civilizations long past. Its voice is a haunting melody, echoing with the rise and fall of empires. It becomes more than a relic; it becomes your companion, sharing the vast expanse of your journey, binding your fate with the countless stories it holds. Together, you traverse the cosmos, the stone’s ancient wisdom a constant presence, shaping the rest of your life.
Maybe you would make another choice if you could go back to [[the start->Start]]
<b><center>You have reached ending 22/$endingNumbers</center></b>
For months now, you have lived in total silence, except for the faintest rustling that seems to echo from the walls themselves. You tell yourself it's just the pod settling, the metal contracting as it cools, settles down after the damages done during the accident but there's a nagging feeling in the back of your mind—a sense that something is watching you.
But this morning, the rustling has become impossible to ignore. It has grown louder, a skittering sound that sends chills down your spine.
Realising that there is now an immediate risk, you quicken your pace, hoping to rfind the source of the noices ans shut it down forever. But as you approach, the noise intensifies, a chorus of clicks and hisses that seem to close in from all sides.
(link: "Click to continue")[==
Then you see it. A mass of writhing tendrils, like a nest of serpents, slithering across the walls and ceiling. An alien parasite. Death itself.
It moves with a fluidity that defies logic, its blackened tendrils snaking through the ship's ventilation system. It pulses with an unnatural life, feeding off the ship's energy, consuming everything in its path.
Only your strength can save you this time !
(click:"strength")[
(display:"diceRollMacro")
(live: 3s)[
(stop:)
(if: $strength >= $diceRoll)
[
As the creature jumps to attack your face, you manage to slam it against the wall, and then a few more time against different surfaces, until it reaches the ejection shaft. When you pull the ejection button, it tries to resist the void, but must accept its fate. Keep on [[exploring.->Explore the galaxy]]
]
(else:)
[
You back away, your heart racing, but there's nowhere to run. The parasite has spread throughout the ship, its tendrils weaving a deadly web of destruction. You feel its presence in the very air you breathe, the stench of decay and rot. It's too late. It's already inside.
As the parasite's tendrils wrap around you, constricting your movement, you realize that resistance is futile. The parasite's grip tightens, crushing the life out of you. The last thing you hear is the sound of your bones snapping, the parasite's hissing laughter as it claims yet another victim. The ship becomes a graveyard, your body just one more lifeless shell in its ever-growing collection.
Your last thought is that something must have gone terribly wrong...
(click:"wrong")[(goto:"Start")]
<b><center>You have reached ending 32/$endingNumbers</center></b>
]
]
]
The ship has grown unsettlingly silent, the usual hum of machinery replaced by an eerie calm. It's a stillness that makes your skin crawl, your instincts on high alert. You've seen this before—the way the ship seems to hold its breath before something terrible happens. Like almost every week since the accident.
The skittering noise starts low, almost imperceptible, forgettable, but it quickly grows louder, a symphony of clicks and hisses. You know this sound but can't figure it out yet.
Make a intelligence test !
(click:"intelligence")[
(display:"diceRollMacro")
(live: 3s)[
(stop:)
(if: $intelligence >= $diceRoll)
[
It's the parasite, the same alien horror that took Sarah, spreading through the pod like a cancer.
As the creature jumps to attack your face, you manage to slam it against the wall, and then a few more time against different surfaces, until it reaches the ejection shaft. When you pull the ejection button, it tries to resist the void, but must accept its fate. Keep on [[exploring.->Explore the galaxy]]
]
(else:)
[
You turn a corner, and there it is ! The same parasite that took Sarah !A writhing mass of tendrils, black and pulsating with an eerie light. The parasite moves with a fluid grace, its tendrils weaving through the ship's structure, twisting around pipes and wires. It's like a living nightmare, a thing born of pure malice and hunger.
You try to back away, but the tendrils are faster. They shoot out, latching onto your limbs, pulling you towards the seething mass. You struggle, but it's like fighting a hydra—every tendril you cut only spawns more. The parasite tightens its grip, squeezing the life out of you, its hissing laughter filling your ears.
In a moment of clarity, you realize that this is how Sarah felt—the helplessness, the fear, the inevitability of it all. The parasite wraps around you, crushing your bones, and you hear the sickening snap as your body succumbs to its relentless force. The last thing you see is the flickering light of the ship's emergency systems, a dull reminder of the life you once knew, now extinguished by the parasite's insatiable hunger.
Something must have gone terribly wrong...
(click:"wrong")[(goto:"Start")]
<b><center>You have reached ending 31/$endingNumbers</center></b>
]
]
]Ooops !
You have reach your destination... but the planet is... missing. Did it got absorbed by a black hole ? Or did the civilization that inhabited it destroyed consumed it fully ? Maybe they turned it into a spaceship, put a giant rocket, lit the match... and off we go...
But, in any case, this location is no longer valid.
You would update the list... if you knew how.
Back to [[looking for adventure->Explore the galaxy]]With the ancient artefact you stole,
(click:"stole")[(replace:"stole")[retrieved for the greater good of mankind's space exploration]]
you are free to choose what civilzation you want to meet, from the ancient's archieve, but you only have the planet's designation to go by:
<ul>
(if:$findANearbyPlanet is false)[Planet XV-72]
Planet X-72
Planet AW-14
Planet VW-11
Planet AW-28
Planet X-0
Planet XP-34
Planet XP-17
Planet X-77
Planet XP-2
</ul>
(click:"Planet XV-72")[(set:$planetChoice to "Find a nearby planet")(goto:"exploreGo")]
(click:"Planet X-72")[(set:$planetChoice to "TheQueen")(goto:"exploreGo")]
(click:"Planet AW-14")[(set:$planetChoice to "FindLostCivilization")(goto:"exploreGo")]
(click:"Planet VW-11")[(set:$planetChoice to "waterPlanet")(goto:"exploreGo")]
(click:"Planet AW-28")[(set:$planetChoice to "galaxyMapVangence")(goto:"exploreGo")]
(click:"Planet X-0")[(set:$planetChoice to "cosmicAnomaly")(goto:"exploreGo")]
(click:"Planet AW-34")[(set:$planetChoice to "missingPlanet")(goto:"exploreGo")]
(click:"Planet AW-17")[(set:$planetChoice to "peacefulCivilization")(goto:"exploreGo")]
(click:"Planet X-77")[(set:$planetChoice to "spacePirates")(goto:"exploreGo")]
(click:"Planet XP-2")[(set:$planetChoice to "peacefulOutpost")(goto:"exploreGo")]
You start the engine...
(display:"diceRollMacro")
<!--
(if: $galaxyMap is true)[
(set:$diceRoll to it -5)
]
(else-if:$comFixed is false)[
(set:$diceRoll to it +3)
]
-->
(live: 3s)[
(stop:)
(if: $luck >= $diceRoll)
[(display:$planetChoice)]
(else:)[
(if:$accidentHappened is false)
[(set:$accidentHappened to true)(go-to: "multipleDeath")]
(else:)
[(set:$accidentHappened to false)(display:$planetChoice)]
]
]{
(if:$findANearbyPlanet is true)
[
(set: $planetArray to (shuffled: "TheQueen", "FindLostCivilization", "waterPlanet", "cosmicAnomaly", "peacefulCivilization", "spacePirates", "peacefulOutpost"))
]
(else:)
[
(set: $planetArray to (shuffled: "TheQueen", "FindLostCivilization", "waterPlanet", "cosmicAnomaly", "peacefulCivilization", "spacePirates", "peacefulOutpost","Find a nearby planet"))
]
<!--Si le test int est réussi -->
(if: $planetArray is not empty)[
With your communication system, you can either [[call earth->Return to Earth]], or scan for all possible signs and signals.
(click:"scan")[
You go at it for hours, tweeking, looking for any form of echo, and finally...
## You just found a possible destination !
(set: $planetChoice to (either: ...$planetArray))
Start your engine and let's go there !
(click:" engine")[(goto:"exploreGo")]
]
]
(else:)[
(display:"becomeALegend")
]
}
{
(if:$findANearbyPlanet is true)
[
(set: $planetArray to (shuffled: "TheQueen", "FindLostCivilization", "waterPlanet", "cosmicAnomaly", "peacefulCivilization", "spacePirates", "peacefulOutpost"))
]
(else:)
[
(set: $planetArray to (shuffled: "TheQueen", "FindLostCivilization", "waterPlanet", "cosmicAnomaly", "peacefulCivilization", "spacePirates", "peacefulOutpost","Find a nearby planet","embraceSolitude"))
]
<!--Si le test int est réussi -->
(if: $planetArray is not empty)[
Guided by the stars and your luck, you start exploring... and just when you thought all was lost...
## You just found a possible destination !
(set: $planetChoice to (either: ...$planetArray))
Start your engine and let's go there !
(click:" engine")[(set:$planetChoice to $planetChoice)(goto:"exploreGo")]
]
(else:)[
(display:"becomeALegend")
]
}
As soon as you land on the planet's surface, a myriad of lights dazzles your eyes. Advanced vehicles zip by, their sleek forms shimmering in the alien sunlight. Strange beings shout at you in a cacophony of languages, their expressions unreadable. You quickly realize you've been "arrested" by this highly evolved civilization.
Escorted through their city, a breathtaking panorama of futuristic architecture and technology unfolds before you. Towering structures made of materials you've never seen before rise high into the sky, connected by bridges and walkways teeming with activity. The air hums with the sound of unseen machinery and the distant murmur of alien life.
(link: "Click to continue")[==
You're brought before one of the planet's leaders, an imposing figure whose alien visage makes it difficult to discern his emotions. His eyes, however, burn with an intensity that transcends species.
"How did you find us?" he demands, his voice a blend of curiosity and fury. "We have been hidden for millennia. Only someone with our brother's galaxy map could have come here. What did you do?"
Before you can respond, one of the aliens steps forward and strikes you. The blow is unexpected and forceful, sending a shock of pain through your body.
(click:"strikes")[
(set:$health to it-2)
(if:$health<=0)[Unfortunately, in your current state, what could have just been a bruise turns into a fatal blow. This, unfortunately, is The end, or is it?
<b><center>You have reached ending 48/$endingNumbers</center></b>
(click:"is it?")[(goto:"Start")]
]
Reeling from the impact, you know you must act quickly to escape this dire situation. Do you rely on your strength to break free, your intellect to outsmart them, or sheer luck to find a way out?
(click:"strength")[(set:$chosenTest to $strength)(display:"galaxyMapVenganceTest")]
(click:"intellect")[(set:$chosenTest to $intelligence)(display:"galaxyMapVenganceTest")]
(click:"luck")[(set:$chosenTest to $luck)(display:"galaxyMapVenganceTest")]
](display:"diceRollMacro")
(live: 3s)[
(stop:)
(if: $chosenTest >= $diceRoll)
[You manage to explain and apologize but the alien's chief curses you for your crimes, this misadventure causes you to loose 3 points of luck !
(click:"points of luck")[
(set:$luck to it -3)
They raid your pod and recover the map.
(set: $galaxyMap to false)
Time to leave to planet in [[shame->Explore the galaxy]]
]
]
(else:)
[
The aliens execute you for your crimes against their brothers.
Go and try your luck somewhere else...
(click:"somewhere else")[(goto:"Start")]
<b><center>You have reached ending 27/$endingNumbers</center></b>
]
]As your ship drifts through the vastness of space, you come across a planet unlike any you’ve encountered before. Its surface shimmers with an ethereal glow, hues of violet and gold intermingling in a celestial dance. The atmosphere is dense with a gentle mist that refracts the sunlight into a perpetual twilight, casting long, dreamlike shadows across the landscape. The planet feels alive, pulsating with a rhythm that echoes the beat of a distant heart.
{
After so many troubles, the accident, the death of your camarades...
(if: $alienSarah is true)[
Sarah's horrible death by your own hands !
]
}
Maybe it's finally time for some beauty in your life ?
As you take in the poetic beauty of this mysterious planet, you find yourself standing at a crossroads, each path leading to a different wonder. The planet’s harmonious symphony continues to play softly in the background, inviting you to explore more of its hidden secrets.
To the north, a majestic [[crystal forest->crystalForest]] stretches out, its trees made of shimmering quartz that catch the light in a dazzling display of colors. The air here is thick with a sense of ancient wisdom, and you feel that the forest holds secrets waiting to be uncovered.
To the east, a vast [[field of luminous flowers->luminousField]] beckons. The flowers glow with an inner light, their petals gently pulsing in time with the planet’s heartbeat. Walking through this field feels like stepping into a dream, each step leaving behind a trail of sparkling dust.
To the south, a serene [[lake of liquid light->liquidLake]] glistens invitingly. Its surface is as smooth as glass, reflecting the twilight sky in perfect detail. There’s an aura of tranquility here, as if time itself slows down, allowing you to lose yourself in contemplation.
To the west, an enigmatic [[valley of echoes->echoValley]] winds its way through the landscape. The valley walls rise high, and as the wind blows through, it carries whispers and songs that seem to tell stories of ages past. The echoes here are hauntingly beautiful, resonating deep within your soul.
You decide to land and explore this poetic world, touched by its surreal beauty. As you step onto the soft, moss-covered ground, you notice the air is filled with a harmonious symphony of distant, otherworldly music, as if the planet itself is singing. Every step you take is accompanied by a faint, melodious chime, and the flora around you sways in tune with the cosmic melody.
You could abandon your quest, choosing to remain on this poetic planet with your daughter, finding peace and solace in her presence.
As the years go by, you wander if you could have made another choice...
[[Start over|Start]]
<b><center>You have reached ending 26/$endingNumbers</center></b>"Who are you ?" You dare finally ask, breaking the charm of this encounter.
"You... you are not my daughter... you cannot be... because if you are... if you followed me here... if you are not safe... this is the worst nightmare I could ever imagine !"
A few moments passes, then she answers :"You are lost traveler.
With your ship's communication's broken and without a map, you are doomed to die without seeing earth again.
But I an offer you peace of mind and body. I can stay with you, in this familiar form, until you die. For what is for me just a glimpse in time, I will ease your suffering."
[[Stay with her forever]]
[[Attack]]: Suspicion gnaws at you. Could this be a trick or an illusion? You could choose to attack, testing the reality of this encounter.
The urge to continue your journey, to fulfill your quest, still burns within you. You could [[leave this planet->Explore the galaxy]], carrying the memory of this encounter with you as you venture back into the cosmos.As you raise your fists, a surge of doubt courses through you, but determination drives you forward. With a swift motion, you strike at the figure. But your entire arm passes through her form without resistance, like cutting through smoke. The image of your daughter shimmers for a moment before dissipating into the air, leaving nothing but an eerie silence.
The realization hits you hard: she was never real, just an illusion conjured by the mysterious forces of this planet. The weight of disappointment and sorrow presses down on you, but you shake it off. There's no time to dwell on illusions when the vast expanse of the galaxy awaits.
(link: "Click to continue")[==
You turn away from the empty space where the figure once stood and head back to your ship. The path seems longer and lonelier than before, but your resolve is unshaken. The stars above beckon, promising new adventures and mysteries to uncover.
Once aboard your ship, you set the coordinates for the next destination. The engines hum to life, and with a final glance at the enigmatic planet, you launch into the cosmos, ready to continue your exploration of the [[boundless galaxy->Explore the galaxy]].You venture north into the crystal forest, where the trees are towering spires of shimmering quartz. Each step you take is accompanied by the gentle chime of crystalline leaves brushing against one another, creating an otherworldly melody. The light filters through the crystal branches, casting kaleidoscopic patterns on the forest floor. As you walk deeper into this enchanted woodland, you notice that the forest seems to pulse with an inner rhythm, as if it is alive and breathing. In the heart of the forest, surrounded by the sparkling splendor, you spot a silhouette standing still, waiting.
(display:"daugtherIllusionMeeting")To the east, you step into the field of luminous flowers, a vast expanse where each bloom glows with its own ethereal light. The air is filled with a sweet, intoxicating fragrance, and the petals radiate a gentle warmth. As you walk through this field of dreams, the flowers’ luminescence dances around you, creating a trail of sparkling light with every step. The ground beneath your feet feels soft and welcoming, as if urging you to stay forever. In the center of this radiant meadow, amidst the swaying, glowing petals, you see a solitary figure, waiting.
(display:"daugtherIllusionMeeting")To the south, you find yourself at the shores of the lake of liquid light, its surface a smooth, glowing expanse that mirrors the sky with perfect clarity. The lake’s waters are unlike any you’ve seen before, shimmering with an internal radiance that seems to defy reality. As you dip your hand into the liquid, it feels cool and soothing, leaving a faint luminescent residue on your skin. The tranquility here is palpable, a serene silence that calms your soul. Standing by the water’s edge, lost in reflection, you notice a figure on the opposite shore, waiting.
(display:"daugtherIllusionMeeting")Heading west, you enter the valley of echoes, where the wind carries hauntingly beautiful whispers and songs. The towering valley walls amplify the sounds, creating a symphony that reverberates within you. As you navigate the winding paths, the echoes seem to tell ancient stories, each note resonating with history and emotion. The landscape is both eerie and mesmerizing, a place where the past and present blend seamlessly. In a secluded alcove within the valley, where the echoes are the most intense, you see a shadowy figure standing alone, waiting.
(display:"daugtherIllusionMeeting")The figure is serene, almost statuesque. Intrigued and drawn by an inexplicable sense of familiarity, you approach cautiously.
With each step, the figure becomes clearer, and a wave of recognition washes over you. It’s your daughter, her form as delicate and ethereal as the surroundings. Her eyes, filled with a mix of sadness and longing, meet yours.
You stand before her, your heart pounding with a mix of joy and confusion. The surreal nature of the moment leaves you breathless, and the planet’s harmonious symphony seems to swell around you, as if acknowledging this poignant reunion.
You have several choices before you:
[[Stay with her forever]]: You could abandon your quest, choosing to remain on this poetic planet with your daughter, finding peace and solace in her presence.
[[Talk to her]]: You could speak to her, seeking answers and understanding. What stories does she have to share? How did she come to be here?
[[Attack]]: Suspicion gnaws at you. Could this be a trick or an illusion? You could choose to attack, testing the reality of this encounter.
The urge to continue your journey, to fulfill your quest, still burns within you. You could [[leave this planet->Explore the galaxy]], carrying the memory of this encounter with you as you venture back into the cosmos.As you navigate your ship toward the water planet, the surface below shimmers like an endless, undulating sapphire. The closer you get, the more you are captivated by the planet's serene beauty, an oceanic expanse that stretches beyond the horizon, its waves dancing under the light of twin suns. The vast liquid canvas reflects the heavens, a mirror to the stars, creating an illusion of flying through a cosmic sea.
Suddenly, as if responding to your approach, a piece of land emerges from the water—a small, inviting island rising gracefully from the depths. It appears almost magical, a sanctuary of solid ground amidst the fluid chaos. The island is lush and green, a stark contrast to the endless blue surrounding it, adorned with strange, bioluminescent flora that cast an ethereal glow, illuminating the landscape with a soft, otherworldly light.
(link: "Click to continue")[==
Your ship gently touches down on the island, the landing pads sinking slightly into the soft, spongy ground. As you disembark, the air is thick with the scent of salt and exotic flowers, a heady mix that invigorates your senses. The sounds of the ocean and the calls of unseen creatures create a symphony of life, making you feel both welcomed and wary.
The island's surface feels strangely alive, pulsating gently beneath your feet as if it has a heartbeat of its own. The bioluminescent plants sway in an invisible breeze, their light flickering in patterns that almost seem to communicate, beckoning you to explore further.
(link: "Click to continue")[==
Despite the island's enchanting allure, a sense of unease gnaws at you. The sudden emergence of land, so conveniently positioned, feels almost too perfect—as if orchestrated by an unseen force. The possibility of a trap lingers in your mind, a shadow over the island's ethereal beauty.
Will you trust this inviting spectacle and explore the island's depths, or heed the warning in your gut and return to the safety of the stars?
(click:"Explore the island")[(goto:"waterLanding02")]
Or, should you decide this might be a trap and leave this place to continue your cosmic journey elsewhere?
[[Leave the planet and go back to exploring the galaxy ->Explore the galaxy]]Do you REALLY want to do this ?
Land on the "fire planet" ?
Yeah !
I changed my mind. Get me to the Water planet.
(click:"Water")[(goto:"waterLanding")]
(click:"Yeah")[
For real ?
(click:"real")[(set:$health to 0)
Ok ! You are... dead !
And it's not a beautiful, meaningful death, no.
You die like a punk, your pod just disolving when "landing" on the surface.
Now, go and make another choice !
(click:"another choice")[(goto:"Start")]
<b><center>You have reached ending 29/$endingNumbers</center></b>
]
]
##Classification System: The Xylith Designation
Us, pround members of the Xylith civilization, have developped what is, to this date, the most advenced classification system ever known.
Although it is still limited to the planet we explored - and excluding all the most dangerous and restricted sectors - it categorizes planets based on their environmental characteristics, potential for life, and unique phenomena. The classification system is rooted in both scientific precision and poetic cultural heritage, reflecting our uniq blend of rigorous exploration and deep appreciation for the mysteries of the cosmos.
(link: "Official Xylith Designation Terms:")[==
Aeon Worlds (AW)
Planets with ancient, timeless landscapes that have remained largely unchanged for eons. These worlds are often rich in history and geological wonders.
Solara Orbs (SO)
Planets bathed in abundant sunlight, with vibrant ecosystems and diverse flora and fauna. These planets are usually warm and teeming with life.
(link: "Click to continue")[==
Nebula Spheres (NS)
Planets shrouded in thick, colorful atmospheres, often with mysterious weather patterns and phenomena. These worlds are often seen as enigmatic and beautiful, yet challenging to explore.
Cryo Realms (CR)
Frozen planets where ice and snow dominate the landscape. These worlds are often harsh and uninhabitable, but they hold unique scientific interest and potential resources.
(link: "Click to continue")[==
Vortex Worlds (VW)
Planets characterized by extreme and volatile conditions, such as intense storms, volcanic activity, or gravitational anomalies. These planets are dangerous but fascinating to study.
Five Examples:
(link: "Click to continue")[==
Aeon World Xylith-1 (AW-X1)
Description: Xylith-1 is a planet with sprawling deserts of crystallized sand, ancient mountain ranges that tower into the sky, and deep canyons etched over millennia. The atmosphere is thin, but the remnants of ancient civilizations hint at a long-lost history of prosperity and mystery.
Unique Feature: The planet’s surface is dotted with monolithic structures that align perfectly with constellations, suggesting an advanced understanding of astronomy by its ancient inhabitants.
Solara Orb Xylith-2 (SO-X2)
Description: Xylith-2 is a lush, green world where tropical forests stretch for miles, and vibrant coral reefs can be seen from space. The planet is a haven for diverse wildlife and exotic plant species, flourishing under the intense light of a binary star system.
Unique Feature: The flora on Xylith-2 includes bioluminescent plants that glow in various colors, creating a mesmerizing nightscape.
(link: "Click to continue")[==
Nebula Sphere Xylith-3 (NS-X3)
Description: Xylith-3 is enveloped in swirling mists of blue and purple gases, with frequent electrical storms illuminating its skies. The planet’s surface is hidden beneath thick clouds, and explorers often rely on advanced technology to navigate and study its mysteries.
Unique Feature: The atmosphere contains floating islands of solid matter, creating an ever-shifting landscape of levitating rock formations.
Cryo Realm Xylith-4 (CR-X4)
Description: Xylith-4 is a frigid, icy expanse where glaciers carve through the landscape, and frozen oceans stretch endlessly. The cold is so intense that even the planet’s core seems to be in a perpetual state of deep freeze.
Unique Feature: Beneath the ice, vast networks of liquid water exist, potentially harboring unique forms of life adapted to the extreme cold.
Vortex World Xylith-5 (VW-X5)
Description: Xylith-5 is a chaotic planet with constant volcanic eruptions, violent earthquakes, and tornadoes of fire and ash. The environment is inhospitable, with the land continuously reshaped by the planet’s fierce natural forces.
Unique Feature: The volatile nature of Xylith-5 makes it rich in rare minerals and energy sources, attracting daring explorers and miners despite the inherent dangers.
After finishing reading the classification, you can go back to the ruins.
(click:"back to the ruins")[(goto:"ruinsIntro")]
There are no more planets to explore in this galaxy. You have done and seen it all. Each world, with its unique wonders and dangers, has been etched into your memory, a testament to your journey through the stars.
Now, as you drift among the constellations, a profound realization dawns upon you: you have acquired enough experience to navigate the cosmos and return to Earth on your own. Yet, another possibility looms before you, tantalizing and grand—venturing beyond the known, to conquer another galaxy, to continue your legacy among the stars.
The choice is yours: Return to Earth, the cradle of your humanity, or end your life as a legend, forever etched in the annals of the cosmos.
(click:"Earth")[(goto:"Return to Earth")]
(click:"legend")[(goto:"endingLegend")]"You dare refuse me ? I will crush you like a bug !" Even on here death bed, the Queen keeps tounting you. You take a few steps back, she tries to move foreward, but collapses on the ground. She curses at you one more time, but you can't make sense of the words, so you come closer.
"You have destroyed my dynasty, my civilization, be cursed ! May you never find your homeplanet again !"
(click:"homeplanet")[
After these words, you feel different, lesser, more fragile.
(You loose 2 points of luck)
(set:$luck to it -2)
Now, it's time to go back to space.
(click:"space")[(goto:"Explore the galaxy")]
]You approach the spider with trepidation. The creature, sensing your presence, tries to scramble away but remains hopelessly ensnared. Its myriad eyes lock onto yours, a silent plea for help shimmering in their depths.
For a moment, you hesitate. But then, driven by an impulse you don’t fully understand, you step forward, grab its body, and pull with all your might.
Let's see if you are strong enough!
(display:"diceRollMacro")
(live: 3s)[
(stop:)
(if: $strength >= $diceRoll)
[You manage to pull the spider free from the mud. It takes a moment to clean itself, shaking off the clinging muck. As it does, an uncanny sensation begins to stir in your mind. The spider's gaze intensifies, and the odd feeling grows stronger, almost like a whisper in your thoughts. Do you attack her to make it stop, or do you let her continue?
(click:"attack")[
(set: $spiderFight to true)
(set: $eStrength to 13)
(set: $ehp to 30)
(set: $eAtkBonus to 5)
(set: $mhp to 30)
(set: $ename to "The Spider")
(set: $turn to "you")
(set: $eatk to 15)
(set: $hitArray to (a:
"Your fist slams into the spider's carapace, sending it skittering backward.",
"A well-aimed kick lands on one of its legs, causing the spider to writhe in pain.",
"You hit the spider right in its multiple eyes, causing it to screech loudly.",
"Your punch connects with the spider’s thorax, and it lets out a high-pitched hiss.",
"With a swift strike, you knock the spider back, leaving it momentarily stunned.",
"You lunge forward with surprising speed, your weapon slashing across the spider’s abdomen, leaving a deep gash that oozes dark ichor.",
"Seizing the opportunity, you deliver a powerful kick to the spider's midsection, sending it staggering back into the dense foliage.",
"With a quick twist, you dodge the spider's venomous fangs and bring your weapon down hard on its leg, the impact reverberating through your arms.",
"You roll beneath the spider's sweeping limb and thrust upward, your blade slicing through its exoskeleton and into the flesh beneath.",
"As the spider lunges, you sidestep and strike its exposed side, the force of the blow knocking it off balance and into a nearby boulder."
))
(set: $eHitArray to (a:
"Your fist swings through the air, and the spider counters with a brutal swipe of its leg to your chest.",
"You aim a kick at the spider's body, but it scuttles aside, delivering a sharp jab with its fangs to your ribs.",
"You charge at the spider, but it sidesteps, then shoves you forcefully into a nearby rock with its powerful legs.",
"Your lunge falls short, and the spider lashes out, knocking the wind out of you with a swift strike to the stomach.",
"You reach to grab the spider, but it twists away, landing a hard swipe across your face with one of its legs.",
"You swing wide, your weapon cutting only air, and the spider takes advantage, slashing across your back with its razor-sharp mandibles.",
"As you charge forward, the spider ducks low, dodging your strike and ramming its head into your stomach, knocking the wind out of you.",
"You overextend with your attack, leaving you vulnerable, and the spider seizes the moment, clawing at your leg with a brutal swipe.",
"In a moment of hesitation, you miss your mark, and the spider pounces, its powerful jaws clamping onto your arm with crushing force.",
"You leap to attack, but the spider is faster, its tail whipping around and catching you in the side, sending you crashing to the ground."
))
(set: $eatkname to "its fangs")
(set: $fightWin to "fightSpiderHeroWon")
(set: $fightLoose to "fightSpiderDefeat")
(set: $fightFlee to "fightSpiderFlee")
(goto: "Combat")
]
(click:"continue")[(goto:"spiderCommunicate")]
]
(else:)
[Despite your best efforts, the spider remains trapped. Your strength fails you, and the creature's plight continues unabated, leaving you to ponder your next move.
After some time, you have no choice but to leave the spider and [[continue your journey->ruinsIntro]]]
](if: visits is 1)[
After wandering aimlessly for hours, the terrain begins to feel eerily familiar. The soft, loamy earth underfoot transitions to more solid ground, and the scattered remnants of a lost civilization start to appear once more. Ancient pathways lined with crumbling stones beckon you forward, guiding you back to where you first stumbled upon the ruins. The air grows heavier with each step, thick with the scent of time and forgotten stories.
]
(else:)[
Once again, you are back where you started your exploration of this planet.
]
The ruins loom ahead, their broken spires and collapsed archways whispering secrets of a grand era now long past. Moss and vines cling to the weathered stone, nature’s reclamation of what was once a mighty city. Shadows dance in the fading light, creating an almost mystical aura around the ancient structures.
(link: "Click to continue")[==
As you stand before the ruins, the choice lies before you like a fork in the road of destiny. Do you decide to [[approach the ruins->FindLostCivilization]], delving deeper into the mysteries and treasures they might hold? Or do you turn back to your ship, ready to [[leave this planet->Explore the galaxy]], seeking new adventures and leaving the secrets of this ancient place behind?Resisting all your impulses, you remain immobile and wait for whatever is supposed to happen, to happen. Then, after an entire minute of discomfort, it starts. A voice, clear and resonant, echoes within the confines of your mind: "Thank you, alien. You saved my life."
Startled, you respond out loud, "You are welcome!" though you know the thought alone would suffice.
"I sense your journey," the voice continues, its tone a blend of curiosity and admiration. "What an extraordinary adventure you have embarked upon. I wish to aid you. To offer a piece of my treasure."
(link: "Click to continue")[==
"Your treasure?" Your voice, tinged with intrigue, betrays your rising interest.
"Indeed," the spider's mental voice replies. "Long ago, this planet thrived. You must have glimpsed the remnants of Xylith, that ancient city. I have safeguarded many of their artifacts in my lair. It is not far. Will you honor me with your company?"
Do you follow the spider to her [[lair->spiderLair]]? Or do you [[run away->ruinsIntro]]?You choose to follow the spider, each step sinking into the soft, loamy ground beneath you. The air grows thicker with the scent of damp earth and the faint tang of ancient decay. As you descend into the spider's lair, the cavern reveals itself—a vast, echoing chamber carved by time and water, its walls adorned with the glistening remnants of a bygone era. Stalactites hang like the fangs of a primordial beast, and bioluminescent fungi cast an eerie glow, painting the cavern in shades of blue and green.
The spider asks you to wait. She disappears into the shadows, leaving you alone with your thoughts. Moments later, she returns, carrying two items delicately in her mandibles.
(link: "Click to continue")[==
"Choose the one you prefer," she says, her voice a gentle whisper in your mind.
Before you lie two items: a bottle of strange liquid and an amulet, each radiating an aura of ancient power.
(click:"liquid")[
You sip at the liquid, feeling its warmth spread through your body. Instantly, your health returns to its fullest, the liquid's restorative properties working like magic. The bottle holds the equivalent of three medkit doses!
(set: $health = $maxHealth)
(display:"Drugs")
(set:$medkit to it + 3)
]
(click:"amulet")[
Good choice! This amulet belonged to one of Xylith's high diplomats. It is very valuable indeed for a connoisseur! And it also gives you +1 intelligence points, by the way.
(set:$intelligence to it +1)
(set: $hasAmulet to true)
]
The spider watches you with an air of satisfaction. "You have chosen well. May my gift aid you in your journey."
With renewed vigor and a sense of purpose, you are ready to go back [[exploring->ruinsIntro]]!You journey for a long time... You meet the guardian:
(if: $hasAmulet is true)
[
I can certainly help you. Let me show you the 'sacred scriptures' written by our ancestors : You start reading :
"(display:"PlanetClassification")"
]
(else:)[
I am sorry but there is nothing for you here.
<!-- convince him with int test ?-->
]
After this, there is nothing else to do but go back to [[space->Explore the galaxy]]{<div id="log">
(if: $log is "you")[It is your turn.]
(elseif: $log is "atk")[$status <br>
(if:$atkdmg is not 0)[
You use '$atk' on $ename, dealing $atkdmg damage.
<br>(either: ...$hitArray)
]
]
(elseif: $log is "heal")[$status <br>
]
(elseif: $log is "enemy")[$status <br>
(if:$eatk is not 0)[$ename uses '$eatkname' on you, dealing $eatk damage.
<br>(either: ...$eHitArray)
]]
</div>}<div id="you">You: $health/$maxHealth
{(if: $turn is "you")[
(link: "Punch")[
(display:"diceRollMacro")
<!--(set: $diceRoll to (random:1,18))-->
(live: 3s)[
(stop:)
(if: $strength >= $diceRoll)
[
(set: $atk to "Punch")
(set: $atkdmg to ($strength-$diceRoll)+$atkBonus)
(set: $ehp to it - $atkdmg)
(set: $turn to "enemy")
(set: $log to "atk")
(set: $status to "Success")
(goto: "Combat")
]
(else:)
[
(set: $atkdmg to 0)
(set: $atk to "Punch")
(set: $turn to "enemy")
(set: $log to "atk")
(set: $status to "You failed !")
(goto: "Combat")
]
]
]
(if: $health < $maxHealth and $medKit >0)
[
(link: "Use a Medikit ?")[
(set: $health = $maxHealth)
(set:$medKit to it -1)
(set: $atkdmg to 0)
(set: $atk to "Punch")
(set: $turn to "enemy")
(set: $log to "heal")
(set: $status to "Boy, that felt good !")
(goto: "Combat")
]
]
(link: "flee")[
(display:"diceRollMacro")
<!--(set: $diceRoll to (random:1,18))-->
(live: 3s)[
(stop:)
(if: $luck >= $diceRoll)
[<br>You managed to escape !
(click:"escape")[(goto: $fightFlee)]
]
(else:)[
(set: $log to "enemy")
(set: $turn to "you")
(set: $eatk to ($eStrength-$diceRoll)+$eAtkBonus)
(set: $health to it - $eatk)
(set: $status to "You got hit while trying to flee !")
(goto: "Combat")]
]
]
]
(elseif: $turn is "enemy")[
(link: "Continue")[
(display:"diceRollMacro")
<!--(set: $diceRoll to (random:1,18))-->
(live: 3s)[
(stop:)
(if: $eStrength >= $diceRoll)
[
(set: $log to "enemy")
(set: $turn to "you")
(set: $eatk to ($eStrength-$diceRoll)+$eAtkBonus)
(set: $health to it - $eatk)
(set: $status to "You are hit !")
(goto: "Combat")
]
(else:)[
(set: $log to "enemy")
(set: $turn to "you")
(set: $eatk to 0)
(set: $status to "Your enemy failed !")
(goto: "Combat")
]]
]
]
(if: $health <1)[(goto: $fightLoose)]
(if: $ehp <1)[(goto: $fightWin)]
</div>}(click:"attack")[
(set: $forestBeast to true)
(set: $eStrength to 13)
(set: $ehp to 20)
(set: $eAtkBonus to 5)
(set: $mhp to 20)
(set: $ename to "The Forest Beast")
(set: $turn to "you")
(set: $eatk to 15)
(set: $hitArray to (a:
"Your fist slams into the beast, sending it reeling.",
"A well-aimed kick lands squarely, causing the beast to writhe in pain.",
"You hit the beast right in its face, causing in to growl loudly.",
"Your punch connects, and the beast lets out a high-pitched screech.",
"With a swift strike, you knock the beast back, leaving it momentarily stunned."
"You lunge forward with surprising speed, your weapon slashing across the creature's flank, leaving a deep gash that oozes dark blood.",
"Seizing the opportunity, you deliver a powerful kick to the beast's chest, sending it staggering back into the dense underbrush.",
"With a quick twist, you dodge the creature's claws and bring your weapon down hard on its shoulder, the impact reverberating through your arms.",
"You roll beneath the creature's sweeping strike and thrust upward, your blade slicing through its thick fur and into the muscle beneath.",
"As the creature lunges, you sidestep and strike its exposed side, the force of the blow knocking it off balance and into a nearby tree."))
(set: $eHitArray to (a:
"Your fist swings through the air, and the monster counters with a brutal punch to your chest.",
"You aim a kick at the creature's lower body, but they dodge, delivering a sharp elbow to your ribs.",
"You charge at the beast, but they sidestep, then shove you forcefully into a nearby tree.",
"Your lunge falls short, and the forest monster lashes out, knocking the wind out of you with a swift knee to the stomach.",
"You reach to grab the creature, but they twist away, landing a hard slap across your face."
"You swing wide, your weapon cutting only air, and the creature takes advantage, slashing across your back with its razor-sharp claws.",
"As you charge forward, the creature ducks low, dodging your strike and ramming its head into your stomach, knocking the wind out of you.",
"You overextend with your attack, leaving you vulnerable, and the creature seizes the moment, clawing at your leg with a brutal swipe.",
"In a moment of hesitation, you miss your mark, and the creature pounces, its powerful jaws clamping onto your arm with crushing force.",
"You leap to attack, but the creature is faster, its tail whipping around and catching you in the side, sending you crashing to the ground."
))
(set: $eatkname to "its claws")
(set: $fightWin to "fightForestBeastHeroWon")
(set: $fightLoose to "fightForestBeastDefeat")
(set: $fightFlee to "fightForestBeastFlee")
(goto: "Combat")
]The queen crushes your bones like a chicken.
Perhaps, you need a different strategy !
(click:"different")[(goto:"Start")]
<b><center>You have reached ending 18/$endingNumbers</center></b>You manage to flee the not so tender embrace of your ex-futur wife, jump back to your pod and leave this planet forever.
(click:"leave")[(goto:"Explore the galaxy")]You have won, but was this ficht really necessary ?
You can't stop to wonder while continuing to walk.
(click:"walk")[(goto:"ruinsIntro")]While the spider starts eating your flesh, you can't stop to wonder if there was another way.
(click:"another way")[(goto:"Start")]
<b><center>You have reached ending 20/$endingNumbers</center></b>The spider is still hurt from its previous misadventure. You manage to outrun it and continue on your way.
(click:"continue")[(goto:"ruinsIntro")]"You stand victorious. The alien Champion lies defeated at your feet. The surrounding aliens, their eyes wide with awe, murmur amongst themselves. Then, they approach you, reverently, and make a gesture of respect. They want to make you their king.
Do you accept their offer? Or refuse?
(click:"accept")[
With a nod, you accept their offer. They crown you king, and you spend the rest of your days in constant combat, defending your title against relentless challengers. A life of ceaseless battle, perhaps not the destiny you envisioned.
(click:"life")[(goto:"Start")]
<b><center>You have reached ending 15/$endingNumbers</center></b>
]
(click:"refuse")[
You shake your head, indicating refusal. They hesitate but then begin to try to communicate in gestures and fragmented words. You show them your broken ship and manage to convey your need: a way to fix your ship. Understanding dawns on them, and they lead you to a vast scrapyard, a graveyard where they pill up all the ship parts of the poor bastards who crashed here before you. In the middle of a montain of steel and bones - old and new - you find the parts that you need.
Fix your communication systems, then, [[get the hell out of here!->fightHostileAlienFlee]]
(set:$comFixed to true)
]The aliens drag your body to a large pile of rotting past adventurers. You draw your last breath thinking that perhaps, that was not the best use of your life ?
(click:"life")[(goto:"Start")]
<b><center>You have reached ending 16/$endingNumbers</center></b>(if:$comFixed is true)[
You manage to escape back to your now repaired pod and take off, hoping to never see this planet again.
[[Time to go !->Explore the galaxyIntro]]
]
(else:)[
You manage to escape back to your damaged pod and take off, hoping to never see this planet again.
[[Time to go !->Explore the galaxyIntro]]
]The cave monster is unable to withstand your blows, and collapses on the ground.
On his body, you find a ring tied to a rope he wore around his neck, with souvenirs of his victims.
(click:"ring")[When you take the ring, you fell a sudden pain filling up your entire body. You collapse under this horrific sensation. But a few minutes later, upon opening your eyes and standing back up, you realize that something has change.
(click:"something")[ You fell stronger... no, you ARE stronger !
(set:$strength to it + 2)
]
]
Finally, you reach the other side of the cavern, a narrow passageway leading deeper into the cave system. You wonder what you are doing there. You could be back on your pod, crusing to another planet, the grate outdoors of the galaxy, your eyes filled with all the wonders that space can offer, leaving behind the attrocity you survived.
[[continue->caveEntity]]After a fierce struggle, you finally cave in.
While your body starts to get eaten, you are reminiscing of better days.
(click:"better days")[(goto:"Start")]
<b><center>You have reached ending 9/$endingNumbers</center></b>You manage to flee that horrific monster and get back to the surface.
(click:"surface")[(goto:"Planet1Orientation")]Choosing to stay with the water people, you immerse yourself in a world of tranquility and wonder. The days flow seamlessly into nights, each bringing new revelations and a deeper connection to the planet and its inhabitants.
You become part of their daily rituals, learning to read the currents and understand the language of the water. The bioluminescent flora become your guides, their gentle glow illuminating paths through the underground world that you now call home. The sound of flowing water is a constant, soothing presence, lulling you into a state of peace you've never known before.
(link: "Click to continue")[==
The water people share their knowledge generously, teaching you the delicate balance that sustains their world. You learn to cultivate the strange, glowing plants that provide both light and sustenance. You participate in their ceremonies, feeling the deep sense of community and belonging that binds them together. The water itself becomes a part of you, its mysteries unfolding in ways that are both humbling and awe-inspiring.
Your days are filled with purpose and joy. You explore the hidden depths of the planet, discovering new species and untold wonders. The bonds you form with the water people grow stronger, and you find yourself embraced as one of their own. Their stories and songs become your own, and you share in their history and traditions.
(link: "Click to continue")[==
The planet, with its serene beauty and profound secrets, becomes a sanctuary. You feel a sense of fulfillment that you had never experienced before, a deep contentment that permeates every aspect of your life. The choice to stay, once a moment of hesitation, now feels like the most natural and rewarding decision you've ever made.
As the years pass, you look back on your adventures with a sense of gratitude. The galaxy, with all its wonders, still calls to you in the quiet moments, but the life you've built here is rich and full. You have found a home among the water people, a place where you truly belong. And in this serene, underwater world, you live out your days in peace and harmony, your heart and soul intertwined with the gentle rhythms of the water.
You wonder if another series of decisions would have given you a better result...
<b><center>You have reached ending 30/$endingNumbers</center></b>
(click:"result")[(goto:"Start")]You manage to escape this forsaken forest to go back near your ship.
(click:"ship")[(goto:"Planet1Orientation")]Using all the wonderful skills you learned from the cave entity, you spend the next few weeks cleaning up this dirty, dirty ship. The grime and filth gradually yield to your meticulous efforts, transforming the ship into a surprisingly clean vessel.
{
(if: $broom is 16)[
You are happy to show Gwen to the captain and anyone who would listen, your pride evident in every demonstration.
]
(else:)[
Obviously, you have to rebuild your broom from scratch, but no one can replace Gwen. You make sure to tell him that every day before the work begins, a ritual that brings you comfort.
]
}
The crew warms up to you, treating you like a beloved mascot. Your hard work and dedication earn their respect and, eventually, their friendship.
In the end, they give you a choice: join them as a valued member of their crew or go and continue your journey?
(click:"join")[(goto:"Join them and embrace the pirate life")]
(click:"continue")[(goto:"Explore the galaxy")]The pirate captain's body falls to the ground with a heavy thud, the life and soul drained from his form. The room falls silent, the crackling energy of his electric saber still echoing in the air. You brace yourself, expecting to be overwhelmed by the vengeful crew. But, much to your surprise, the pirates around you lower their weapons and bow down respectfully.
One of the pirates, a grizzled veteran with a scar running down his face, steps forward. "You have bested our captain," he says, his voice filled with a mix of awe and respect. "Stay and become our new captain!"
(link: "Click to continue")[==
The atmosphere is thick with anticipation, the dim light casting long shadows that flicker with the uncertain loyalty of the crew. You can feel their eyes on you, measuring your worth, your resolve. This is a pivotal moment, a choice that could alter the course of your destiny.
Do you stay and seize the mantle of leadership, or do you return to your own adventure?
(click:"Stay")[(goto:"pirateEnd")]
(click:"adventure")[
You take a deep breath and explain, with sincerity, that while their offer is tempting, you lack the temperament of a captain. The silence that follows is tense, a few murmurs of discontent rising among the crew. Some talk about throwing you out of the nearest airlock, their eyes glinting with the spark of mutiny. But ultimately, reason prevails, and they relent, allowing you to leave.
As you walk away, you feel a mixture of relief and lingering uncertainty, the cold metal of the ship's corridors echoing your footsteps.
(click:"leave")[(goto:"Explore the galaxy")]
]With the agility and experience gained from a thousand battles—many against his own men—the pirate captain manages to outmaneuver and overpower you. His electric saber hums menacingly as it slices through the air, the energy crackling with lethal precision. Each movement is calculated, each strike devastatingly effective.
You fight valiantly, but in the end, his prowess is too much. As you fall to the ground, wounded and defeated, you can't help but wonder if a different series of decisions might have led to a better outcome. The captain stands over you, his eyes cold and impassive, a testament to the countless lives he has taken.
As your vision fades, you reflect on the choices that brought you here. Perhaps, in another life, with different choices, the ending might have been more favorable.
(click:"favorable")[(goto:"Start")]
<b><center>You have reached ending 47/$endingNumbers</center></b>You manage to flee the captain and try to run back to your ship, heart pounding with adrenaline.
(click:"run")[
(display:"diceRollMacro")
(live: 3s)[
(stop:)
(if: $strength >= $diceRoll)
[and, incredibly, it works! You dash through the corridors, narrowly avoiding the grasp of pursuing pirates. Let's go and continue your quest!
(click:"quest")[(goto:"Explore the galaxy")]
]
(else:)
[but you get stopped on your way and executed on the spot! The pirate's saber hums with finality as you fall. Try another route.
(click:"route")[(goto:"Start")]
<b><center>You have reached ending 46/$endingNumbers</center></b>
]
]
]
]{
<!--(link-rerun:"choice")[-->
<!--Si le test int est réussi -->
(if: $deathArray's length is not 0)[
On your way to explore another corner of the galaxy...
## You just add an accident !
<!--(print:$deathArray's 1st)-->
(display:$deathArray's 1st)
(move: $deathArray's 1st into $oldDeathArray)
]
(else:)[
After all your troubles, the myriade of incidents that your ship endured, you finally... accidentally... found your way back to [[earth->Return to Earth]] !
]
<!--]-->
}{
(if:$findANearbyPlanet is true)
[
(set: $planetArray to (shuffled: "TheQueen", "FindLostCivilization", "waterPlanet", "cosmicAnomaly", "peacefulCivilization", "spacePirates", "peacefulOutpost"))
]
(else:)
[
(set: $planetArray to (shuffled: "TheQueen", "FindLostCivilization", "waterPlanet", "cosmicAnomaly", "peacefulCivilization", "spacePirates", "peacefulOutpost","Find a nearby planet","embraceSolitude"))
]
<!--(link-rerun:"choice")[-->
<!--Si le test int est réussi -->
(if: $planetArray's length is not 0)[
Guided by the stars and your luck, you start exploring... and just when you thought all was lost...
## You just found a possible destination !
<!--(print:$deathArray's 1st)-->
(display:$planetArray's 1st)
(move: $planetArray's 1st into $trashArray)
]
(else:)[
(display:"becomeALegend")
<!--After all your troubles, the myriade of incidents that your ship endured, you finally... accidentally... found your way back to [[earth->Return to Earth]] !-->
]
<!--]-->
}This place looks like a laboritory in an old, rotten, rusty facility.
There is a door to leave, but if you do so, you die because the atmosphere is toxic.
A creature appears
Hey, new guy.
Here is the deal.
You may want to stay here, or you may want to 'go back'.
If you want to go back, use the yellow door, or else, just take the suit and open regular door. You will be given a job, probably growing the Emphir crops in the fields.
(click:"yellow door")[goto:""]
(click:"regular door")[goto:""]
The details of your assignment are not for you to know.
The job is simple.
Take one of the creature and bring it back to us.
We cannot go there, but you can, so you must.
You can talk with your handler at any point.
First day : The creature is a small bug, that looks like an ant.
Second day : A racoon
Third day : A deer, and a girl asks you a question, you don't see her, just hear her voice.
Forth day : The girl.
Why do you want to kill her ? Is she a monster in disguise ?
No, it is worst... She is not from here, she is like you, kind.
If she us allowed to stay alive, she will contaminate our world, and completely destroy it.
(The creature is a child, a human child)
You can capture it, let it down or help her get away from the facility.Quest :
You see a part of the water planet, on the other side, the dark side, that is dying.
It's been going on for millenimum, since an asteroid knocked the water planet tragectory.
This part of the planet doesn't receive the fire and is not fertile anymore.
With your pod,
You take some lava from the fire planet and use it on the water to create a smoke creature that restarts a cycle
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